- Joined
- Jan 6, 2012
- Messages
- 3,876
I have long talked about the Codex getting together and raising dough to make OUR crpg. No one took the idea seriously. However, with Kickstarter and it's numerous successful projects (at least, in the funding stage) we can really do this. Our target amount will have to be higher though, since we will need to hire developers, but I am 100% sure we can make it work. Furthermore, while we won't be able to raise 100+ million that is required to make an AAA game, we don't need to. Legend of Grimrock has proven it is possible to make a beautiful game (grafix wise) with a small team and minimal funding.
So, what do you think? I am think about a 3rd person, isometric turnbased puppy with a shitload of stats/skills/talents/spells during chargen and level up. Less emphasis on story, more of a sandbox world with lots and lots to do. Exploration will be key.
We could either use a ruleset by an existing pnp RPG company (heck, even DSA, the rpg powering realms of arkania and drakensang) or hire someone to make a unique ruleset for us (this is not that expensive, I have researched it) tailored to our specifications.
Heck, we could even hire the Grimrock team, and maybe Cleve Blakemore as well, as lead programmer ( I am serious, I have played the leaked version of Grimoire like many here. It is a good game, especially considering it is made by oneman neanderthalian ubermensch)
Or, we could hire the team behind Lands of Lore and Eye of the Beholder 1+ 2, or the guys from Attic who made the Realms of Arkania trilogy.
If we make a profit sharing deal with them, they could even be hired really cheap and be extremely motviated to make it a great game, so they earn more money.
Also, if the game we make sells well, like Grimrock is selling, we could use the profits to fund sequels (and donate some money to this site so that it doesn't die)
Thoughts?
DISCUSS!!!!
So, what do you think? I am think about a 3rd person, isometric turnbased puppy with a shitload of stats/skills/talents/spells during chargen and level up. Less emphasis on story, more of a sandbox world with lots and lots to do. Exploration will be key.
We could either use a ruleset by an existing pnp RPG company (heck, even DSA, the rpg powering realms of arkania and drakensang) or hire someone to make a unique ruleset for us (this is not that expensive, I have researched it) tailored to our specifications.
Heck, we could even hire the Grimrock team, and maybe Cleve Blakemore as well, as lead programmer ( I am serious, I have played the leaked version of Grimoire like many here. It is a good game, especially considering it is made by one
Or, we could hire the team behind Lands of Lore and Eye of the Beholder 1+ 2, or the guys from Attic who made the Realms of Arkania trilogy.
If we make a profit sharing deal with them, they could even be hired really cheap and be extremely motviated to make it a great game, so they earn more money.
Also, if the game we make sells well, like Grimrock is selling, we could use the profits to fund sequels (and donate some money to this site so that it doesn't die)
Thoughts?
DISCUSS!!!!