Gnidrologist
CONDUCTOR
Started it to see if Codex is once again overreacting little crybabies MCA pictures us. And from the first sections it seems so.
From what i've seen and didn't like till yet (have just descended to lower Seattle after doing all the quests in upper parts) isIt's as terrible as the common opinion paints it.
1) totally bland protag in comparison to charismatic badass, the great white wonder, the gentleman and a scholar, JC Denton; some teenage wimp, who still has puberty pimples on him and has barely had voice break - very bad; immensely enjoyed listening/reading to JC's replies in DX
2) plot and characters - about the same; campy, mingled, nonsensical conspiracy plot, meh characters that are there to be your xp dumpsters
3) gameplay - the same old DX gameplay, where you can do the same goal in 5-8 ways simultaneously and still kill everyone after that for sheer fun
4) smaller levels - can't say much being this early in the game, but it seems they simply made it more similar to Bloodlines with a lot of neighboring hubs instead of one big map, interconnected with several hubs more seamlessly;
seems like a bullshit complain, given how vocal it has been;
in original DX you spent 90% of the time in the supposedly ''huge'' levels traversing vents, tunnels and severs with toxic goo, while avoiding (or shooting, disabling) guards/bots - difference in IW is that there are more points where you have to load from one cell to the next. A cosmetic change due to consoltardism, but not something to write home about.
5) combat - the same; ai the same or even somewhat more fun (noticed them doing more silly stuff, while being as dangerous(not) as in DX
6) lack of skills is a minor complain, because original DX had what? 8-10 skills, from which you would develop one or two, with a possible third anyway and they simply change what killing methods you will choose. Implant progressions + weapon mods do the same, just with different mechanics. Pffft.
7) consolish interface - my only complain is that it is too small and there is never enough space to carry all the grenades and stuffies, but that's a hoarder instinct screaming in me. In fact, it's much more logical from the realism point of view as you are forced to specialize on certain gear. Mechanics of use are just as simple and intuitive as the first one. In fact, tetris box isn't really something that suits DX game given that you're supposed to be a discrete covert op, not a a fucking dungeon crawler.
8) unified ammo? - get the fuck out of here
Without the above listed, have i missed something else crucial, especially something that would spoil my mood later on? As it is, i find this game almost as enjoyable as original (granted, i haven't replayed that in 10 years or smth). My main complain is bland writing. Pretty much the same main thing i dislike in NV compared to original Fallouts.