Rev
Arcane
- Joined
- Feb 13, 2016
- Messages
- 1,180
I don't remember every question that was posted here, so if some of mine were already asked feel free to ignore them. Well, let's begin:
- What should we expect from PoE2? Will it continue the Watcher's story or revolves around new characters? Will we be able to import our saves and continue with level 16 chars? Will there be major changes in the game systems?
- Raedric's Hold was largely well received and is considered by many the best designed dungeon in the base game as opposed to the Skaen's Temple for example. Can we expect more of the former and less of the latter in PoE2?
- TWM carried a lot of improvements over combat, area design and even over the CYOA scripted sections. Will they be carried over the sequel or will you try something new?
- PoE ended up on a quite epic scale, with the player defeating dragons and a millenia-old entity who shaped the history of the world multiple times. Then, the expansion featured another dragon, two archmages, a kraken and a god's assistants. Where are we heading in PoE2?
- Given your stated preference toward classless systems, how do you feel about designing a game such as PoE?
- In his interview with RPG Codex, Fenstermaker said he would prefer to make somewhat shorter games and focus more on C&C, replayability and branching storylines. Do you agree with him? What's your stance on that?
- Where do you see Obsidian in the future? Would you like to go back working on multiplatform AAA games such as New Vegas or do you think it would be better to focus on mid-low budget RPGs like PoE?
- Feargus often said how he want to make a more Skyrim-like game in the Pillars franchise. Do you think that's the right approach with the Eternity brand?
- What should we expect from your historical RPG in terms of systems, design and lore? Will magic be somewhat limited or (hopefully not) will it be another fantasy game that just happens to be set in the real world, for a change?
- What kind of historical accuracy do you aim for in your Darklands-inspired RPG?
- What are your setting prefences for your historical RPG? Medieval Europe? Crusades? Roman Republic/Empre/Fall of Roman Empire? WW2? Etc.
- Do you think RPG need to have dungeons filled with monsters/enemies, a lot of items (mostly trash), magic or other fantastic elements, trash combat encounters, an evil foe who threatens the land and so on to be successful and meet up players' expectations? Could a game succeed even without many if not all those elements?
- Obsidian worked on a lot of different settings in the past, but now seem focused on waves of fantasy games. Will that change? Can we expect other modern-times RPGs or even more unusual settings in the next years?
- Would you like to work on a sci-fi game in the future?
- What should we expect from PoE2? Will it continue the Watcher's story or revolves around new characters? Will we be able to import our saves and continue with level 16 chars? Will there be major changes in the game systems?
- Raedric's Hold was largely well received and is considered by many the best designed dungeon in the base game as opposed to the Skaen's Temple for example. Can we expect more of the former and less of the latter in PoE2?
- TWM carried a lot of improvements over combat, area design and even over the CYOA scripted sections. Will they be carried over the sequel or will you try something new?
- PoE ended up on a quite epic scale, with the player defeating dragons and a millenia-old entity who shaped the history of the world multiple times. Then, the expansion featured another dragon, two archmages, a kraken and a god's assistants. Where are we heading in PoE2?
- Given your stated preference toward classless systems, how do you feel about designing a game such as PoE?
- In his interview with RPG Codex, Fenstermaker said he would prefer to make somewhat shorter games and focus more on C&C, replayability and branching storylines. Do you agree with him? What's your stance on that?
- Where do you see Obsidian in the future? Would you like to go back working on multiplatform AAA games such as New Vegas or do you think it would be better to focus on mid-low budget RPGs like PoE?
- Feargus often said how he want to make a more Skyrim-like game in the Pillars franchise. Do you think that's the right approach with the Eternity brand?
- What should we expect from your historical RPG in terms of systems, design and lore? Will magic be somewhat limited or (hopefully not) will it be another fantasy game that just happens to be set in the real world, for a change?
- What kind of historical accuracy do you aim for in your Darklands-inspired RPG?
- What are your setting prefences for your historical RPG? Medieval Europe? Crusades? Roman Republic/Empre/Fall of Roman Empire? WW2? Etc.
- Do you think RPG need to have dungeons filled with monsters/enemies, a lot of items (mostly trash), magic or other fantastic elements, trash combat encounters, an evil foe who threatens the land and so on to be successful and meet up players' expectations? Could a game succeed even without many if not all those elements?
- Obsidian worked on a lot of different settings in the past, but now seem focused on waves of fantasy games. Will that change? Can we expect other modern-times RPGs or even more unusual settings in the next years?
- Would you like to work on a sci-fi game in the future?