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Civilization VI - Now available, so you can sink all your free time into it

kris

Arcane
Joined
Oct 27, 2004
Messages
8,896
Location
Lulea, Sweden
No, choosing your land mass is not an exploit, it's part of the world creation screen, the screen you're supposed to have fun experimenting with in all the varieties on offer - by intentional design. An exploit is something that wasn't intentionally designed into the game as a means to make the game easier but can be found by players by experimenting with stuff.

Now you did just put in reverse and back into the post.

Obviously the exploit is not just using the world creation scene. but using the world creation screen to set up a scenario were you can USE an exploit is what I talked about. Like if you calculated that starting on a jungle island on a small archipelago map will give you an science victory and then play it out. Then you used an exploit to set-up a scenario you knew you would be winning.
 

IHaveHugeNick

Arcane
Joined
Apr 5, 2015
Messages
1,870,558
Countering ICS has been the central issue of Civ franchise ever since first game came out. A city is a source of everything you do to progress, techs, money, armies, it all starts in the city. There need to be mechanical drawbacks build into the system to prevent you from just spamming the cities brainlessly and snowballing into a superpower with minimal effort. Otherwise it just stops being strategy game where you think long and hard about your next choice, and becomes settler spamming game, and eventually the game ends up having zero replaybility once the novelty wears off.

Civ:BE for example had anti-ICS drawbacks, but they weren't playtested properly, and you could almost entirely bypass them using various happiness boosts. As a result the hardcore player community virtually abandoned the game weeks after launch, because if you can faceroll AI on high difficulty levels on your first game, without even learning half the new systems, than what's the point sticking around?

Resorting to ICS needs to be a carefully weighted choice made by the player to take advantage of his particular starting situation, like somehow ending on large land mass with one of the AI opponents not known for their aggresive play.

Simply put, if ICS is the default strategy, the game is finished.
 

rezaf

Cipher
Joined
Jan 26, 2015
Messages
665
Protip: I hear arguing semantics about how games ought to be balanced isn't the most efficient strategy when deciding what to do with your lifetime...
 
Joined
Jan 7, 2012
Messages
15,487
We can technically do a hands-on of this game at Gamescom, but I find it hard to muster the enthusiasm. Have there been any announced features that have made people feel excited about Civ 6?

Plenty actually. The whole concept of tying your optimal early development to geographical location can potentially change the whole paradigm. Instead of everybody rushing the Great Library or whatever is the current meta, every game might be different. Districts are nice idea, even if it's cloned from Endless Legend. They seem to finally made spies useful again. Workers are a resource now. Armies will have support units that work as some sort of attatchment. I could go on , but you get the idea. They really reworked a lot of systems for this one.

One thing that really peaked my interest from a video posted earlier in the thread is the new culture system. Apparently its like a whole alternate tech tree, which excites me both from a simulationist angle and from a gameplay angle. I think most of these other things have already been decently explained, but the culture system seems to have been skimmed over. What's a culture victory now? Is culture-slingshotting a thing like tech-slingshotting? Can you trade/share/learn culture from other countries?
 

vdweller

Arcane
Developer
Joined
Feb 5, 2016
Messages
625
Rumors circulate that new and exotic civilizations will appear in the new installment. The new graphical style, which was selected to cater to autistic asspie weeaboo faggots provide more visual clarity, brings a great opportunity to play with never seen before leaders!

Here are some leaked screenshots of the new leaders:

civ%206%20england.jpg


2FCBA70600000578-0-image-a-75_1466987839241.jpg


civ%206%20china.jpg



27_thefutureofthehumanrace_lg.jpg


disney-pixar-brave-game-app_39120_1
 

Ludovic

Valravn Games
Developer
Joined
Mar 7, 2016
Messages
71
Location
The Cold North
It's annoying with the cartoony graphics, because the game play changes look surprisingly good, and the improved modding support is also great. The map itself looks much better in videos than in screenshots, but the leaders are so over the top that it detracts from an already questionable aesthetic. The artists working on the game are obviously extremely talented, but I think the art direction is wasting that talent by being so exaggerated and well, childish.
 

Space Satan

Arcane
Vatnik
Joined
May 13, 2013
Messages
6,448
Location
Space Hell
>"One of the things we raised with the art department was how in Civ 5, almost everyone had like this really statuesque and unbelievably attractive model even though in reality, historical leaders were of course just normal people like you and me. So one of things we wanted to do was make them look more grounded and relatable, and I think they did a really amazing job kind of conveying that."

>"Well we had a really long talk about [the Mongols] and whether we should include them in this installment of the series. Eventually we started asking ourselves if it was just time to move in a different direction and finally retire them from the series. The Mongols were known for committing mass rape and murder and just kind of being jerks {laughs}, and how would people feel if we included someone like Hitler in the game? We still wanted to have a nomadic horse people from the steppe though, and eventually someone suggested the Scythians led by Queen Tomyris, who most people never even heard about. I remember we were doing our research on her and Steven literally asked me "How have I never heard of this woman?" So yes, that really fit into the vision we wanted to have of showing off lesser known but still larger-than-life personalities. It was like the stars aligned, basically. Of course Genghis Khan can still show up as a great general, but I'll probably delete him if I ever get him." {laughs}
1471485814664.jpg
 

Kem0sabe

Arcane
Joined
Mar 7, 2011
Messages
13,236
Location
Azores Islands
They leave out mongols because rape, but maintain Aztec with human sacrifices, Spain which pillaged an entire continent, Chinese which killed and exploited millions, American warmongers, English who conquered half the known world, etc.

These cunts and their agendas...
 

GrainWetski

Arcane
Joined
Oct 17, 2012
Messages
5,530
Fucking pink-haired dykes and their incessant need to insert trannies and butch dykes into everything they touch.

Are trying to make it seem like the only women that exist either look like men or are extremely ugly?
 
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Snorkack

Arcane
Patron
Joined
Jan 8, 2015
Messages
2,979
Location
Lower Bavaria
Shadorwun: Hong Kong
>"One of the things we raised with the art department was how in Civ 5, almost everyone had like this really statuesque and unbelievably attractive model even though in reality, historical leaders were of course just normal people like you and me. So one of things we wanted to do was make them look more grounded and relatable, and I think they did a really amazing job kind of conveying that."

Montezuma_Anfuehrer.jpg


Yeah, incredibly stupid reasoning overall. But I don't get the picture you posted. The C6 female leaders look like female leaders always did in the series.
 

Snorkack

Arcane
Patron
Joined
Jan 8, 2015
Messages
2,979
Location
Lower Bavaria
Shadorwun: Hong Kong
I finally got around to watch a few of the 150 turns of gameplay vids. I gotta say, I'm positively surprised. The district system and the heavy impact of terrain seem to require much more flexibility in earlygame strategy. The eureka boni are a good mechanic to reward careful planning ahead and the new Civics tree is infinite times better than the C5 'pick traditionalism or get rekt' garbage.
Great Persons now have unique abilities and you got to directly challenge the other civs to get one. That sounds pretty cool and I can imagine tons of good mods around that. Also the agenda system seems to make AIs less erratic and much more interesting and diverse. ICS seems to be inhibited by exponential increase of Settler cost. Seems fine for earlygame, don't see how this mechanic would prevent ICS mid to lategame tho.
I'm not sure whether resources are still meaningless like in C5, and I'm still not sold on the 1UPT which I hardly believe will work in this type of game. Also the artstyle is hideous, especially the fog of war falls under the category 'nice idea, horrible execution'. But C4 has a poor art style too, yet it's my all time fav.
So overall, maybe I shouldn't dismiss that one prematurely, they do seem to have tackled most of C5's critique points (well, except the elephant in the room, ofc).
 

kris

Arcane
Joined
Oct 27, 2004
Messages
8,896
Location
Lulea, Sweden
>"One of the things we raised with the art department was how in Civ 5, almost everyone had like this really statuesque and unbelievably attractive model even though in reality, historical leaders were of course just normal people like you and me. So one of things we wanted to do was make them look more grounded and relatable, and I think they did a really amazing job kind of conveying that."

>"Well we had a really long talk about [the Mongols] and whether we should include them in this installment of the series. Eventually we started asking ourselves if it was just time to move in a different direction and finally retire them from the series. The Mongols were known for committing mass rape and murder and just kind of being jerks {laughs}, and how would people feel if we included someone like Hitler in the game? We still wanted to have a nomadic horse people from the steppe though, and eventually someone suggested the Scythians led by Queen Tomyris, who most people never even heard about. I remember we were doing our research on her and Steven literally asked me "How have I never heard of this woman?" So yes, that really fit into the vision we wanted to have of showing off lesser known but still larger-than-life personalities. It was like the stars aligned, basically. Of course Genghis Khan can still show up as a great general, but I'll probably delete him if I ever get him." {laughs}
1471485814664.jpg

Cleopatra confirmed Tranny. I am not even sure who that longhaired dude is supposed to lead.
 

Steve

Augur
Joined
Aug 25, 2011
Messages
362
>"One of the things we raised with the art department was how in Civ 5, almost everyone had like this really statuesque and unbelievably attractive model even though in reality, historical leaders were of course just normal people like you and me. So one of things we wanted to do was make them look more grounded and relatable, and I think they did a really amazing job kind of conveying that."

>"Well we had a really long talk about [the Mongols] and whether we should include them in this installment of the series. Eventually we started asking ourselves if it was just time to move in a different direction and finally retire them from the series. The Mongols were known for committing mass rape and murder and just kind of being jerks {laughs}, and how would people feel if we included someone like Hitler in the game? We still wanted to have a nomadic horse people from the steppe though, and eventually someone suggested the Scythians led by Queen Tomyris, who most people never even heard about. I remember we were doing our research on her and Steven literally asked me "How have I never heard of this woman?" So yes, that really fit into the vision we wanted to have of showing off lesser known but still larger-than-life personalities. It was like the stars aligned, basically. Of course Genghis Khan can still show up as a great general, but I'll probably delete him if I ever get him." {laughs}

God damnit what a retarded reason to not have Mongols in the game as history is filled with atrocities committed by pretty much everybody, that's how most (if not all) nations got big enough to be considered a valid candidate for a faction in a civ game in the first place.
 
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ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,592
>"One of the things we raised with the art department was how in Civ 5, almost everyone had like this really statuesque and unbelievably attractive model even though in reality, historical leaders were of course just normal people like you and me. So one of things we wanted to do was make them look more grounded and relatable, and I think they did a really amazing job kind of conveying that."

>"Well we had a really long talk about [the Mongols] and whether we should include them in this installment of the series. Eventually we started asking ourselves if it was just time to move in a different direction and finally retire them from the series. The Mongols were known for committing mass rape and murder and just kind of being jerks {laughs}, and how would people feel if we included someone like Hitler in the game? We still wanted to have a nomadic horse people from the steppe though, and eventually someone suggested the Scythians led by Queen Tomyris, who most people never even heard about. I remember we were doing our research on her and Steven literally asked me "How have I never heard of this woman?" So yes, that really fit into the vision we wanted to have of showing off lesser known but still larger-than-life personalities. It was like the stars aligned, basically. Of course Genghis Khan can still show up as a great general, but I'll probably delete him if I ever get him." {laughs}

God damnit what a retarded reason to not have Mongols in the game as history is filled with atrocities committed by pretty much everybody, that's how most (if not all) nations got big enough to be considered a valid candidate for a faction in a civ game in the first place.
So with that reasoning they should also delete USA because it was based on genocide over native americans?!
 

baturinsky

Arcane
Joined
Apr 21, 2013
Messages
5,624
Location
Russia
These faces are not "relatable". They are grotesquely deformed abominations.
 

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