InD_ImaginE
Arcane
- Joined
- Aug 23, 2015
- Messages
- 5,956
As a veteran, how does game dev change over these years?
In spite of development tools, human and physical (e.g. money) resources being more readily available, many would say that new games created to emulate the better games of the 80s and 90s often failed to capture the magic. This is one of the factor that contributes to the declining crowdfunding as game dev funding platform. Why is that, in your opinion? And what can developers do in facing this challenge?
Right now Obsidian is considered an AA developers. Too small to do whatever you want kind of game, too big to have long development cycle with mediocre sales. This results is compromise of design where the game Obsidian create might not fully sit well with both the new, younger audience, and the older gamer. Moving forward where do you think Obsidian should go? How will Obsidian relationship with new publisher comes into the picture?
In spite of development tools, human and physical (e.g. money) resources being more readily available, many would say that new games created to emulate the better games of the 80s and 90s often failed to capture the magic. This is one of the factor that contributes to the declining crowdfunding as game dev funding platform. Why is that, in your opinion? And what can developers do in facing this challenge?
Right now Obsidian is considered an AA developers. Too small to do whatever you want kind of game, too big to have long development cycle with mediocre sales. This results is compromise of design where the game Obsidian create might not fully sit well with both the new, younger audience, and the older gamer. Moving forward where do you think Obsidian should go? How will Obsidian relationship with new publisher comes into the picture?