turkishronin
Arcane
If you've read Chrono Trigger in English you've basically read fanfiction barely relevant to the source material
Dragon Quest XI, the Final Fantasy 7 Remake, Nier, Nier Automata, Tales of Berseria, and Dragon's Dogma all had me revisit previous locations in sidequests or even in the main quest
I don’t think I’ve played a JRPG that didn’t have respawning enemies/random encounters through areas I had already traversed.
What are you talking about? No one said anything about respawning enemies/random encounters. We were talking about being forced to keep revisiting and sloging through same combat areas during questing and how often this occured
Yeah, 'cause if any game is evident of classic jrpg design it's Nier Automata and FF7 remake.
Q: How does having split development sites in Hawaii and Japan affect the outcome of a game?
A: Many of our FFIX staff members come from overseas. Many of them have worked actively in Hollywood. Square has gained a major advantage from working with these highly skilled individuals. Since it would be somewhat difficult for our overseas members to work in Japan, Hawaii was the ideal place for the team to work together.
Daruku Soru and Dragon Dogma are western style rpg made in Japan.
Usually it happens after you’ve completed a dungeon and/or boss at the end of the dungeon. Then you have to backtrack from the dungeon to your next destination. Do I need to make it more clear? This is a very common occurring thing that happens in practically every JRPG
It's an aspect that's existed for over a decade. My knowledge of 00s jrpgs is incomplete so I can't say when exactly it started, but Nier predates Dragon's Dogma.
argue that in most classic jrpgs this is fairly limited
When talking about classic jrpg design I'm referring to games that date all the way back to late 80's and early 90's. I started playing Jrpgs myself back in early 90's. Games like FF7 remake are a far cry from such design.
programmed by nasirFF9 is a western made JRPG yet it's on the list
that wasn't a joke in the original thread, FF9 was developed in Hawaii by a mostly western staff.
https://www.ign.com/articles/2000/09/21/the-final-fantasy-ix-team-spills-all
Q: How does having split development sites in Hawaii and Japan affect the outcome of a game?
A: Many of our FFIX staff members come from overseas. Many of them have worked actively in Hollywood. Square has gained a major advantage from working with these highly skilled individuals. Since it would be somewhat difficult for our overseas members to work in Japan, Hawaii was the ideal place for the team to work together.
You work in upper management somewhere, don't you?With no graphics to facilitate the reading of the results
You work in upper management somewhere, don't you?With no graphics to facilitate the reading of the results
I will take that as a accomplishment.You work in upper management somewhere, don't you?