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Arcane
How Firaxis Will Redefine Civilization's Art Style in Civ 6
Here, boys and girls, you can see the mind of a programmer at work.
We needed a new style so we approximated it from the aggregation of community screenshots, made an algorithm and that way got an art optimally suited for all playstyles.
THE GAME LOOKS LIKE A BUBBLEGUM MONSTER FROM LEGOLAND YOU FUCKING MORON!
Civilization 6’s Art Director Brian Busatti, a Firaxis veteran who worked on both Civ 4 and Civ 5, told IGN how he settled on a new visual direction for this October’s huge turn-based strategy game. “When we went into this, we looked into how people play the game,” says Busatti. He and his team combed through as many community screenshots of Civilization 4 and 5 as they could find, and the results taught them some important lessons. “Typically in a Civ game you want to see the world as a whole, so you’re pulling out a lot.
That pointed to the need for an art style that looks just as good from far away as it does up close. “You want to make sure that things are readable from that distance.
At the same time, we’re also promised greater detail up close than ever before.
Here, boys and girls, you can see the mind of a programmer at work.
We needed a new style so we approximated it from the aggregation of community screenshots, made an algorithm and that way got an art optimally suited for all playstyles.
THE GAME LOOKS LIKE A BUBBLEGUM MONSTER FROM LEGOLAND YOU FUCKING MORON!