Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Civilization VI - Now available, so you can sink all your free time into it

Mr. Pink

Travelling Gourmand, Crab Specialist
Joined
Jan 9, 2015
Messages
3,050
PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Steve gets a Kidney but I don't even get a tag.
I used to be an emperor like you, but then I got an arrow in my knee.


Wonder if they'll put any effort in the Civilopedia this time. It seems to be getting shorter and dumber every iteration, which is sad because I probably learned more about history from playing Civ I and II than I ever did in school and it actually properly used to explain the rules and system behind the game.

Last one, IIRC, had stuff like "Unit Abilities, Blitz: Unit gains blitz."

when will they resurrect Leonard Nimoy :negative:
 

JarlFrank

I like Thief THIS much
Patron
Joined
Jan 4, 2007
Messages
34,762
Location
KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
If you don't want any tactical battles, just use a system like Total War's autocalculation that takes unit types and army composition into consideration. Army vs army rather than doomstacks where it's unit vs unit vs unit vs unit until one stack is down. It made Civ4's combat into a retarded waste of time. I quit playing the overbloated kitchen sink mod Caveman2Cosmos, even though I generally enjoy bloated mods like that, because in later stages of the game you'd have stacks of 100+ units and combat was just a drag. Huge doomstack vs huge doomstack = 100 small single-unit duels.

Civ5's tacitical combat was much more fun to me than the doomstacking of other Civ games. It's just that it brings its own problems with it, because you run out of maneuvering space in later ages, as single units take up a whole tile. Eh.

Perfect solution for both problems: army stacks that on collision either go into a tactical combat mode, or just autocalculate in an army vs army battle rather than unit by unit.
 

Mr. Pink

Travelling Gourmand, Crab Specialist
Joined
Jan 9, 2015
Messages
3,050
PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Steve gets a Kidney but I don't even get a tag.
If you don't want any tactical battles, just use a system like Total War's autocalculation that takes unit types and army composition into consideration. Army vs army rather than doomstacks where it's unit vs unit vs unit vs unit until one stack is down. It made Civ4's combat into a retarded waste of time. I quit playing the overbloated kitchen sink mod Caveman2Cosmos, even though I generally enjoy bloated mods like that, because in later stages of the game you'd have stacks of 100+ units and combat was just a drag. Huge doomstack vs huge doomstack = 100 small single-unit duels.

Civ5's tacitical combat was much more fun to me than the doomstacking of other Civ games. It's just that it brings its own problems with it, because you run out of maneuvering space in later ages, as single units take up a whole tile. Eh.

Perfect solution for both problems: army stacks that on collision either go into a tactical combat mode, or just autocalculate in an army vs army battle rather than unit by unit.

i wouldn't mind something like this but more deterministic and with manual control if you want:
20833933.jpg
 
Joined
Jan 7, 2012
Messages
15,491
If you don't want any tactical battles, just use a system like Total War's autocalculation that takes unit types and army composition into consideration. Army vs army rather than doomstacks where it's unit vs unit vs unit vs unit until one stack is down. It made Civ4's combat into a retarded waste of time. I quit playing the overbloated kitchen sink mod Caveman2Cosmos, even though I generally enjoy bloated mods like that, because in later stages of the game you'd have stacks of 100+ units and combat was just a drag. Huge doomstack vs huge doomstack = 100 small single-unit duels.

Pretty sure there was an option in Civ 4 that had the whole stack attack at once, turning a 100 vs. 100 battle into one click.
 

coldcrow

Prophet
Patron
Joined
Mar 6, 2009
Messages
1,723
Any combat system that relies on something different than doomstacking is better than goddamn boring fucking doomstacking.

I'd love to see a civ game that has a Total War like system, don't even care if the battles are TB or RT, just make it so that when two stacks attack each other you get a battle between the full stacks rather than single unit vs unit fights. It can be a zoom in into a tactical map, or just an autocalculation whatever, anything would be better than the way Civ4 did it. And if there were a smaller battle map with two armies facing off we could have Civ5 combat without the ridiculous scale.

You have fucking no idea what you are talking of. Civilization and likeminded 4X it was always about the abstraction of leading a fucking empire, mind !abstraction! Detailed tactical battle has no imperative there, because it detracts from the main features of the game, strategic planning and execution. Why the fuck would you need closeup battles ala total war, when your turn is already taking like 1 hour in a protracted situation on a large map with 10-20 empires.
And to address the faulty belief that doomstacks are the end all weapon in civ4. You couldn't be more wrong. A doomstack is a slow concentration of production. If your enemy is alert he can easily counter it with quick movers, using his own superior reinforcements by wearing it down and so on.
Doomstacks are a proper abstraction of large armies in a game which plays at the strategic level.
 

Wayward Son

Fails to keep valuable team members alive
Joined
Aug 23, 2015
Messages
1,866,294
Location
Anytown, USA
Eh, I didn't mind 1upt in Civ 5, though I do prefer some limited stacking. In Civ V, I found that it forced me to make different plans. Doom stacks in IV sure were fun, though.
 

cvv

Arcane
Patron
Joined
Mar 30, 2013
Messages
19,170
Location
Kingdom of Bohemia
Enjoy the Revolution! Another revolution around the sun that is.
Incredible, there's a leaked early concept from Civ 7 guise. Civ 6 still too boring and realistic for aging Sid Meier.

0CE409762DCDC9A76D3CAC4D9C869F4E2CF593F8
 

Zarniwoop

Closed for renovation
Patron
Joined
Nov 29, 2010
Messages
19,367
Shadorwun: Hong Kong
If you don't want any tactical battles, just use a system like Total War's autocalculation that takes unit types and army composition into consideration. Army vs army rather than doomstacks where it's unit vs unit vs unit vs unit until one stack is down. It made Civ4's combat into a retarded waste of time. I quit playing the overbloated kitchen sink mod Caveman2Cosmos, even though I generally enjoy bloated mods like that, because in later stages of the game you'd have stacks of 100+ units and combat was just a drag. Huge doomstack vs huge doomstack = 100 small single-unit duels.

Pretty sure there was an option in Civ 4 that had the whole stack attack at once, turning a 100 vs. 100 battle into one click.

There was. I think SMAC also had it.
 
Joined
Dec 28, 2012
Messages
6,657
Location
Rape
Bringing you guys back to reality: this will suck and none of the cool features mentioned like supply lines and proper army combat will ever be included in any civ game, ever.
 

Lone Wolf

Arcane
Vatnik
Joined
Apr 17, 2014
Messages
3,703
Of all the games to level the 'it's too cartoony' charge at, Civilization? Really?

To wit:

Split2.jpg


everwar610.jpg


p17unlj8pt35f1gat122e1qt11qfi7.jpg


CIV4_SS8.jpg


cf4025ea20a23ceff1c306a080583705-650-80.jpg
 

Zarniwoop

Closed for renovation
Patron
Joined
Nov 29, 2010
Messages
19,367
Shadorwun: Hong Kong
Thanks for pointing out the obvious cartoonization between Civ 3 and 4, we were kind of aware of it already but it's always nice to have examples.
 

Lone Wolf

Arcane
Vatnik
Joined
Apr 17, 2014
Messages
3,703
cvv, don't split hairs. They're all cartoony as shit. They're all bright as shit. And I just really don't care. Civ II is my favorite game, all-time. If they could have made it look like the screens for Civ VI, they would have. Am I the only one who remembers Elvis giving you cultural advice?

Thanks for pointing out the obvious cartoonization between Civ 3 and 4, we were kind of aware of it already but it's always nice to have examples.

Let's dial back the self-caricaturing, for a minute.
 

flyingjohn

Arcane
Joined
May 14, 2012
Messages
3,238
New video in German only.



Major points:
- roads will be auto-created by the way merchants travel.
- combat experience goes into military techs instead of promotions for units.
- there will be a linear tech tree with 50% less technologies. (no tech web)
- no more one or two dominant strategies to win the game.
- it's unclear if there will be a city screen to assign citizens on city tiles.
- 2 upt instead of 1 upt.

So it looks like they are making the exploration gimmick the major point of the game,which means anything beside the first 50 turns will be absolute boredom compared to even civ v.

Wait just a moment,that is the same flaw stellaris has,are new 4x developers now sacrificing everything for a fun early game and bare bones mid and late game.

Well at least we still have alpha centauri.
 
Last edited:

Zarniwoop

Closed for renovation
Patron
Joined
Nov 29, 2010
Messages
19,367
Shadorwun: Hong Kong
New video in German only.



Major points:
- roads will be auto-created by the way merchants travel.
- combat experience goes into military techs instead of promotions for units.
- there will be a linear tech tree with 50% less technologies. (no tech web)
- no more one or two dominant strategies to win the game.
- it's unclear if there will be a city screen to assign citizens on city tiles.
- 2 upt instead of 1 upt.

So it looks like they are making the exploration gimmick the major point of the game,which means anything beside the first 50 turns will be absolute boredom compared to even civ v.

Wait just a moment,that is the same flaw stellaris has,are new 4x developers now sacrificing everything for a fun early game and bare bones late game.

Well at least we still have alpha centauri.


Sounds pretty terrible if true. They should have called it Civilization: Revolution 2: Mobile Boogaloo.
 

cvv

Arcane
Patron
Joined
Mar 30, 2013
Messages
19,170
Location
Kingdom of Bohemia
Enjoy the Revolution! Another revolution around the sun that is.
cvv, don't split hairs. They're all cartoony as shit.

If Civs 1-5 are cartoony then the word is completely meaningless. There's a difference between colourful (as in opposite to black&white) and garish. A nuance you should look into.

Btw as for Civ5, the death robot is one of TWO elements in the entire game that can be considered over the top, the other one being the XCOM squad (even then it's not the art style of the unit but the general concept that's completely ouf of place). Claiming Civ5 is therefore cartoony is some pretty embarrassing white knighting for the Farmvillization.
 

MilesBeyond

Cipher
Joined
May 15, 2015
Messages
716
The art style actually might be a pretty good way to gauge Civ VI in general. From what I can see, it's received such an overwhelmingly negative reception from all corners of the internet that whether they change it or not is going to be a good indication on whether the devs take community feedback in general.

Though with Civ that's always a questionable thing since Civ V. The Civ community in general seems to have definitely taken a turn towards "Yeah, better AI and a functioning game would be nice, but what we really need is an in-game Gandhi Meme Generator."

Ah well. Civ V's incredible commercial success (relative to other strategy games) has resulted in the franchise becoming less and less interesting to me, but it's also resulted in other companies being more interested in publishing 4X games, so it balances out.
 

flyingjohn

Arcane
Joined
May 14, 2012
Messages
3,238
The art style actually might be a pretty good way to gauge Civ VI in general. From what I can see, it's received such an overwhelmingly negative reception from all corners of the internet that whether they change it or not is going to be a good indication on whether the devs take community feedback in general.

Though with Civ that's always a questionable thing since Civ V. The Civ community in general seems to have definitely taken a turn towards "Yeah, better AI and a functioning game would be nice, but what we really need is an in-game Gandhi Meme Generator."

Ah well. Civ V's incredible commercial success (relative to other strategy games) has resulted in the franchise becoming less and less interesting to me, but it's also resulted in other companies being more interested in publishing 4X games, so it balances out.
From what i have seen the reaction of most civ v fans is that is a good step forward and the previous art style was "immature,childish and too confusing"(most of them couldn't tell the difference between jungle and forest)
So with the added streamlining(probably no citizen or worker management,and less techs) this is going to sell millions and be called the citizen kane of 4x gaming,hell if they add memes to techs the sky is the limit.
 

MilesBeyond

Cipher
Joined
May 15, 2015
Messages
716
From what i have seen the reaction of most civ v fans is that is a good step forward and the previous art style was "immature,childish and too confusing"(most of them couldn't tell the difference between jungle and forest)
So with the added streamlining(probably no citizen or worker management,and less techs) this is going to sell millions and be called the citizen kane of 4x gaming,hell if they add memes to techs the sky is the limit.

Huh. Well that's disheartening. Ah well. The more I think about it, the more I'm okay with that. I've honestly reached a point where I see the Civ franchise less as something that can create good games, and more as something that can create space in the market for more 4Xs. I don't care if Civ VI is the worst game in the world. If it sells millions of copies and causes a bunch of other companies to say "Huh, I guess we really can make money from turn-based strategy" and end up producing a bunch of actually solid 4Xs.

Or they'll imitate Civ VI's streamlining and everything will be watered down rubbish, but glass half full and all that.
 

Zboj Lamignat

Arcane
Joined
Feb 15, 2012
Messages
5,818
All the latest Firaxis games look absolutely horrible, pondering on which one is the worst is pretty pointless. They seem to aim at somewhere between 2000-2005, with plastic cartoony graphic style of games like Sims and Ghost Master and just increase the poly count a bit.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom