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Civilization VI - Now available, so you can sink all your free time into it

Xeon

Augur
Joined
Apr 9, 2013
Messages
1,858
Preview by Marbs.
 

Seethe

Cipher
Joined
Nov 22, 2015
Messages
999
The art style seriously destroys my eyes. Opening that video felt like getting out of the basement after 3 years.
 

Castozor

Augur
Joined
Nov 12, 2014
Messages
209
I haven't played a title before Civ 4 but yes it's worth it ifwe talk about 4. Alpha Centauri, while technically not a civ game is probably the best, definitely recommend that one.
 

Snorkack

Arcane
Patron
Joined
Jan 8, 2015
Messages
2,979
Location
Lower Bavaria
Shadorwun: Hong Kong
I've never played a Civ game before. I've always been RPG player. Should I start and is it worth it ?
Absolutely! Civ 4 - Beyond the Sword and Civ 2 are the best in the series. Civ 1 is basically C2 with less features. C3 is playable, has some weird expansions and AI issues. Civ 5 was total crap when released, the expansions supposedly fixed a lot of issues but I haven't tried it yet.
My recommendation: Get Civ4 with BTS expansion, watch a playthrough from some youtuber like LCSulla to learn the mechanics and give it a shot. Imo still the best non-space 4X out there. Mid to lategame can get quite micro-intensive and tedious, especially on bigger maps.


Since everyone and their mother seem to get to play 60 turns of nuCiv, I got to watch a few gameplay vids already... For every interesting addition shown they go two steps backwards somewhere else. Guess Eyestabber's right.
Is Jon Shaefers 4X still a thing? or confirmed Vaporware?
 

Destroid

Arcane
Joined
May 9, 2007
Messages
16,628
Location
Australia
Any combat system that relies on something different than doomstacking is better than goddamn boring fucking doomstacking.

I'd love to see a civ game that has a Total War like system, don't even care if the battles are TB or RT, just make it so that when two stacks attack each other you get a battle between the full stacks rather than single unit vs unit fights. It can be a zoom in into a tactical map, or just an autocalculation whatever, anything would be better than the way Civ4 did it. And if there were a smaller battle map with two armies facing off we could have Civ5 combat without the ridiculous scale.

There's a few old games that do this. Master of Magic for one.
 

rezaf

Cipher
Joined
Jan 26, 2015
Messages
665
Well, as matches drag on and empires grow in size, fighting out individual battles in a tactical manner becomes a problem on it's own. Not to mention multiplayer games, where this approach is basically a no-no.

I still think Sid himself had it best in Civ1. You could stack sky-high to your hearts content, but if the tile was attacked a defender was picked, and if it lost - bye bye stack (unless the stack was in a fortress or city).
Thus the annoying consequences of the 1UPT system - traffic jams and carpets of doom - were elegantly avoided but stacking too many units was also highly discouraged.

I couldn't help but chuckle a bit when I read their declaration that Civ6 will be built from the ground up with "deep modding in mind", because they also touted Civ5 as the most moddable civ ever before it was released, but graphics modding was nigh impossible early on and it took them YEARS to come out with the SDK.
 
Joined
Mar 3, 2010
Messages
9,487
Location
Italy
and in the end modding is nowhere barely comparable to what we had for civ4.
sometimes i still launch dune wars or master of mana, while civ5 could vanish from existence and nobody would notice.
 

JarlFrank

I like Thief THIS much
Patron
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KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
Any combat system that relies on something different than doomstacking is better than goddamn boring fucking doomstacking.

I'd love to see a civ game that has a Total War like system, don't even care if the battles are TB or RT, just make it so that when two stacks attack each other you get a battle between the full stacks rather than single unit vs unit fights. It can be a zoom in into a tactical map, or just an autocalculation whatever, anything would be better than the way Civ4 did it. And if there were a smaller battle map with two armies facing off we could have Civ5 combat without the ridiculous scale.

There's a few old games that do this. Master of Magic for one.

Yeah, Master of Magic and Master of Orion 2 did it, and they were better games for it. And the good thing about MoO2: if you don't want tactical battles, you can play a game without them, and all battles will be automatically calculated.

Well, as matches drag on and empires grow in size, fighting out individual battles in a tactical manner becomes a problem on it's own. Not to mention multiplayer games, where this approach is basically a no-no.

Well, even in Total War hotseat campaign multiplayer, this is a no-no, so yeah. Auto-calculating is always a good feature to have.

I'd still really, really love a historical 4x game with tactical battles, either real time Total War style, or turn based Master of Magic style. Stuff like hoplites vs tanks is just so much more fun in a tactical battle, rather than just an abstract stack vs stack.
 

JarlFrank

I like Thief THIS much
Patron
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Steve gets a Kidney but I don't even get a tag.
and in the end modding is nowhere barely comparable to what we had for civ4.
sometimes i still launch dune wars or master of mana, while civ5 could vanish from existence and nobody would notice.

So, is there any major mod for Civ5 that expands upon gameplay and adds a lot of shit, like Rise of Mankind or Caveman to Cosmos for Civ4?

Or any scifi or fantasy total conversion like Civ4's Fall from Heaven and the mods that were inspired by it like Maser of Mana?

Anything like that at all?
 

Castozor

Augur
Joined
Nov 12, 2014
Messages
209
I don't believe so but I haven't checked in a while. I think modders where pretty limited in what they could and couldn't do, not too mention MP with mods is possible but you have to do it in a round about way.
 
Joined
Mar 3, 2010
Messages
9,487
Location
Italy
and in the end modding is nowhere barely comparable to what we had for civ4.
sometimes i still launch dune wars or master of mana, while civ5 could vanish from existence and nobody would notice.

So, is there any major mod for Civ5 that expands upon gameplay and adds a lot of shit, like Rise of Mankind or Caveman to Cosmos for Civ4?

Or any scifi or fantasy total conversion like Civ4's Fall from Heaven and the mods that were inspired by it like Maser of Mana?

Anything like that at all?

no.
lose your hope, there is none.
 

flyingjohn

Arcane
Joined
May 14, 2012
Messages
3,238
So, is there any major mod for Civ5 that expands upon gameplay and adds a lot of shit, like Rise of Mankind or Caveman to Cosmos for Civ4?

Or any scifi or fantasy total conversion like Civ4's Fall from Heaven and the mods that were inspired by it like Maser of Mana?

Anything like that at all?

There are 2 major mods that change gameplay:
Community balance patch:
http://forums.civfanatics.com/showthread.php?t=528034
And the superpower mod:
http://forums.civfanatics.com/showthread.php?t=529951
 

JarlFrank

I like Thief THIS much
Patron
Joined
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Messages
34,761
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KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
So, is there any major mod for Civ5 that expands upon gameplay and adds a lot of shit, like Rise of Mankind or Caveman to Cosmos for Civ4?

Or any scifi or fantasy total conversion like Civ4's Fall from Heaven and the mods that were inspired by it like Maser of Mana?

Anything like that at all?

There are 2 major mods that change gameplay:
Community balance patch:
http://forums.civfanatics.com/showthread.php?t=528034
And the superpower mod:
http://forums.civfanatics.com/showthread.php?t=529951

Eeeeeh. Kinda disappointing, really, compared to the huge variety of Civ4 mods.
 

JarlFrank

I like Thief THIS much
Patron
Joined
Jan 4, 2007
Messages
34,761
Location
KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
So, is there any major mod for Civ5 that expands upon gameplay and adds a lot of shit, like Rise of Mankind or Caveman to Cosmos for Civ4?

Or any scifi or fantasy total conversion like Civ4's Fall from Heaven and the mods that were inspired by it like Maser of Mana?

Anything like that at all?

There are 2 major mods that change gameplay:
Community balance patch:
http://forums.civfanatics.com/showthread.php?t=528034
And the superpower mod:
http://forums.civfanatics.com/showthread.php?t=529951

Eeeeeh, disappointing, really, especially compared to the huge variety of Civ4 mods, and even Total War mods. Heck, even modern TW mods (from Empire onward) tend to offer more varied and interesting stuff, even though modding is severely restricted compared to Rome and Medieval 2.

Are there at least any worthwile scenario mods? I checked out Steam Workshop for Civ5, and 90% of the shit I see there are new civs to play, which isn't all that interesting since they don't offer anything really worthwile to the game, except for giving you the ability to lead your SUPER FAVOURITE UNDERDOG CIV to world domination.
 

flyingjohn

Arcane
Joined
May 14, 2012
Messages
3,238
Are there at least any worthwile scenario mods? I checked out Steam Workshop for Civ5, and 90% of the shit I see there are new civs to play, which isn't all that interesting since they don't offer anything really worthwile to the game, except for giving you the ability to lead your SUPER FAVOURITE UNDERDOG CIV to world domination.

Scenarios are in even worse shape then mod packs when it comes to civ v.(meaning there is literally nothing of value)
Even if you find something remotely interesting it will be absolutely made useless thanks to the horrible base civ v rules.
Hell even civ 3 had interesting scenarios(i loved the cold war and imperialism scenarios),but civ v has nothing.
 

Turisas

Arch Devil
Patron
Joined
May 25, 2009
Messages
10,026
New batch of pics:

H4IGdMF.jpg


qTABsNm.jpg


1rRQI25.jpg
 

dukeofwhales

Cipher
Joined
Nov 13, 2013
Messages
423
That first screen looks great actaully. Pity the graphics don't really hold up when it's zoomed in.

I assume they turned off resource indicators and city names for the screenshots, because the cities blend in a bit too well without them.
 

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