Can anyone explain to me why so many people don't like the 1*-unit-per-tile rule?
In older Civ games, it always went like this:
Build doomstack, win any encounter. Doesn't matter what kind, really. Just doomstack faster than anyone else and you'll be fine.
No matter which Civ I played, and no matter if against human or AI, this was the way to go.
I fail to see the brillance in that. It is not exactly the epitome of strategy, no matter where it appears, from Civ to HoMM.
As it is in Civ V, positioning, movement/attack order, etc. have all become more important in relation to that.
A well placed unit of the right type at the right spot can easily defeat an incoming force of a larger size, forcing the attacker to apply a little more strategy or fail.
Earlier, the one with the bigger balls unit stack would have won, except for vast military tech differences, maybe.
Of course, I can see the appeal of big balls unit stacks to many here...
*Well, 1 military unit plus one misc unit, and now it seems a support unit can be there as well.