Yeah I read the whole thread. I've been posting in it for awhile now
There are actually three different topics the discussion keeps spinning around.
There's the
Personal Arena.
Choice quotes where it does in fact seem rather personal:
Who suddenly decided building cities was 'spamming' and that the best descriptor for the spamming was 'infinte'?
there's nothing wrong with having as many cities as you fucking well want to fucking have
I think whoever invented the phrase is a completely deranged idiot, its quite obviously a gigantic over-exaggeration of the thing its describing and unfairly heavily biased in overly-negative connotations.
Bolded the key parts for any psychologists out there.
There is the
Ignoring Definitions Arena,
Choice quotes where you question the definition of the term, after being shown the definition of said term:
But you don't say what it means... which was the discussion we were having.
*Side note, it's actually somewhat hard to keep track of which discussion was being had at any point and time. I've always been a dummy, but I find it
very confusing that you actually more or less acknowledge the definition of ICS, but only insofar as to then turn around and make it personal.
Are you even able to accurately describe ICS so that anyone could simply and easily even know what the fuck you're talking about, or is it a phrase that only means something to someone who's read stuff about other possible exploits in the game?
After multiple postings of the Civ community clearly defining what ICS means, including people talking about it without even so much as a second thought, the repeated questions of
what does it mean has me ranking the Personal Arena top dog of the three discussions. Any rational and reasonable mind would have looked at those threads and said, "Oh, that's what it means" and closed the book on the discussion.
And then there is the
Actual Strat Talk Arena,
Basically, the
OCC post to try and refute an idea few were even putting forth to begin with.
I mean, interesting, but... what the fuck
It's as if everyone agreed that domination on small maps was the most efficient way to win, but then you showcase a space race victory on a large map...
I thought Average Manatee kinda nailed it the first go around when he pointed this out:
We're not championing ICS here, we're saying it needs to be nerfed so that ICS isn't the best way to play.
Civ is only a game that you play like an RPG on the easy difficulties. On harder difficulties you have to play well to win. Seriously, you're playing on complete scrub difficulties. Your opinion on balance is already invalid.
There is another term used in CivFanatics called the Lonely Hearts Club. It's a pretty difficult challenge to survive (typically on an island/isolated continent) without outside contact for a long stretch of time. I have to imagine, if I take your "it's not infinite, and it's not spam" approach to the definition, your pointless shredding of the English language would culminate in some sort of, "That's a civilization, not a heart" and "It's clearly not a club, because we're all alone." And then when the player finally does make contact, you'd petition to have the word "Lonely" cycled out of the challenge's title...
And finally, I disagree with ICS being an exploit. Although it is perhaps one of the more
consistent strategies, the strat can easily dovetail into an unhappiness spiral if you so much as fuck it up once, I think it's fair to say nothing is being exploited, because it still requires sound governance on the part of the player. I believe ICS is a far more challenging strategy than an OCC. They do operate on parallel wavelengths: sprawling is about maximizing city spots, while OCC is about maximizing tiles. If we're talking harder difficulties, it's no question. Civ4 didn't have auto-defended cities, so sprawling was dangerous because you had to specifically prepare your defenses. In Civ5, sprawling across the board had a number of drawbacks so the player had to be much more careful in doing it.
An
actual exploit in that it seems counter-intuitive to the
design of the game would be like using barbarians to house your settlers, or abusing Civ5's terrible tactical AI through the use of long-range units, or something like stealing city-state workers in the early game because by the time anything they do matters the diplomatic penalties for having done so will be gone.