Just finished the dummy thicc hammer Berserker Juggernaut. Wiped out the last fight in first try.
Still, I feel like the Juggernaut heroic feat felt underwhelming. Overall it's only truly useful in earlier battles where the enemies are so weak and underequipped that grazes kills them, while their puny attacks barely scratch me thanks to the natural DR bonus. But as I meet progressively better equipped and better skilled enemies, the feat just kinda felt flat. Grazes barely helped at all, and the damage they dealt just hurt so bad. At least the dermal implant can be further augmented, but as time went on Juggernaut becomes overall useless. Contrast this to Fast Runner which I took on my Chopper; the evasion bonus barely counts in the long run just like Juggernaut's DR bonus, but being able to completely disables enemy reaction on movement is useful all the way through. In hindsight I probably should've FR instead for my hammer guy, especially since AP is king, and even more so for melee. Or I probably should've taken the Healing Factor to double down on my char being dummy thicc, and because being melee I'm gonna need all the HP I can get, and having it regenerate would be even more helpful all the way through.
One more thing: having finished the combat demo twice now, it feels really weird that all the ranged enemies who I engaged in melee *never* attempts to regain some space *at all*. Although the ones I engaged diagonally as two-handed hammer melee would always tries to get away, so maybe it's a script thing? I also would like to see more attack of opportunity, like the ones they had in Expedition: Conquistador. In that game, if you ever attempt to use a ranged weapon within a melee enemy's range, they'll ALWAYS use that for attack of opportunity, so you would always want to let your ranged units regain some space. Hell, in AoD, you have a bash option for crossbows, and ranged enemies there would always attempt to regain their space.
Truth be told, I can kinda see why you guys haven't put any more sort of AoO into the game. Even in previous pages, I remembered people talking about how OP Reaction is, and a char build around it with feats can just wipe the floor simply by being close right next to an enemy. Reaction could probably be further derived to subcategories, such as in response to movements, failed attacks, attempting to use consumables and utilities, and reloading guns, with the %chance being adjusted accordingly.