friend gifted me an early access edition for my birthday.
Your friend secretly hates you.
Other than that the gameplay loop is fun
Not really.
They took the Civ VI district mechanic, and made it more in depth in regards to min-maxing your yields.
Adding more micro in a 4x is not a improvement. And if i actually wanted proper economic micro i would be playing ARA instead.
For instance, in the exploration era you have to settle new lands and exploit resources to generate treasure fleets. These fleets have to be taken back to your home continent to score points towards the economic path in the era if you decide to go for that.
Great, forcing a specific playstyle is a really "great" idea. Instead of just telling you a victory type and then you deciding how to get there, now you have to do these stupid repetitive actions. I am not even gonna go about nukes and military victory. This just makes every game the same practically since you will be doing actions to finish the stupid goals and not to just play the game.
EDIT: Also, messes with the map generation.
The amount of combinations you can use for strategies is staggering.
Meaningless because the AI can't do anything simcity wise. Allt this does is give the player an even bigger advantage.
The people blindly saying the era change resets you, and makes it feel like you didn't accomplish anything are dead wrong
It is not about feeling "that you didn't accomplish anything", it just feels weird for units to teleport out of a war and cities becoming towns again.
If you win an era effectively, the bonuses tend to snowball you further ahead
So their anti snowballing mechanics don't do jack shit, what a surprise.
think I had close to 1000 science by the Modern era vs the AI having around 200-300 each
Great,same stupid AI. But now without the ability for Ai mods thanks to denuvo.
Also the AI is more cut throat in this one compared to the docile clowns of VI
Not a good thing. The ai is a tactical moron. I have seen plenty of streams where a single almost dead unit never gets focused b< the AI and it just loves dancing around cities that have any defence. Ruthless AI needs the tactical part done right. Also, leads to stupid things like a civ declaring war and then giving you cities even though you didn't do anything. I am not even gonna go in how the Ai wastes commanders.
They took a couple of cities and forced me to go wartime mode to defend borders so I could launch the space race. This wasn't even on Deity either, but one of the ones under that.
Were the cities undefended or defended by a single unit? They did change siege mechanics making it easier to take cities. But i have my doubts the AI can take any city even if you have 3 units around it.Especially with your tech lead.
All in all I'm excited to say this CIV will be considered a great game by the majority after a year of patches and content additions
Firaxis patches are slow, you will be lucky to get the UI fixed by the end of 2030.Paradox dlc model does not make me want the game, it just makes me never want to play the game.
6 become much worse with updates and dlc. They gave up on the AI and the new modes were silly or just too easy since the AI can't play them. Also, the constant stream of dlc civs was not a good thing.
V vanilla was amess, Gods expansion made it decent and BNW just made the game boring as fuck. 4 city tradition and passive AI came with BNW.
Not really. Beyond the sword additions were not seen as amazing. Corporations and espionage were always hated by the community.The bug fixes that came with the expansions were welcomed, everything else was a mixed bag.