It becomes a problem if it's the only valid earlygame strategy, like in civ 3. Civ 5 has the opposite problem: there's no reason to expand past three or four cities. Civ 4 hit the middle ground perfectly.
It becomes a problem if it's the only valid earlygame strategy, like in civ 3. Civ 5 has the opposite problem: there's no reason to expand past three or four cities. Civ 4 hit the middle ground perfectly.
And he's most proud about an idea that was basically shoplifted from Warlock and Endless Legend
Meanwhile, Warlock and Endless Legend totally didn't shoplift all of the basics of gameplay from Civilization series.
What? Atleast in IV, being able to micro your workers and not waste worker turns is one of the key skills that separates the good player from the mediocre. If you don't like it, just hit autobuild, that's still enough for Prince difficulty. But completely scrapping workers would be a worse case of dumbing dorwn than 1upt.If you're going to streamline, get rid of builders.
spending half of your playtime shuffling builders around isn't fun or interesting. Just plop improvements (they should take a few turns to be constructed) paying with food/production/gold from the city.
What? Atleast in IV, being able to micro your workers and not waste worker turns is one of the key skills that separates the good player from the mediocre.If you're going to streamline, get rid of builders.
spending half of your playtime shuffling builders around isn't fun or interesting. Just plop improvements (they should take a few turns to be constructed) paying with food/production/gold from the city.
That's always been the key in every Civ game. They only changed it in V. In fact they went waaaaaay overboard. And so did other 4X games. Case in point: Endless Space. Have more than 2 planets and suddenly everyone is mad as hell and not gonna take this anymore.Reading this thread gave me nostalgia for the good old times, so I reinstalled Civ3. I am not a hardcore Civ player but a filfthy casual who just likes to dick around and build some pretty cities, still I managed to win Civ5 three times in a row on the average difficulty, with three different Civs, in three different ways. So I think, hey, I'm not half bad at this, lets see.. So picked the average (Regent I think) difficulty setting and before I can really begin to appreciate the pretty graphics, the historical explanations for every tech (when and why did they take that out of the Civ games exactly) and learn the systems - I got my head kicked in within less than three hours by Irqouis and Aztecs. Wow, talk about difficutly.
Seems like the winning strategy in Civ3 is to spam cities like crazy, rush early military and blob the world before everybody else does? Not sure how I like that, I enjoyed slowly (and peacefully) building my empire in Civ5.
One thing that was amazing however was' "Nilstown defected to the Aztec Empire. Reports say that they are in awe of their culture." Didn't know this could happen. Guess I am not as good as I thought, will try to get better. And start by reading the fucking manual..
The UI looks too much like a mobile game. Probably artists get too many mobile jobs theses days, so that style is unconsciously ingrained in their works.
Having watched parts of that stream, I now have issues with the art style. Particularly, with the UI.
Very disappointed.
That's always been the key in every Civ game. They only changed it in V. In fact they went waaaaaay overboard.
Wtf is a grand strategy blobber? That makes no sense.I suppose I am in the minority here but that endless city spam bores the hell out of me, it makes the game feel like a grand strategy blobber , which it shouldn't be. I actually prefer how Civ V did it, and very much so.