Nathaniel3W
Rockwell Studios
One of my favorite bugs (that I only recently found out why it happened) was in the original Civilization, when late in the game Ghandi would suddenly launch a surprise nuclear strike on you. I always thought it was just because I was ahead and the AI decided to gang up on me. But no, it's because the "warmongering" variable was supposed to be something like between 0 and 10. And Ghandi was naturally a 1 or a 2 or something, but then he would adopt some government policy that dropped him to -1, which was an overflow that got turned into 255. So on a warlike scale from 0 to 10, Ghandi was 255.
In other news, I decided I wanted the whole army to appear on the world map when you're moving around:
I thought that would be a fun way for you to estimate your relative strength against enemy armies on the map. There's room on those tiles for maybe a little over 100 characters, but it'll get crowded. Right now the game has a hard-coded 20-squad limit of 10 characters each, for an effective deployable 200 characters. I haven't put a hard limit on the number of characters in the army, but maybe I need to put that in already. Maybe I should also have a limit on the number of characters wandering around the world map with you so your army doesn't overflow the hex boundaries. Also, I still need to build lighting to put some shadows under those trees. Right now working on enemy armies that are still there when you save/load the game and that start a fight when you move onto their hex.
In other news, I decided I wanted the whole army to appear on the world map when you're moving around:
I thought that would be a fun way for you to estimate your relative strength against enemy armies on the map. There's room on those tiles for maybe a little over 100 characters, but it'll get crowded. Right now the game has a hard-coded 20-squad limit of 10 characters each, for an effective deployable 200 characters. I haven't put a hard limit on the number of characters in the army, but maybe I need to put that in already. Maybe I should also have a limit on the number of characters wandering around the world map with you so your army doesn't overflow the hex boundaries. Also, I still need to build lighting to put some shadows under those trees. Right now working on enemy armies that are still there when you save/load the game and that start a fight when you move onto their hex.