Been playing C2C, the main version not the SVN (didn't feel like downloading TortoiseSVN). With the Ultimate Earth Map, because it just seems fitting to me.
Nation Brazil of course, default options, maximum difficulty like A MAN, Eternity.
Some thoughts:
- UEM is SUCH a gorgeous huge earth map. Bigger than the Giant Earth Map Realism Invictus uses, too. Wish the author would make a RI-UEM btw.
- When I played C2C a few years ago, I pretty much ignored Hunting until I got Trackers AFAIK. Here I've been hunting since early on.
- Hunting is great, you just have to know how to do it.
- Wanderer hunting is pretty much about doing opportunity attacks on 1 strength critters and baiting aggressive 2 ST beasts and predators into stupid attacks against your wanderers. You CAN'T beat anything over 2 ST unless you are lucky. Run from Barbarians and Neaderthals, always. Run from dangerous animals like Lions, Dire Wolves, Jaguars, honestly anything above 2 ST will wreck you.
- On improvements: Leave one or two units on a single tile improvement in your best resource(s), preferably in defensive terrain. Otherwise Barbarian Thieves WILL wreck them.
- Most early game buildings are pretty shit. I have the impression that you're better off building one or two buildings early on and then focusing on hunting and scouting until your hunting is sorted out (post-Persistence Hunting), then you can start cranking out buildings for real.
- Use Scouts for exploring and get goody huts. Once your scouts are done, well, scouting, the continent, send them to help your hunters find prey and avoid bad shit.
- Hunting gets cool when you get Persistence Hunting. You get Chasers, which can become pretty good at hunting with enough XP. You can also get Hunting promotion, higher levels of Woodsman and similar Promotions (great for hunting). This tech also gives Master Chaser, which are great.
- Post-Persistence Hunting, the way to go is to find somewhere full of animals, send a stack of 5 Chasers + 1 Master Chaser + 1 or more Wise Women (you will likely get some from Goody Huts), and start hunting nonstop. If you have a scout, use the scout to find packs of easy prey and scout out dangerous predators. Have one or more Wise Women parked somewhere to heal, always have Wise Women covered by a Chaser.
- DON'T get into shitfights you can't win with 3-4 ST animals. If you see anything strong and aggressive, fucking run. Chasers can be expensive, and are limited in numbers unlike Wanderers. The ideal is to get your shitty ones to kill weak animals until they turn into Gigachads.
- I notice that eventually, you run into the problem that you have plenty of food (especially if you had two Great Hunters and turned one into a super specialist in your village) going but a serious lack of hammers.
- At some point, you might wanna start ignoring the weak shit, only attacking it if its close, and focusing on the bigger prey. You will also get tired of killing yet another Jungle Tarantula and want to kill a different animal instead (for the Folklore and such).
- Bongos are probably the best early game prey. Better reward than some 3 ST prey too.
- Master Chasers are your big bad monster killah. I've managed to kill even Jaguars, Lions and Gorillas with a well-promoted Master Chaser. But you need a GP to make one, so take care of them.
- Run from Barbarians and 'thals. Seriously, there's no good reason to get into stupid shitfights with them.
- Eventually, hunting gives out some pretty rewards and a good food and hammer icon.
- Pretty sure the AI still doesn't know how to play the Grug Age. Maybe in the SVN?
- UEM is actually fairly historical re: starting positions in the Americas. Its why the Mayans start near Venezuela while the Nahua start in Central America. I find it weird that the Tupi start in the northeast (the original Tupis started out in the Amazon and scattered across the brazilian coast) and Brazil starts around São Paulo (should it it start in NE?), but I guess its game balance. Sure could do with a civ somewhere in current-day Paraguay, Bahia or Argentina (Guaranis? Patagonian natives? Aymaras?), and maybe one in the Amazon (Marajoarans ftw), but maybe the mod author ran out of civ slots? Honestly I'm just happy the Tupis were included, very based.
I do have something of a Barb/'Thal problem near my village right now, tho. I simply don't have the units to go and kill them, its not worth it right now to waste the unit turns either (best to build more buildings or hunt moar). The terrain around it is too forested, as well. I probably won't do anything to the barbs until I reach Spiked Clubs at least, maybe even later.
I will probably have a pretty peaceful chalcolicthic, not many civs in South America. Classical Age is prob going to be nuts tho.