I have some questions, but they are addressed to members of the staff:
(1) Who had the brilliant idea of making an interview with Josh Sawyer after it had been established that he has stupid prejudices regarding game design, and always ignored Codex feedback on the past?
(2) Why should we show any interest in Obsidian games and developers when it was established by PoE, Tranny and most recent interviews that they are desperately catering to a causal market?
(3) Why don’t we have these interviews with developers that actually give a dam about cRPGs and the Codex, like Hannah and Joe (
Whalenought Studios), Christof and his team (
Overhyped studios), Dejan Radisic, a.k.a., Stgy and his team (
Stygian Software), Vault Dweller and his team (
Iron Tower Studio), David Dunham and his team, that are working on "
Six Ages", the sequel to the classic “King of the Dragon Pass”, or the guys that are making the excellent “Stygian: Reign of the Old Ones” (
Cultic Games)?
(4) Why is so hard to understand that these interviews with Obsidian developers have absolutely no substance or relevance to players with a modicum of inteligence?
(5) How many false promises, overpriced shallow Kickstarters, betrayals, gamescom embargos, threats and console releases do you need to understand that this developer ass kissing have no impact in the way the Codex is perceived? That we will never have the social prestige of “professional” sites like Polygon and Kotaku?