Black Angel
Arcane
Why? Because my couched lance scored a critical hit upon your mom?How about I graze your mom with my dick.
Why? Because my couched lance scored a critical hit upon your mom?How about I graze your mom with my dick.
Have I ever told you that I once missed a mudcrab with my sword? The fucking thing was right there and yet I missed it. To this day I don't know what sorcery it was.That's great but average cop accuracy from unspecified range with a handgun (or possibly, a shotgun) has no bearing on hitting a guy from a few feet away with an smg.
This nonsense is still in the game because "that's how Fallout did it". C'mon, it's 2020!
Used to play a lot of paintball and the likes, and there is such a thing as being too close to be able to hit accurately. I've actually found myself on that situation when you've got someone just on the other side of your cover and more often than not it's better to wait for backup than waste ammo. You can't shoot much when you risk getting a bullet to your forehead the moment you raise it.
First, it's a combat demo designed to test the combat mechanics (see how people play, etc), not a full demo. Second, it's not the Habitat bit a small part of the container city in one of the cargo holds.I can't wait to play a game so rich in lore but so desolate in terms of NPCs. A whole blossoming HABITAT? Here is five NPCs to talk to, with three telling you to fuck off.
First, it's a combat demo designed to test the combat mechanics (see how people play, etc), not a full demo. Second, it's not the Habitat bit a small part of the container city in one of the cargo holds.I can't wait to play a game so rich in lore but so desolate in terms of NPCs. A whole blossoming HABITAT? Here is five NPCs to talk to, with three telling you to fuck off.
They aren't. The guy responsible for the animations died. Also, too much graphicwhorism implicit in your post.Aren't the animations completed
Nothing about graphics at all. Graphics and art style are actually okay. It's actually more of a performance issue (it looks like one, at least). Blamed it on the old Torque 3D while playing AOD - that engine sure wasn't conceived with optimization in mind. Camera movement also feels somehow delayed. But now with Unreal Engine 4, I just can't explain it.
They aren't. The guy responsible for the animations died. Also, too much graphicwhorism implicit in your post.Aren't the animations completed
That's like saying: I hope Dark Underlord is giving everyone some moneys for all the nitpicking and discussions about obscure games. You do this because you like it.I hope ITS is at least giving you a reacharound for all your hard work on this forum.
Has anyone managed to win the fight against the bounty hunter, the one against the three guys one of which has what i think is a energy pistol? It's the fifth, i belive.
Anyway, the combat system looks good. Maybe there's a bit too big chance to be splatted on the first turn (happened three times against the aformentioned energy pistol guy...) but maybe it's because my constitution isn't so great. Ran a pistol fighter (died against the three guys with a clocking device, so i restarted) and a rifle/blade guy (who got killed multiple times by the bounty hunter and his entourage).
I don't have this problem and my PC is 6 years old.Nothing about graphics at all. Graphics and art style are actually okay. It's actually more of a performance issue (it looks like one, at least). Blamed it on the old Torque 3D while playing AOD - that engine sure wasn't conceived with optimization in mind. Camera movement also feels somehow delayed. But now with Unreal Engine 4, I just can't explain it.
Would just blame it all on the early stage of development, but since AOD also had the same problem, I was just curious if the camera/character movement felt like that for anybody else.
Follow this thread for more information.Has anyone managed to win the fight against the bounty hunter, the one against the three guys one of which has what i think is a energy pistol? It's the fifth, i belive.
Anyway, the combat system looks good. Maybe there's a bit too big chance to be splatted on the first turn (happened three times against the aformentioned energy pistol guy...) but maybe it's because my constitution isn't so great. Ran a pistol fighter (died against the three guys with a clocking device, so i restarted) and a rifle/blade guy (who got killed multiple times by the bounty hunter and his entourage).
It really didn't feel good. First it moves too slowly, then too fast. How about an option to turn it off?[
Regarding the camera, the initial acceleration is intentional. When panning starts with constant speed, it feels like it suddenly jerks into that direction and it's hard to do precise short-distance moves.
I do miss how easy it was to extract the scripts from torque and look at how high the stat/skill checks wereGraphixx are way too good...GIVE ME BACK TORQUE, DAMNIT!
It's all part of their plan. Next they will be sold to Microsoft for a bunch of money and do a soulless shooter.Graphixx are way too good...GIVE ME BACK TORQUE, DAMNIT!