Vaarna_Aarne
Notorious Internet Vandal
Depends on the size from my experience, empires have no problem with rebellions but most kingdoms with just their de jure are fucked.
Making fielding an army a bigger problem would help. Make offensive wars expensive as hell, and maintaining an army in enemy territory for longer duration a huge pain in the ass. Right now you just raise vassal levies and make them pay (and even that just a fraction of cost). By the time they get angry the war is over, and then just wait a couple of years and start over again. Get the ball rolling and there is no stopping you as long as you have good CBs against neighbors.
This would be great if it could be done. Make the vassal levies depended not only on opinion of liege, but also on the opinion of the war in question. Sure, that duke likes the emperor, but is that war over some patch of dirt on the other side the empire really his fight? So he sends a bare minimum he can get away with legally. Now, if it's in his neighborhood, that's different. And if the emperor is pushing his claim or even defending his lands, then of course he would give all he can and then some.So the biggest concern would really be if the vassals are willing to come fight in the first place (ie, have vassals have an opinion on the war itself as well to influence this).
Oh yes, the game needs population as well. Even with the recently conquered / new administration penalty it is way too easy to get money and troops out of territory that was just burned to the ground by stampeding armies and long sieges.
Maybe in CK3, but that sure as hell isn't happening while they can still squeeze some shekels out their increasingly silly DLCs.
It's a vassal levy penalty based on direct vassal number. Larger realms generally have more direct vassals so can pull less vassal levies unless they centralize strongly. It caps off at 50% relatively quickly, so if you are like me and like decentralized realms with large number of smaller vassals you have to count on only getting half of their levies you would normally get.HiP has deminishing returns on levy sizes based on how many provinces you own (or realm size), not sure how well that works though. Anyone have experiences with it?
That's why they introduced prosperity mechanics. When last did you play the game?Oh yes, the game needs population as well. Even with the recently conquered / new administration penalty it is way too easy to get money and troops out of territory that was just burned to the ground by stampeding armies and long sieges.
Maybe in CK3, but that sure as hell isn't happening while they can still squeeze some shekels out their increasingly silly DLCs.
Mmm. I wonder if it can be made warfare based too with a mod.I did play with those, but I've never seen a county depopulated due to warfare, only diseases. And I dislike how those are handled, with ludicrously expensive buildings and the AI completely helpless to deal with them.
I think there already is some connection between presence of hostile armies and prosperity because I do remember seeing a tip about keeping hostiles out to increase it somewhere. But as I said, I've never noticed actual depopulation happen just because of warfare. Maybe the effect is just not strong enough?