Nahel
Arcane
- Joined
- Feb 12, 2015
- Messages
- 864
What makes Civ4 decline to previous episodes is the reduction of micromanagement choices across the board. In previous games, for example, if you have a Cow tile then you have the choice of whether to mine it or irrigate it for vastly different results in how it effected your game. In Civ4 if you have a Cow tile then you just have a Cow tile and you just put a road on it. If I remember correctly, of course. They completely munchkined the worker element of the game and made the whole concept of Settlers and Workers harder to attain with less use once built. My first time playing it I won every win condition first time on whatever the 'normal' difficulty is because there was nothing really nuanced about it, everything you did was kinda one-option/obvious-option. Maybe things get more nuanced on much harder settings, but in previous episodes there were vast gulfs between easy and normal and then normal and hard, and the reason for this was the sheer myriad of options and not-obvious things you could do.
Probably the dumbest post I have seen so far. If you have a cow tile you can freely build other improvements if the terrain allows it (mine in moutains, farm in plain etc). And wtf is easy and normal? CIV 4 has like 10 difficulties. I guess you played in the easiest one.