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Civilization VI - Now available, so you can sink all your free time into it

MoLAoS

Guest
New video in German only.



Major points:
- roads will be auto-created by the way merchants travel.
- combat experience goes into military techs instead of promotions for units.
- there will be a linear tech tree with 50% less technologies. (no tech web)
- no more one or two dominant strategies to win the game.
- it's unclear if there will be a city screen to assign citizens on city tiles.
- 2 upt instead of 1 upt.

So it looks like they are making the exploration gimmick the major point of the game,which means anything beside the first 50 turns will be absolute boredom compared to even civ v.

Wait just a moment,that is the same flaw stellaris has,are new 4x developers now sacrificing everything for a fun early game and bare bones mid and late game.

Well at least we still have alpha centauri.


Fucking Stellaris man. What a nightmare. It has nothing they gave the illusion that it would have. They never promised explicitly of course, just encouraged the hype.
 

Hoodoo

Arcane
Joined
Jun 5, 2009
Messages
7,207
Wait just a moment,that is the same flaw stellaris has,are new 4x developers now sacrificing everything for a fun early game and bare bones mid and late game.

That's exactly the point. This is how you win critics who won't be playing more than 2 hours of your game and impulse buyers. Compare it to the grossly underrated Sins of a Solar Empire where late game is the best part as all the directions you've followed finally bear fruits.

It was entirely predictible that Paradox would also resort to that. Only fanboys would believe the sole publisher's goal is not to make money.
 

Morkar Left

Guest
Major points:
- roads will be auto-created by the way merchants travel.
- combat experience goes into military techs instead of promotions for units.
- there will be a linear tech tree with 50% less technologies. (no tech web)
- no more one or two dominant strategies to win the game.
- it's unclear if there will be a city screen to assign citizens on city tiles.
- 2 upt instead of 1 upt.

:deathclaw:
 

Zarniwoop

Closed for renovation
Patron
Joined
Nov 29, 2010
Messages
19,367
Shadorwun: Hong Kong
Wait, they mean 50% LESS than Civ 5? Because that was already tiny before the expansions brought it back to almost Civ IV levels.
 

flyingjohn

Arcane
Joined
May 14, 2012
Messages
3,238
Wait, they mean 50% LESS than Civ 5? Because that was already tiny before the expansions brought it back to almost Civ IV levels.
Yup but look at the bright side your tech are now influenced by your surrounding,
Oh wait that was already in every single civ game, i mean did anybody that was landlocked ever go for sailing tech?
 

Lone Wolf

Arcane
Vatnik
Joined
Apr 17, 2014
Messages
3,703
Please do, you're getting worse than dildolos with your apologetics.

Apologetics? What's there to apologise for? I don't like the art style. It's not what I'd choose. But when you're trying to draw neat lines between 'colourful and garish' and 'cartoony', like cvv, you know you've stepped into the darkest recesses of the Codex.

There's a difference between colourful (as in opposite to black&white)

You can't be serious.

Outside of the 'cartoony' art style, though, many of the changes sound disappointing.

~50% fewer techs would mean roughly 40 technologies, total. How could they possibly make that work? Even Civ II had 90 techs. The streamlined tech tree of Civ V had 80. Gaining a technology is one of the franchise's biggest dopamine hits. You get the visual profile of the tech, a voiced quote and gameplay benefits.

What's going to replace that reward mechanism?
 
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Jigawatt

Arcane
Joined
Aug 13, 2009
Messages
3,409
Location
in a desert, walking along in the sand
Huh. Well that's disheartening. Ah well. The more I think about it, the more I'm okay with that. I've honestly reached a point where I see the Civ franchise less as something that can create good games, and more as something that can create space in the market for more 4Xs. I don't care if Civ VI is the worst game in the world. If it sells millions of copies and causes a bunch of other companies to say "Huh, I guess we really can make money from turn-based strategy" and end up producing a bunch of actually solid 4Xs.

Or they'll imitate Civ VI's streamlining and everything will be watered down rubbish, but glass half full and all that.

Whilst you ponder which of these outcomes is more likely, just think of all the great RPGs that were released in years following Oblivion.
 

SniperHF

Arcane
Joined
Aug 22, 2014
Messages
1,110
Pretty sure there was an option in Civ 4 that had the whole stack attack at once, turning a 100 vs. 100 battle into one click.

"stack attack" is the one, and indeed it's a useful setting but it had some serious drawbacks too.

1. If you did a stack attack in a full 100 vs 100 type thing, you couldn't pick your own attack priority. This was especially a problem if you were fighting a stack that could actually beat yours where deciding which goes first makes all the difference in the world.

2. If you were doing a stack attack against a weak stack and did the full 100 vs 100 there is still a very good chance that you lose some quality promoted or general units to specific counter units like losing a knight to a landcrap when it would have been preferable to send something against that unit which actually had a worse chance simply so you didn't lose your good unit.

3. The unit management was a pain in the ass so if you were trying to protect certain units like super medics, wounded powerful units, or not waste siege you had to uncheck them all and not misclick or start over again.

4. At higher levels of play (say higher than prince) it's very helpful to baby your units along and make sure they get the right promotions and at the right time. Timing promotions right on the right units leads to healthier stacks.

It's pretty viable to indiscriminately stack attack at noble but after that you still have to manage it a good deal.
 

flyingjohn

Arcane
Joined
May 14, 2012
Messages
3,238


When in doubt ripoff the competition i guess.
Well denouncements are back,which means the diplo ai will be even more insane then vanilla civ v.
The bucket system is back for everything now(science,faith,culture).
Not showing tech or civics means they are hiding the numbers,which means less then civ v and probably railroaded as well.(you probably won't even have a choice in the teh or civics anymore)
Builders having charges,wtf is this shit.
And why will i have to click through a bunch of useless dialogue just to get started on trading with the ai.?
Oh and barbarians are now entirely useless considering scouts can easily be killed and barbs don't do anything unless the scout goes home to tell them.

The game is ripping off everything from other 4x games:
The district system is ripped of from warlock,the housing is ripped of from pandora,the entire feel of the game is ripped of from endless legend.(except endless legend actually looks nice compared to this)

What is the point in trying to change the game play if the core remains the same problematic civ v elements?
 
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Joined
Dec 28, 2012
Messages
6,657
Location
Rape

When in doubt ripoff the competition i guess.



Is shill18 everybody's shill, for real? How the fuck did this hypogonadal fag even get a viewerbase, fucking pathetic. Both the game (which looks like shit and even more streamlined than civ5) and the video.

Fuck this, fuck this series, fuck these casters. Everything is shit, Skyway was 100% right.
 

cvv

Arcane
Patron
Joined
Mar 30, 2013
Messages
19,170
Location
Kingdom of Bohemia
Enjoy the Revolution! Another revolution around the sun that is.
Civ 2 Wonder movies > that gay ass theme from Civ 4.

Snorting first-class colombian coke from a shaved pussy of a luxury Russian model > Civ 2 Wonder movies > everything else.

How the fuck did this hypogonadal fag even get a viewerbase

By being a quintessential British Canadian and never saying anything remotely negative or controversial about anything ever. That's why devs love him and feed him with privileged access all the time. Easy money.
 

Castozor

Augur
Joined
Nov 12, 2014
Messages
209
So I have to rebuild my workers now and I can't plan my roads except if I'm willing to send my traders to maybe less lucrative spots just so I get a road there? Who the fuck thought not being able to plan my roads was a good idea.
Liking the supposedly more aggressive barbarians though, they where more of a nuisance than an actual early game threat before.
 
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Snorkack

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Lower Bavaria
Shadorwun: Hong Kong
Oh you guys... This game has way bigger problems than cartoony artstyle...

Oh wait that was already in every single civ game, i mean did anybody that was landlocked ever go for sailing tech?
If you need to beeline calendar in Civ4, you'd need to research sailing too, even on Highland maps. This is the only C6 feature so far that I really find interesting. But there probably won't be any tech interdependence, so I guess your point is true anyways.

Who the fuck thought not being able to plan my roads was a good idea.
Considering the abyssmal shit that was road planning in the previous games, I'm happy they try something new. Can't get much worse, eh?

Ah well. Wake me up when 2nd expansion gets released.
 

MoLAoS

Guest
If you shitlords would respond to my workshops threads you could be closer to playing a decent 4x game. But you don't. So enjoy Civ6 I guess?
 

IHaveHugeNick

Arcane
Joined
Apr 5, 2015
Messages
1,870,558
This doesn't look half bad at all.

Having less techs means nothing, because apparently some buildings and improvements are also unlocked by culture. The whole thing has been reworked basically.

Workers having charges is an an excellent idea. It was always retarded that the same worker I build at the start of the game who was building camps with clubs and stone, is later capable of building advanced tile improvements or clearing nuclear waste. Building units should have a progression just like military units do.

Also, the graphics actually look pretty damn good once you zoom out. It's all clear, transparent and easy to distinguish. I guess the original sreenshots were zoomed to the max making it all look overly cartoonish.
 

Space Satan

Arcane
Vatnik
Joined
May 13, 2013
Messages
6,448
Location
Space Hell
It looks so mobile it hurts.
All this CivV cancer is doing its work on VI and traditional Firaxis inability to make a somewhat decent UI is disgusting. This and constant dumbing down of the series.
 

Xeon

Augur
Joined
Apr 9, 2013
Messages
1,858
Looks good, don't mind the graphics that much, at least it looks much better than Beyond Earth.
 

Eyestabber

Arcane
Patron
Joined
Jan 15, 2015
Messages
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Location
HUEland
PC RPG Website of the Year, 2015
Civilization died with Civ 4. Accept it and move on, folks.
 

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