baboogy
Literate
- Joined
- Dec 22, 2023
- Messages
- 37
Testing out loading of map files, along with saved model/texture data from my map editor into the actual engine. Fullbright and no fog so I can pick out quirks faster while walking around and testing. I really would have liked to go for a "true" 2D engine for this, but sadly have no artistic capabilities to speak of, and am not about to hire an artist to make a bunch of tilesets. So I've settled on 3D for the world geometry since modeling basic walls, doors, ladders, grates, etc. is something that's easily approachable even to a hobbyist, will still end up having to find good textures to put over them but that seems a far easier task than 2D appearing as 3D spritework. I suppose that's why many other blobbers I see being released by small developers are in 3D as well, even if they're not using anything fancy that would otherwise justify it.
The map editor is more or less complete (or as complete as it needs to be for personal use) so moving on to the game engine/logic now. Been reading the book recommended to be further up in the thread.
The map editor is more or less complete (or as complete as it needs to be for personal use) so moving on to the game engine/logic now. Been reading the book recommended to be further up in the thread.