Wayward Son
Fails to keep valuable team members alive
Yeah, I prefer them more textured too. They look less plasticky. Keep going. Do what you do.
Here are the 3D river tiles assembled to form a stream joining a larger river.
I would post here, but everything I attempt in this vein ends on failure.
This.Don't worry man. Most of our projects around here never see completion for one reason or another. Sometimes it's your day job sucking the life outta you, sometimes it's the technical problems you didn't predict and sometimes you plainly lose interest. You learn a lot from those fiascos however, and there's always a chance that one of those ideas finally succeeds. You just have to carry on.
I would post here, but everything I attempt in this vein ends on failure.
You're just making stuff super fast, while my progress is too 'under the hood' right now. :/
Thanks man. I am constantly embellishing everything as I go. I am still not satisfied with the looks though, will need to see if having tons of trees, bushes and other geometry will help to fill the flatness, or whether I will have to scrap it in favor of some other type of terrain.I love this new low-res style of yours, it looks much better than the flat-shaded polygons you had before. Will you consider having some 2d backgrounds (or maybe imposters) to represent some more distant geography?
Warming up for some summer vacation game deving.
Did some walls and basic 4 dir movement.
I'm going to experiment with 4 movement directions (SW, NW, NE, SE), but only 2 animation directions, left and right (so essentially I'd only have to draw sprites once and mirror - ez pz), and see how that feels. Anyone know any game that has done this? Maybe paper mario or something..?
you misunderstood. those games are using 4 sprite directions. I'd use only 2, for 4 directions.Warming up for some summer vacation game deving.
Did some walls and basic 4 dir movement.
I'm going to experiment with 4 movement directions (SW, NW, NE, SE), but only 2 animation directions, left and right (so essentially I'd only have to draw sprites once and mirror - ez pz), and see how that feels. Anyone know any game that has done this? Maybe paper mario or something..?
Most Japanese Tactical RPGs do this.
Tactics Ogre: https://www.youtube.com/watch?v=RGKmFNSnUPo
Final Fantasy Tactics: https://www.youtube.com/watch?v=SQX1fbRh6XQ
Disgaea: https://www.youtube.com/watch?v=NJ2j9hSx1rw
I'm going to experiment with 4 movement directions (SW, NW, NE, SE), but only 2 animation directions, left and right (so essentially I'd only have to draw sprites once and mirror - ez pz), and see how that feels.
Anyone know any game that has done this?
Oh. Well, Heroes of Might and Magic uses a hex battlefield but only one movement animation (+mirror) for all directions. It does use different attack animations though.you misunderstood. those games are using 4 sprite directions. I'd use only 2, for 4 directions.
So basically the same method used in Heroes of Might & Magic, except for 4 directions instead of six?I guess what I really mean is one direction but mirrored, so left and right, but being able to move NE NW SE SW. I hope this makes it clear.
yes, but it's not for combat, just moving around talking to people and exploring stuffSo basically the same method used in Heroes of Might & Magic, except for 4 directions instead of six?I guess what I really mean is one direction but mirrored, so left and right, but being able to move NE NW SE SW. I hope this makes it clear.
yes, but it's not for combat, just moving around talking to people and exploring stuffSo basically the same method used in Heroes of Might & Magic, except for 4 directions instead of six?I guess what I really mean is one direction but mirrored, so left and right, but being able to move NE NW SE SW. I hope this makes it clear.
those 4 directions are vertical/horizontal tho. I'd go with NW/NE/SE/SWyes, but it's not for combat, just moving around talking to people and exploring stuffSo basically the same method used in Heroes of Might & Magic, except for 4 directions instead of six?I guess what I really mean is one direction but mirrored, so left and right, but being able to move NE NW SE SW. I hope this makes it clear.
Oh, i got it. Check Exile games by Jeff Vogel. Basically he had only 2 animations: char looking to left/right
Antharion?