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CKII is released.

Discussion in 'Strategy and Simulation' started by Trash, Feb 14, 2012.

  1. Mikeal Cipher

    Mikeal
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  2. dehimos Augur

    dehimos
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    Gotta go fast

     
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  3. Trash Pointing and laughing.

    Trash
    Joined:
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    About 8 meters beneath sea level.
    Together with the now long abandoned The Prince and the Thane one of my fav mods was Crises of the Confederation. A mod that put CK2 into space. Heavily influenced by Dune and WH40K and featering everything from neo-feudalism to cyborgs and pirate space queens it was mad fun. It has been abandoned a long time ago but recently resurfaced with a new dev team. I'm stoked.

    https://steamcommunity.com/sharedfiles/filedetails/?id=1921207930&searchtext=crisis

    File Size
    Posted
    Updated
    123.577 MB
    26 Nov, 2019 @ 4:44am
    21 Apr @ 4:00pm
    21 Change Notes ( view )
     
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  4. hoothoot Arcane Patron

    hoothoot
    Joined:
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    Every few months i reinstall ck2 and play this start. Just lost again. Without pretending to be Muslim (im not even sure how you do that :obviously:) its intense.

    I always go and take Khorasan in the first few months of the game cause you can steal it while the two muslimids to the south fight cause they always declare war when game begins. Try and save your 4k starting troops as much as you can and declare war on muslim neighbours while they are enagaged in wars and rebellions until you are strong enough to stomp them.
    Once you get a decent kingdom going get some swords and armour made and start upping your infrastructure (theres a couple provinces that good levies/income that are easy to capture.)
    But I always keep minimum of 500 gold for mercenaries lol. Cause usually the abbassids (or so.e other major muslim power will) try and stomp me at some point. And then you just get swamped in wars bouncing your kingdom above debt with war reparations and ransoming their family members. The maybe one time (out of like 10+ played.) I became a contender to byzantium my daughter was possessed by satan and just started murdering all my heirs and i was too fucked up about to change inheritance laws so i just ragequit lmao

    Playing Karen viking age start is like crack tho

    Also if you have Jade exp they are alot funner to play imo because you can sell your sister to the chinese emperor for crossbows and ming vases lol
    Also get silk road effects
     
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  5. Mikeal Cipher

    Mikeal
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    [​IMG]
     
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  6. CthuluIsSpy Arcane

    CthuluIsSpy
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    Yeah, I managed to form the Persian Empire, but then the Mongols showed up and all converted to Islam, so whilst I have wiped out the Abbasids at this point and took Arabia for myself, I now have Muslim India and Muslim Mongolia up my arse and the Byzantine Empire holding territory I need to become the Sashoyant.
    Oddly enough, the Indians don't join in Jihads against me...yet.

    Islam is too stable, imo. They are supposed to be prone to decadent revolts, but that hardly matters if they assimilate everyone before that actually happens.
     
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  7. hoothoot Arcane Patron

    hoothoot
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    The games continuuing? The handful of times ive formed Persia i get overconfident and someone stomps me before i can sashoyant.
     
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  8. CthuluIsSpy Arcane

    CthuluIsSpy
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    I took a break from it. I find that CK2's 867 start can be a bit of an exhausting grind. Especially when you have to constantly play whack-a-mole with fucking factions and traitors over the course of 600 years.
    Keep in mind that this was just after my Norse Imperial Scandinavia campaign, and that was an ordeal because of the Crusade spam.
    Its still ongoing. Might return to it eventually.

    Iirc, I only needed 3 territories before becoming Sashoyant. All under control of the Byzantine Empire, and all while having to deal with idiot nobles who don't seem to understand that if the Empire falls due to their shit so does Zoroastrianism.

    Playing CK2 allowed me to understand why so many leaders turn to tyranny; if you have to deal with traitorous and stupid bullshit on a daily basis, eventually you'll just put your foot down and send every single self-serving and wife-fucking cunt to the oubliette. I would send to the gallows, but Paradox doesn't want you to execute traitors without some absurd penalty, so I'll have to give them a slow, agonizing death through starvation instead.
     
    Last edited: Aug 15, 2020
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  9. mondblut Arcane

    mondblut
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    become immortal
    @
    switch to gavelkind :smug:
     
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  10. Preben Savant

    Preben
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    Jan 18, 2017
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    544
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    Failsaw, Failand
    Never tried that mod, might give it a shot. Are there any aliums or just humans?
     
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  11. Mikeal Cipher

    Mikeal
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    How do you do fellow Earthlings?

    [​IMG]
     
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  12. CthuluIsSpy Arcane

    CthuluIsSpy
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    Oh is that what shattered world does? Cool, I need that game mode. You can make your own nation from scratch, right?
     
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  13. Mikeal Cipher

    Mikeal
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    Nope it's a full conversion mod set on terraformed Mars in the far future. After loosing contact with the Earth, Marsian population lost all of it's advandced technology and devolved into Dark Ages.
     
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  14. Xamenos Scholar Patron

    Xamenos
    Joined:
    Feb 4, 2020
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    Pathfinder: Kingmaker
    Shattered world is the normal map, just with every single county as independent.

    Interesting premise. Does it have any features other than the new map? How does it compare to the postapocalyptica America mod whose name I can't remember?
     
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  15. Mikeal Cipher

    Mikeal
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    Unfortunately very poor. There are no mod exclusive cultures/religions and even though there are new kingdoms on the map when it's come to creating titles you can only create good, old European titles.

    It was After The End Fan Fork.
     
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  16. wwsd Arcane

    wwsd
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    Speaking of Persians, I had some fun last week with Tabaristan starting in 1066. They are Shia but have Sassanid blood and sometimes events giving them sympathy for Zoroastrians. Anyway, I started conquering neighbouring vassals of the Seljuks bit by bit. It's hard because the sultan tends not to like you and he tries to revoke counties from you if you get too big. But it becomes easier as you accumulate more Silk Road provinces and trade posts in the area, so you get lots of money. I was able to win one or two revocation wars but the sultans just keep trying so I had to shrink sometimes as well. Still in the end I was able to get independence when the sultan was otherwise engaged, and was able to form the Sultanate of Daylam. With that it was little effort to form the Zoroastrian cult and get most of my family and the few duke-tier vassals of Daylam involved as well as communities in most of my demesne, so I instantly had a good basis when I openly declared myself.

    From there the long and arduous fight to get the de jure Persian lands and Zoroastrian holy sites. The Seljuks fell apart into roughly an Egypt/Levant/Jerusalem part that was often targeted through holy wars, and a part of the remainder of Persia, Arabia and Yemen. Ghaznavids were still around and a nice chew toy. Mongols were the toughest bastards. I held them off for a while by marrying a daughter to them. Later they converted to Buddhism and I did make war on them trying to get the holy site in Balkh, but other Buddhists came and helped them out. Still I was slowly able to whittle down their event troops and keep the situation under control. They expanded more into Russia instead. With all the Persian and later Iraqi lands taken from the Seljuks, eventually you get 30k, then 40k, then 60k troops and the whole thing becomes a walkover. With the occasional distraction of yet another Seljuk adventurer with a claim on Persia invading with a measly 10k host.

    I'm now in the mid-14th century, I got the Empire title and the Saoshyant title, ironically with one of my poorer rulers who died shortly after. I should try to finish the game but there's little else to do except wait for the Moabadan-Moabad to call more great holy wars for the Levantine and Anatolian areas that were controlled by the Persians in the Achaemenid and Sassanid periods. Which are now also automatic curb stomps. There's this kind of power progression where at first you're the underdog and it's a struggle just to avoid getting your shit revoked, but eventually you become immensely powerful.

    At some point the Arabian part of the Seljuks somehow became both Catholic and a theocracy, not sure what happened there. I think perhaps a Seljuk with a claim who owned a mosque, who pressed his claim through factions and then converted. Or was secretly Catholic all along. It's interesting how Islam collapses completely when you have a Zoroastrian resurgence in their eastern area while there is no player keeping the HRE and other Catholic powers in check. I've only seen one Jihad succeed, otherwise it has been a constant string of successful crusades. In this game Sicily also took all of Libya and Tunisia while the HRE conquered all of Algeria, Morocco, Mali, and all the other sub-Saharan African lands in the game. They are already immensely OP when you're the player competing against them, let alone when you're leaving them unchecked. Sunni Islam just gets down to <30 moral authority due to all their problems while the Catholics dominate everything. Around the 12th century the Catholics successfully crusaded for Anatolia (conquered by Seljuk invasion) and the Byzantines barely lifted a finger against them. They have no way of fighting the Catholics effectively since they can't holy-war for duchy-tier areas.

    Interacting with China is pretty amusing, haven't done that much before. Getting siege engineers from them is incredibly powerful. It's pretty fun taking Baghdad within weeks with a whiff of Chinese gunpowder.

    I haven't played CK3 yet but looking through the thread on that game, apparently now the Byzantines are suddenly super-stable? Talk about overcompensating...
     
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  17. CthuluIsSpy Arcane

    CthuluIsSpy
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    What DLCs do you have? Cults are buggy for me because the AI keeps making secret societies as well and I don't really have a way to counter those, and I don't think Silk Roads are available either.
     
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  18. oscar Prestigious Gentleman Arcane

    oscar
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    NZ
    Yep Muslims seem a lot weaker this time around. Catholicism has the heresy issue but otherwise gold from the pope and all the bonuses from them holding most of their holy sites makes it much stronger than in CK2.

    I think the division of Islam also makes holy warring Islamic realms a lot easier. Only neighbours join in instead of you having to fight 3/4 of the Islamic world when you're holy warring for a province in Portugal.
     
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  19. wwsd Arcane

    wwsd
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    I've got the lot of them. Silk Road is available through Horse Lords or Jade Dragon.

    Yeah can't really stop the AI from starting secret societies. Sometimes I would notice a vassal or even heir having sympathy for Islam and you already know what's going on. Or being "highly suspicious". Best you can do is have your chaplain hunt for heretics and barbecue any you find. I don't know if it's possible to eradicate a cult this way. I guess maybe if you catch the few members early on?
     
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  20. CaffeineConquistador Learned

    CaffeineConquistador
    Joined:
    May 19, 2018
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    390
    I have the itch to play this again. I have all the DLC for it, what is the hardest ruler to play now?
     
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  21. Tytus Arcane

    Tytus
    Joined:
    Jul 9, 2011
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    3,279
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    Mazovia
    Play as a count in Carelia or Iceland - you basically get jack shit at the start of your gameplay.
     
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  22. Merkwürdigliebe Arcane

    Merkwürdigliebe
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    Since every muslims takes 4 waifus they get a ridiculous amount of children, and since unlike CK2 they don't have their special succession form but rather are stuck with partition. The combination of this results in that they end up in a special kind of succession hell and their rulers are always weak.
     
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  23. Catacombs Cipher Patron

    Catacombs
    Joined:
    Aug 10, 2017
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    3,232
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    The Crypt
    Make the Codex Great Again! Pathfinder: Kingmaker
    Shattered World mod and start on the most remote island you can find. Try building power with little to no military; only diplomacy.
     
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  24. Mikeal Cipher

    Mikeal
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    [​IMG]

    [​IMG]
     
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  25. Theodora Erudite Patron

    Theodora
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    Is there a reason to use the mod over the features built into 3.0 and later?
     
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