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Civilization VI - Now available, so you can sink all your free time into it

dukeofwhales

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Yeah they said they were running at 720p for streaming practicality which meant the interface is considerably bigger than most users who will run it at 1080p or above. Of course, best case would be an interface scale slider, but at least Civ 5 included two different UI size options.

The gradienty buttons look dated though and don't fit with the paper map fog of war (which I really like).
 
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IncendiaryDevice

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As long as it's cheaper to fund a new city than conquoring a neighbouring one, early game will always be about securing the most clay to grow into.


CivIV was the closest we had to a working model. The best way to discourage city spam is to make each one drain resources and require a strong investment for a period of time before becoming self-sufficient. That way, a small but ambitious kingdom can take a slice out of someone who expands too fast. But if that was easy to balance, someone would've done it by now.

Doesn't help that 90% of the audience doesn't give a crap either.

Or more effective than developing the one you got.

there is certainly ways around this.

Whats the problem with rapid expansion that it mus be prevented?

It becomes a problem if it's the only valid earlygame strategy, like in civ 3. Civ 5 has the opposite problem: there's no reason to expand past three or four cities. Civ 4 hit the middle ground perfectly.

Exactly. Civ 3 was ICS galore.

Everything shown with 6' so far seems to be going in right direction, even the Civ 4 composer returning.



Meanwhile, Warlock and Endless Legend totally didn't shoplift all of the basics of gameplay from Civilization series.

That's always been the key in every Civ game. They only changed it in V. In fact they went waaaaaay overboard. And so did other 4X games. Case in point: Endless Space. Have more than 2 planets and suddenly everyone is mad as hell and not gonna take this anymore.

I suppose I am in the minority here but that endless city spam bores the hell out of me, it makes the game feel like a grand strategy blobber , which it shouldn't be. I actually prefer how Civ V did it, and very much so.

Wtf is a grand strategy blobber? That makes no sense.

I phrased that awkwardly, I just meant the usual map painting in grand strategy games, where all you do is expanding for the sake of expanding. Its sometimes referred to as 'blobbing'.

Wtf are you guys even talking about? Manic pace of expansion? This only applied in Civ3, and even then only because the AI would otherwise happily waltz through your lands to plop down a city on that tiny three tile mountain area not yet within your borders.
And ... I think since Civ2 or one of it's rereleases you had the option of playing on a smaller map for a quicker paced game with less cities.
Even Civ5 wouldn't have scaled down cities so much if not for the fact that to make their oh so glorious 1UPT in a global strategy game idea work they had to make sure FAR less units were being produced and on the map. Thus less cities and less production in general.

On the Civ 1 cover it said: Build an empire to stand the test of time. Empire. You know, like the Roman Empire. Or the British Empire. Or the Ottoman Empire. Or ... you get the point. Those had more than three cities, you know. Seriously. Read it up on wikipedia. Fascinating stories...

All these experts and not one person mentions that in Civ2 infinite city spam is NOT required and is also NOT required in Civ3.

In Civ2 you can use technology to out-perform other civs and so can operate a relatively smallish empire and just hose down everyone else when you feel your military is advanced enough. The 'infinate' city spam for me would be 5-10 cities only, on a relatively big map.

In civ3 you can win the game with just one city, even on a huge map with lots of rivals:

The%20World_zpsfcf5xrgy.png


The%20Settings_zpsawi5ouaw.png


Map%20Screen_zpstb7wsgzg.png


City%20Screen_zps77lnrptn.png


One%20City_zpslzcni8o5.png


Area%20zero_zpsjthwbqme.png


Approval%20100_zpsqtfmgbxm.png


Now, I have a lot of issues with Civ2 and 3, but it never ceases to amaze me how often people go rancid disgusted about stuff that's just complete bollox if they spent a minute or two experimenting instead of blindly following either the herdspeak or base their entire gameplay on the advice of some "I only play at Sid level and quit if I haven't won by 500BC" type civ junky.

The key word for civ games should be the title that headed the first screeny displayed here: "Choose Your World". Practically any favoured personal choice way-to-play can be achieved with the old civs, that's what made them great. I have never abused "Infinite City Spam" in any civ game and have had no real trouble playing them how I want to play them, nor even getting good scores and early wins:

16vetRiders_zpsyw4yignx.png


I had about 7 or 8 cities for this win on a slightly smaller map but a Pangaea. The stacks of doom are present and correct, but they're not hideous stacks, maybe 12 apiece or something, maybe 20 apiece, it's no real biggy, the expression of power is adequately represented with not too much clicking, but this is irrelevant anyway, because in Civ3 you don't normally have stacks of doom, you normally have armies, which are single pieces that function in the same way Civ2 used power-piece battle mechanics (Civ3 is sadly some obscure overly random RNG which sucks balls like something that sucks a lot of balls):

GreekDom1_zps1grwiaqz.png


There are only about 10 units in open play here, any excess is just for using as military police in newly conquered cities. Again, I just had about 8-10 cities as my base empire before I conquered a single city.

So what my complaint has been from IV onwards is not bitching about what is your own fucking choice of how you want to play, but rather that newer Civs remove choices in how you want to play and 'force' you to play in a way that 'some' people prefer - instead of those people learning how to choose their fucking game better in the old systems...
 
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Snorkack

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So, you have proven that you can win an archipelago one-city-challenge with cultural victory on Monarch difficulty? Umm... congratulations, I guess?
If you can pull this victory on a huge pangaea with deity/sid difficulty, you may color me impressed. And even then - when it turns out that you're among the top .01% Civ3 players - you gotta admit that ICS is an infinite times more effective strategy than anything else.
 

IHaveHugeNick

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Shitty strategy doesn't stop being a shitty strategy just because you can win the game with it. ICS is the most efficient way to win. Sure, you can deliberately cripple yourself to make the game harder, but that doesn't change anything.

It's like when Beyond Earth came out and I was crushing the AI with overpowered happiness build, or whatever it was, and people were whining that I am "playing it wrong".

Bitch, I'm not gonna play badly on purpose just so you can mantain delusion about game not having design flaws. I use the tools the game gives me, and I pick the quickest way to win. I didn't design the systems, I just use them.
 
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IncendiaryDevice

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So, you have proven that you can win an archipelago one-city-challenge with cultural victory on Monarch difficulty? Umm... congratulations, I guess?

Thanks.

If you can pull this victory on a huge pangaea with deity/sid difficulty, you may color me impressed. And even then - when it turns out that you're among the top .01% Civ3 players - you gotta admit that ICS is an infinite times more effective strategy than anything else.

It's highly unlikely you would be able to achieve a single city win on most of the higher difficulties because Civ3 uses production/research punishments on the player and production/resource advantages for the AI as it's definition of 'harder'. Since a 20k relies on building Wonders, and therefore getting techs that enable them first and therefore also having the chance to spawn Great Scientific Leaders, this is inherently a harder win on the highest levels than combat victories, regardless of how many cities you build (more in my response to HugeDick). The whole 20k win option exists as an alternative to ICS, which seems to offend you for some reason?

Shitty strategy doesn't stop being a shitty strategy just because you can win the game with it. ICS is the most efficient way to win. Sure, you can deliberately cripple yourself to make the game harder, but that doesn't change anything.

It's like when Beyond Earth came out and I was crushing the AI with overpowered happiness build, or whatever it was, and people were whining that I am "playing it wrong".

Bitch, I'm not gonna play badly on purpose just so you can mantain delusion about game not having design flaws. I use the tools the game gives me, and I pick the quickest way to win. I didn't design the systems, I just use them.

You're whole premise is based on 'efficiency'. You make a highly generalised claim that the higher difficulty levels are all about 'efficiency' when the reality is that it has nothing to do with efficiency. Civ3's final version has 8 difficulty settings. The first is tutorial level easy, then you have Warlord, where a lot of people reach their limit. The next grouping comes in a set of three, from Regent to Emperor, where you can perfect your game without exploiting the flaws too much and play what feels like a 'harder' game. Then you have the silly three, Demigod to Sid, at which point you stop playing Civilisation and you start playing 'hunt the exploit' and also start to completely reverse everything that made the 'easier' levels easy - for example, spending zero on research and buying and bullying techs from other civs instead of maxing research and out-tech'ing other civs. In effect, the former only works in harder difficulties because the AI will be out-tech'ing you, it doesn't work in the latter because you are capable of out tech'ing the AI, to which the TL: DR is that what is the 'most efficient strategy' completely changes depending on what difficulty level you are playing. If you want to be 'most efficient' at Regent then you learn Techs, if you want to be 'most efficient' at Sid then you don't learn Techs.

So there's still no specific set rule of what is most efficient for every aspect of the game.

On a practical level, your use of the term 'efficient' is also amusing. In order to 'maximise your efficiency' (LOL) you choose to ICS and create monumental stacks of doom, all of which drains you physically due to an incredible increase in mouse clicks and also reduces your wealth as you plough through mice quicker - and what is your reward for giving yourself a greatly increased chance of an epileptic fit and a smaller bank account? A couple of hundred years off of your completion date, a stat that means shit to anyone in the grand scheme of life. It's not that you can't win by not choosing your method, it's that it supposedly gives you a 'better' win. Since when was a greater risk of health problems (such a repetitive strain injury) and a smaller bank account ever considered 'more efficient' than just playing the game as it was mostly intended for you to play it. You're working your ass off to exploit something that doesn't need to be exploited to win and then complaining that the game was designed badly because you have to use ICS? Are you, like, mentally retarded?
 

IHaveHugeNick

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What the fuck do techs even have with ICS? Going wide or going high is one strategic choice you have to make, and here ICS is consistently the best choice. Deciding what to do with techs is a different thing entirely.

If you want to waste your time playing inferior strategy just for the monocle points, knock yourself out, but don't pat yourself your back that you've accomplished something.
 
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IncendiaryDevice

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It's not the best method, it's the worst method as it involves a huge overload of clicking which is bad for your health and bad for your mouse for very little noticeable pay-off. It is not needed below Demigod and if you're playing Demigod or above you're playing a different game anyway, a game that you wouldn't use to characterise the rest of the game. The statement "civ3 is just infinite city spam" is complete bollox for anyone other than an exploit harvester.
 

rezaf

Cipher
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Jan 26, 2015
Messages
665
I'll never understand people that let playing "in the best possible way" get in their way of just having fun. Aren't we talking about games here? Games are supposed to be fun, no?
If something isn't fun, I tend to refuse playing in said way, even if it's more efficient. If you routinely find yourself playing in ways that are "better", but make playing the game more like a chore rather than something enjoyable, I'd say the joke is on you.
 
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This. It's like saying that weapon groups in Fallout are balanced because it's technically possible to beat the game with a throwing build.

Who cares? It is a single player game.

Civ or Fallout?

Civ is a strategy game. The essence of strategy is having hard questions on what to do next. If the question for the first third of the game is "do I want to keep spamming settlers" and the answer is always "yes", then the game is not as good as another game that makes the question more difficult to answer.
 

Archibald

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Fallout. I don't think that it matters if some weapons are balanced or not, its not a combat-fag game and you don't need to compete against other players on who'll pop more moles.
 
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Didn't say they needed to be balanced in a single player RPG. I said that saying Civ 3 is balanced because its technically possible to reach a win screen with few cities is akin to saying Fallout is balanced because its technically possible to reach a win screen wtih throwing. Fallout can get away with wildly out of balance options, Civ can't.

EDIT: This is not to say that Fallout couldn't be a better game if it was somewhat better balanced, but being balanced isn't a central prerequisite to be a good RPG, while it is in strategy games like Civ. The goodness and the longevity of a Civ game will be determined by how many "interesting choices" it can throw at the player, as Sid Meier puts it.
 
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IncendiaryDevice

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Didn't say they needed to be balanced in a single player RPG. I said that saying Civ 3 is balanced because its technically possible to reach a win screen with few cities is akin to saying Fallout is balanced because its technically possible to reach a win screen wtih throwing. Fallout can get away with wildly out of balance options, Civ can't.

The fuck are you on about? It's not 'technically possible' to reach a win screen without ICS, you can do it every single game if that's what you choose to do. Not even BigDick is saying otherwise, nor Snorlack - they're saying it's 'better' to always play 'optimally', which is just a personal preference, and I'm saying it's not 'better' because playing like that will give you RSI and damage your mouse quicker, and that's my personal preference. There is no 'need' to use ICS in Civ3, the game is designed so that you choose what type of game you want to play. They are free to play 'optimally' and I am free to play 'comfortably', it makes no difference whatsoever to whether you reach a win screen or not. Fucking head case.
 
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Fuck, you're a moron. We're not championing ICS here, we're saying it needs to be nerfed so that ICS isn't the best way to play.

Civ is only a game that you play like an RPG on the easy difficulties. On harder difficulties you have to play well to win. Seriously, you're playing on complete scrub difficulties. Your opinion on balance is already invalid.
 
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IncendiaryDevice

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Fuck, you're a moron. We're not championing ICS here, we're saying it needs to be nerfed so that ICS isn't the best way to play.

Civ is only a game that you play like an RPG on the easy difficulties. On harder difficulties you have to play well to win. Seriously, you're playing on complete scrub difficulties. Your opinion on balance is already invalid.

And I'm saying it doesn't need to be nerfed, you headcases can fuck off and shit-up some other game.

You don't play Civ like an RPG at all. You play it like a strategy game. A 4x strategy game. There's no such thing as 'harder difficulties', once you get past Emperor you stop playing Civilisation and you start playing Hunt The Exploit game. You're not 'building a civilisation', you're 'trying to find stuff the programmers missed'. You're exactly the type of moron who causes the decline of the Civ games by making these utterly retarded claims that have nothing to do with the game and everything to do with you not being able to accept you've finished the game and completed all its objectives, you're on this permanent rat-run of pseudo-macho bullshit train to find out just how stupid you can make the whole concept before you finally decide you've done everything you can with the game. You're not a 'better player at civilisation' if you go to the nutter levels and stop building a Civilisation, you're just a nutter, and your opinion is bullshit piled on bullshit.
 
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OK, everyone who plays above baby difficulty is a moron and playing well is an exploit. But asking for said exploits to be nerfed is also bullshit. Makes sense. :retarded:

Funny how Civ 4 fixed ICS and was the epitome of Civ games rather than the decliner.
 

Delterius

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Seems like Brazil is a mainstay Civilization now? What.

Anyway. Is there anything potentially good about this Civ? I hated juggling a thousand units around. Are they fixing that shit?
 
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IncendiaryDevice

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OK, everyone who plays above baby difficulty is a moron and playing well is an exploit. But asking for said exploits to be nerfed is also bullshit. Makes sense. :retarded:

Funny how Civ 4 fixed ICS and was the epitome of Civ games rather than the decliner.

Normality is not described as baby you retard. You don't play well when you're just using exploits, you're just using exploits, you might as well just mod the game instead. Feel free to nerf exploits, but there's nothing wrong with having as many cities as you fucking well want to fucking have. Civ4 was fucking boring and just another step in the decline towards mind-numbing railroaded mediocrity. The only people who think 4 is the best one are the people who played that one first and never tried the older ones, Civ4 is the Oblivion of Civ games.
 

kris

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OK, everyone who plays above baby difficulty is a moron and playing well is an exploit. But asking for said exploits to be nerfed is also bullshit. Makes sense. :retarded:

Funny how Civ 4 fixed ICS and was the epitome of Civ games rather than the decliner.

Normality is not described as baby you retard. You don't play well when you're just using exploits, you're just using exploits, you might as well just mod the game instead. Feel free to nerf exploits, but there's nothing wrong with having as many cities as you fucking well want to fucking have. Civ4 was fucking boring and just another step in the decline towards mind-numbing railroaded mediocrity. The only people who think 4 is the best one are the people who played that one first and never tried the older ones, Civ4 is the Oblivion of Civ games.

Since when did ICS become an "exploit"?
 
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Bubbles

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We can technically do a hands-on of this game at Gamescom, but I find it hard to muster the enthusiasm. Have there been any announced features that have made people feel excited about Civ 6?
 

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