I decided to write a bit about a project I am working on for few years already in my free time (to harvest some brofists and prospers). I usually spend week or two working on it and then abandon it for a year so that's why/how. But I got back to it around last Christmas and am still working on it somewhat regularly (mostly on weekends). It started as a Might & Magic tribute which is still my work name for the project, but the vision has changed since.
It's a party of four blobber with free movement (not grid), the setting is classic medieval fantasy with magic, just before gun powder. I'd like to combine the art and atmosphere of Diablo 2 and Disciples 2 with gameplay of M&M VII and Gates of Skeldal.
Combat is turn-based with initiative. With enough initiative, a character can have several actions during a turn. Actions are primary attack, secondary attack (depends on weapon type), spell cast, using an item or waiting. Spells need to be memorized like in BG. The number of memorized spells is depending on class and intelligence stat. Each memorized spell can be cast indefinitely times. There are 4 magic schools and each school has at most 10 spells (I have like 5 for each so far).
There are 4 basic classes you can choose from at party creation and each of them can (will) be turned into one of three advanced classes after amassing enough XP. Here are their names so you can get the idea:
Mercenary -> Warlord, Archer, Guardian
Rogue -> Ranger, Bard, Assassin
Zealot -> Witch Hunter, Justiciar, Cleric
Apprentice -> Wizard, Warlock, Battle Mage
Differences between classes are what skills they have and what level of expertise they can achieve (basic, expert or master) with them, health and mana.
So far I am working on basic mechanics. Party creation is in, combat is starting to look good, there's stuff like exploration/combat soundtrack, basic dialogues, item equipping, some spells etc. I can't come up with a plot though. Definitely not the chosen one cliché. Something more subtle, like settling a territory dispute between two kingdoms. Also can't come up with a fourth race. It's not like I need one, but there are 4 PCs, 4 classes, 4 stats, 4 skill groups (2 of which have 4 skills) and 4 magic schools and I like symmetry. So far I have strong humans, intelligent gnomes, sturdy drows and would like to add an agile race. If anyone wants to push his ideas into my vapourware game (and my world), I am all ears.