Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Codex Opinion on Deus Ex Invisible War?

Gnidrologist

CONDUCTOR
Joined
Aug 30, 2005
Messages
20,922
Location
is cold
Necromancing-the-Stone.jpg


Started it to see if Codex is once again overreacting little crybabies MCA pictures us. And from the first sections it seems so.
It's as terrible as the common opinion paints it.
From what i've seen and didn't like till yet (have just descended to lower Seattle after doing all the quests in upper parts) is

1) totally bland protag in comparison to charismatic badass, the great white wonder, the gentleman and a scholar, JC Denton; some teenage wimp, who still has puberty pimples on him and has barely had voice break - very bad; immensely enjoyed listening/reading to JC's replies in DX

2) plot and characters - about the same; campy, mingled, nonsensical conspiracy plot, meh characters that are there to be your xp dumpsters

3) gameplay - the same old DX gameplay, where you can do the same goal in 5-8 ways simultaneously and still kill everyone after that for sheer fun

4) smaller levels - can't say much being this early in the game, but it seems they simply made it more similar to Bloodlines with a lot of neighboring hubs instead of one big map, interconnected with several hubs more seamlessly;
seems like a bullshit complain, given how vocal it has been;

in original DX you spent 90% of the time in the supposedly ''huge'' levels traversing vents, tunnels and severs with toxic goo, while avoiding (or shooting, disabling) guards/bots - difference in IW is that there are more points where you have to load from one cell to the next. A cosmetic change due to consoltardism, but not something to write home about.

5) combat - the same; ai the same or even somewhat more fun (noticed them doing more silly stuff, while being as dangerous(not) as in DX

6) lack of skills is a minor complain, because original DX had what? 8-10 skills, from which you would develop one or two, with a possible third anyway and they simply change what killing methods you will choose. Implant progressions + weapon mods do the same, just with different mechanics. Pffft.

7) consolish interface - my only complain is that it is too small and there is never enough space to carry all the grenades and stuffies, but that's a hoarder instinct screaming in me. In fact, it's much more logical from the realism point of view as you are forced to specialize on certain gear. Mechanics of use are just as simple and intuitive as the first one. In fact, tetris box isn't really something that suits DX game given that you're supposed to be a discrete covert op, not a a fucking dungeon crawler.

8) unified ammo? - get the fuck out of here

Without the above listed, have i missed something else crucial, especially something that would spoil my mood later on? As it is, i find this game almost as enjoyable as original (granted, i haven't replayed that in 10 years or smth). My main complain is bland writing. Pretty much the same main thing i dislike in NV compared to original Fallouts.
 

Gnidrologist

CONDUCTOR
Joined
Aug 30, 2005
Messages
20,922
Location
is cold
Btw, has anyone resolved this problem with original DX?
I can hack the computer so all their turrets shoot their soldiers and bots, i can hack their bots that they shoot their soldiers and turrets, i can sent to sleep most of the soldiers, because they are always alone. What can i doo for DX to be hard, challenging n shit? Do i need to play JCs voice nodes again and again just to relax myself?
 

Daemongar

Arcane
Joined
Nov 21, 2010
Messages
4,941
Location
Wisconsin
Codex 2016 - The Age of Grimoire Enjoy the Revolution! Another revolution around the sun that is.
Don't know about the game too much. I gave the game away to a friend who was a big Deus Ex fan, the same guy who talked me into playing the original Deus Ex. I heard about universal ammo, and was a little leery, but gave it a shot.

I could forgive a lot but it mostly the ragdoll physics annoyed the hell out of me, the graphics, and the quest design.

The quest design in Deus Ex:

Go to Person A -> Next Person B -> Next Location C -> Find Person D -> Return to person B to find they are missing/dead -> Talk to Person A

Deus Ex: invisible War Quest

Go to person [LOADING] A -> Next person B[LOADING] open door [LOADING] Go to location [LOADING] C [LOADING] and Find person D [LOADING]... I couldn't take it. The arenas were so small, every time you opened a door you'd wait for a loading screen. Maybe I had a shit computer, I don't know. All I know is that I felt like tearing out my eyes after playing it for 30 minutes. The first Deus Ex rewarded searching around, DX:IW slapped you in the balls for snooping around. The game lost all it's charm right there.
 

Baron Dupek

Arcane
Joined
Jul 23, 2013
Messages
1,871,348
If you're as lucky as me and play IW before the original, never played any FPS game and came into PC gaming from consoles of PS2/Xbox era - it's a pretty decent game.

Stronkly agree/
 

Snorkack

Arcane
Patron
Joined
Jan 8, 2015
Messages
2,979
Location
Lower Bavaria
Shadorwun: Hong Kong
If you're as lucky as me and play Oblivion before any other game, it's a pretty decent game.
:hearnoevil:
In case you wanted to make a point there, I didn't quite get it. I reckon if I had never played Morrowind before Oblivion, I wouldn't have turned my back on it in disappointment after a few hours, but instead would have had some fun times with the game. So yeah, nothing wrong with this statement.
If you're as lucky as me and play IW before the original, never played any FPS game and came into PC gaming from consoles of PS2/Xbox era - it's a pretty decent game.

Stronkly agree/
edgy.
 

Baron Dupek

Arcane
Joined
Jul 23, 2013
Messages
1,871,348
It's not about edgyness. You think who are these people saying horrible things like "good old days when Oblivion was released" that you may find on casual forums or under YT comment section? They never played old or just better games. Some of them may do but that was beyond their mental limits or gaming habits.

Thief 3 shared the same fate as IW but devs at least tried to make it playable despite chains of console limits and mental limits of the playerbase of consoles PS2/xbox era.
 

DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
If you're as lucky as me and play Oblivion before any other game, it's a pretty decent game.
:hearnoevil:
In case you wanted to make a point there, I didn't quite get it.
It's meaningless.
It's basically equivalent to saying "If I never ate anything but diarrhea, solid turds would seem delicacy to me" - yeah, so?

2) plot and characters - about the same; campy, mingled, nonsensical conspiracy plot
Can't really agree. DX conspiracy plot was well researched and strung together in surprisingly logical manner (in large part thanks to a lot of the nonsensical shit that's staple of conspiratard theories getting filtered out during development).
DX:IW was also damaged by not being tied to specific real life organizations and essentially being turned into a generic SciFi game - something that doesn't really mix with conspiracy theories based stuff.

3) gameplay - the same old DX gameplay, where you can do the same goal in 5-8 ways simultaneously and still kill everyone after that for sheer fun

4) smaller levels - can't say much being this early in the game, but it seems they simply made it more similar to Bloodlines with a lot of neighboring hubs instead of one big map, interconnected with several hubs more seamlessly;
seems like a bullshit complain, given how vocal it has been;

in original DX you spent 90% of the time in the supposedly ''huge'' levels traversing vents, tunnels and severs with toxic goo, while avoiding (or shooting, disabling) guards/bots - difference in IW is that there are more points where you have to load from one cell to the next. A cosmetic change due to consoltardism, but not something to write home about.
:hmmm:
Prime grade dumbfuck!! material, if I've ever seen one.
Even if 90% of the time huge levels merely slowed you down, the remaining 10% was spent on effectively enabling the entirety of "old DX gameplay". Figuring out how to access a cathedral through the roof in a massive mixed indoor/outdoor level isn't quite the same as choosing whether to go through the door (disabling the lasers first) or to go through a vent 0.5m to the right that exits right on the other side of said door.

5) combat - the same; ai the same or even somewhat more fun (noticed them doing more silly stuff, while being as dangerous(not) as in DX
Are you cooked??

7) consolish interface - my only complain is that it is too small and there is never enough space to carry all the grenades and stuffies, but that's a hoarder instinct screaming in me. In fact, it's much more logical from the realism point of view as you are forced to specialize on certain gear. Mechanics of use are just as simple and intuitive as the first one. In fact, tetris box isn't really something that suits DX game given that you're supposed to be a discrete covert op, not a a fucking dungeon crawler.
It makes sense for different items to take up different amount of inventory space.

Besides, DX:HR's interface was the best interface - not only did it automate inventory tetris, but it also put ammo in the actual inventory space.
 

Gnidrologist

CONDUCTOR
Joined
Aug 30, 2005
Messages
20,922
Location
is cold
Maybe i respond to some points later on.
As for now, you have to get along with:
:butthurt:
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom