Jim Cojones
Prophet
Thanks for agreeing with me, Jamie.
Trash said:GlobalExplorer said:but that was
1993
So what? Quite a few of my fav games come from the early 90's. Civ 1 still remains the best for me because while having everything that's really cool about the later Civ's it lacks the unnecessary clutter. It's just a streamlined little bundle of fun.
GlobalExplorer said:Trash said:GlobalExplorer said:but that was
1993
So what? Quite a few of my fav games come from the early 90's. Civ 1 still remains the best for me because while having everything that's really cool about the later Civ's it lacks the unnecessary clutter. It's just a streamlined little bundle of fun.
I never said otherwise. The point is, ol' Sid hasn't come up with anything new since Microprose foundered (apart from that stupid cartoon style) and yet people praise him to the skies. Even at the codex he seems to be a holy cow.
GlobalExplorer said:Trash said:Civ 1 is still the best one. Nothing beats the nostalgia value of that wonderfull piece of software.
but that was
1993
Sid Meier didn't do Civ4 or any Civ since I think Civ 1. The designer behind them has been Brian Reynolds who did the work on Civ2 with Sid Meier basically a 'supervisor'.JarlFrank said:sheek said:"Paradox games" - lulz
If you want to see a nasty interface, horrible AI, tedious micromanagement and uninspired repetitive combat then yes, Paradox wins.
Civ4 is a very good game for what it is, an improvement on all the previous ones except for the 3D perspective. Of course you get tired of the genre, especially after having played it for 15+ years (Civ 1) but it still has insane replay value, which you rarely get in modern games.
Civ is one of the few franchises from the 1990s not to have been ripped off or dumbed down.
Yes some aspects of Civ2 were simplified but complexity was added in other ways, and overall it balances out.
This.
Sid Meier also seems to be one of the very few remaining oldschool developers who haven't turned into mainstream dumbed down windbags like Molyneux. Funny that he's also one of those who don't constantly brag about their new game they're developing in the media like it was the fucking best thing since the creation of the earth.
It's never meant to be a historical simulation... for fuck's sake, that's why I said for the genre. Knights vs tanks and units moving one square every 50 years at the beginning (so it takes 1000 years to cross a continent) was never 'realistic'.GlobalExplorer said:Civ4 sucks. Every time I see the childish graphics I could puke. Besides this franchise has always suffered from over-abstraction. It doesnt feel like history any more, more like a parody.
Civ was always meant to be a fun computerized kind of board game. Like Risk! with a lot more complexity and factors to balance.
So true.BearBomber said:>>>Risk is utter shit. I never could force myself to play it from the beginning to the end. For people interested in board games Risk is what Oblivion is for Codex. It is a fact that one of the easiest way to troll a boardgamer is to compare one of his games to Risk, or Monopoly.
No, apart from being painful to play, the AI is broken in Paradox games. Without AI there's no challenge and without challenge there's no game.poocolator said:Sorry guys, you're perplexed by the freedom present in Paradox's games and are attributing your confusion to the "shitty" UI's, but it just doesn't work that way.
Wrong, it depends on the situation. There is no strategy that works every time because different things can happen. You start off in a desert with floodplains (high pop) but no production/shields you will want different wonders, those that maximize culture/trade, and religion instead of corporations. You start off in generally shitty terrain without bonuses you will miss out on the earlier tech and wonders and will have to go to war to steal land from others. Etc.CIV 4 is boring, and easy in the sense that you really don't need to know how states operate, just which units to build and in which order, and what to research.
Um, obviously the big powers will be large nations... what do you expect? But actually you can sometimes win with a tiny nation if you decide to go for early tech instead of growth, and keep adding the cumulative bonuses from being the first to access new wonders. You have to judge it right, because if you stay too small (relative to the others/the world size) it will eventually become impossible to keep that edge. Also you will need some inherent defence, eg being in an isolated corner out of the way of the big powers, on an island or you will eventually be crushed.Ultimately, every game of CIV 4 boils down to a slugfest between the largest nations (always the most powerful).
Why should they? It's not a simulation. There's plenty of factors to juggle with already. Doing quite a lot well is better than trying to do everything (Paradox) including lots of boring irrelevant statistics poorly. Eg population size and improvement choice per province is completely irrelevant in EU3 but you can see the number of citizens to the exact integer. These are the kind of silly details that only clutter strategy games. Fluff for history nerds.Government policies... suffrage... minorities... play no role in CIV 4, and religion as implemented is a joke.
LOL, you really don't know what you're talking about do you.What's more is that CIV 4 barely provides improvement over CIV 3.
dance dance dance dance <s>dance dance dance dance</s> swordfight swordfight swordfight swordfightPirates! remake was great
But...but...all those numbers make me look smarter!AzraelCC said:I agree with sheek. I've played Paradox games and find them boring. I can handle games with lots of statistics (I'm a big fan of Dominions where even the age of your units are reflected in the statistics). However, a lot of statistics in Paradox games ARE fluff. It really feels like you serve as a number cruncher rather than a leader trying to balance your nation's growth.
Besides, to claim that Civ does not reflect how states operate clearly is a misunderstanding of the goals of the game, since it discounts the fact that Civ covers civilizations before the creation of the State. And suffrage? Emancipation is a civic tha becomes quite a priority because if another Civilization discovers and uses it, all other civilizations not using emancipation gets a big deduction in population happiness. Still, if you invested a lot on religion early on to keep your citizens happy, you can sustain a non-emancipatory civic nonetheless. That's strategically more complex than Paradox games with government policies just a bunch of modifiers on more statistics.
Agreed. They could do a better job with the AI; but so could Firaxis (or whoever developed CIV 4). Paradox AI has a lot more variability to account for especially with deeper games like Victoria.sheek said:No, apart from being painful to play, the AI is broken in Paradox games. Without AI there's no challenge and without challenge there's no game.poocolator said:Sorry guys, you're perplexed by the freedom present in Paradox's games and are attributing your confusion to the "shitty" UI's, but it just doesn't work that way.
So you need to know which units/structures to build and what to research according to your situation. In the floodplains case: you can concentrate on specialists while your peons build improvements, enabling you to basically concentrate on any industry, not just "culture/trade." Floodplain cities are actually the most sought-after IIRC.sheek said:Wrong, it depends on the situation. There is no strategy that works every time because different things can happen. You start off in a desert with floodplains (high pop) but no production/shields you will want different wonders, those that maximize culture/trade, and religion instead of corporations. You start off in generally shitty terrain without bonuses you will miss out on the earlier tech and wonders and will have to go to war to steal land from others. Etc.CIV 4 is boring, and easy in the sense that you really don't need to know how states operate, just which units to build and in which order, and what to research.
Have you played any other Paradox game besides EU3? You should maybe try it before you go on to criticize the "depth of strategy" inherent. Have you ever had the need to disseminate nationalist ideals throughout your population, to unify the peoples, and to stop the anarcho-liberal revolts from bringing down your monarchy? My empire was falling apart because of this, and only nationalism could bring the people together. Remind you of a real-life scenario? I wasn't even playing as Germany I was playing as a highly-developed East-Asian nation which historically, had become a colony.sheet said:The 'strategy' part (non-existent in the games you seem to like) is recognizing opportunities, adapting and acting on them at the right time.
Big Powers don't necessarily have to be large nations. Have you looked at Singapore? Or at the Venice of antiquity? Those are nations that can hold their own. Mercenary forces are implemented in EU3, but not in CIV 4. Nations like Venice relied heavily on mercenary forces.sheek said:Um, obviously the big powers will be large nations... what do you expect? But actually you can sometimes win with a tiny nation if you decide to go for early tech instead of growth, and keep adding the cumulative bonuses from being the first to access new wonders. You have to judge it right, because if you stay too small (relative to the others/the world size) it will eventually become impossible to keep that edge. Also you will need some inherent defence, eg being in an isolated corner out of the way of the big powers, on an island or you will eventually be crushed.Ultimately, every game of CIV 4 boils down to a slugfest between the largest nations (always the most powerful).
Why should they? Umm... because they're present as the government civics (or whatever they're called). If you're going to implement them-- do them correctly.sheek said:Why should they? It's not a simulation. There's plenty of factors to juggle with already. Doing quite a lot well is better than trying to do everything (Paradox) including lots of boring irrelevant statistics poorly. Eg population size and improvement choice per province is completely irrelevant in EU3 but you can see the number of citizens to the exact integer. These are the kind of silly details that only clutter strategy games. Fluff for history nerds.Government policies... suffrage... minorities... play no role in CIV 4, and religion as implemented is a joke.
[/quote]sheek said:LOL, you really don't know what you're talking about do you.What's more is that CIV 4 barely provides improvement over CIV 3.
They are great as strategy games.sheek said:Look buddy...
You obviously are determined to believe Civ4 is a historical simulation.
As I said at the very start of this discussion I don't so I won't argue with you on that.
I judge a strategy game by how strategic it is, how replayable it is and how fun it is. When I want to know about alternate ways history might have gone I read a book.
My experience of Paradox games (EU2+3, HoI, Victoria, Crusader Kings) is that they are never very strategic all frustrating (juggling sliders), and boring waste of time because of the AI exploits. They aren't great strategy games and often they are not even very realistic simulations.
Because the concepts behind them/what they promise they could do is unique (at least I haven't seen other games much like them). A realistic sort of sandbox grand historical strategy game where you can play as any country of the thousands that existed is an awesome concept.poocolator said:Why have you played so many of Paradox's games if you hate them?