lycanwarrior
Scholar
- Joined
- Jan 1, 2021
- Messages
- 1,484
Just got the game on GoG Sunday night, so doing my part. Also trying to pimp the game on Reddit.
Is there a good smg hiding somewhere?
Not just CTH, the damage also feels pretty low. When the enemies have 16 armor 12-14 and 10% pen just isn't cutting it. Maybe it's time for me to retire faythe and take one of the later companions with better weapons...They seem to be underpowered compared to any rifles as the CTH is too low.
Besides that does anyone knows how to open that chest in the Pit that cant be lockpicked (that one near turrets and guards)?
And i guess that new locker in red Hydroponics is also part of some quest, also are you planing to use that toxic gate in the Factory? I think you could use it like that toxic pit with ladder in Maintenance Tunnels of Habitat. Besides that you have typo in one of these lvl 9 lockpicking doors in Mission Controll, it reads 0 instead of 9.Besides that does anyone knows how to open that chest in the Pit that cant be lockpicked (that one near turrets and guards)?
It's for Braxton's quest, done at a time in which we couldn't enable and disable them. I need to update the quest to the current tools one day.
And i guess that new locker in red Hydroponics is also part of some quest, also are you planing to use that toxic gate in the Factory? I think you could use it like that toxic pit with ladder in Maintenance Tunnels of Habitat. Besides that you have typo in one of these lvl 9 lockpicking doors in Mission Controll, it reads 0 instead of 9.Besides that does anyone knows how to open that chest in the Pit that cant be lockpicked (that one near turrets and guards)?
It's for Braxton's quest, done at a time in which we couldn't enable and disable them. I need to update the quest to the current tools one day.
Especially when there is nutrient extractor machine right outside your apartment that feeds on bodies.Bodies should disappear after some time. Going back to some location after x hours just to extract an implant from a body seems very unrealistic.
Elhoim while you’re on the topic of containers…
When you eventually implement “empty containers no longer highlight”, how are you going to handle bodies that have been looted but have un-extracted implants?
Given the current implant extraction model, I imagine some players may decline to extract a junked implant when their skill is too low, and come back to bodies when they can extract an implant that can be repaired.
I think bodies with any un-extracted implants should remain highlighted, even if they’ve been looted.
Persistence of dead bodies feels incline to me. Never liked bodies that magically disappear, at least if there is no lore reason to do that.
In towns lore-wise they should disappear fairly quickly:
"Your adventure ends before it begins. You die where you were born, in a small container town in Cargo Hold 3, and your dreams to see the world, or at least to get out of that damned cargo hold, die with you. Your body will go on, shoved into the nearest biorecycler to feed the thousands of others still striving aboard the Ship."
it's obviously situational. as Elhoim pointed out, in towns and populated areas, yeah it doesn't make sense for them to stick around. In areas that haven't seen a living human in 25+ years? a body remaining there makes a lot of sense.Especially when there is nutrient extractor machine right outside your apartment that feeds on bodies.Bodies should disappear after some time. Going back to some location after x hours just to extract an implant from a body seems very unrealistic.
it's obviously situational. as Elhoim pointed out, in towns and populated areas, yeah it doesn't make sense for them to stick around. In areas that haven't seen a living human in 25+ years? a body remaining there makes a lot of sense.
Jaedar can you show us your character sheet for her? There's some SMG/ranged feats that bypass DR and are pretty much required if you want to use SMGs on heavily armored targets, if I'm remembering right.
There are some fights where the robot can help you, but it can't join you as a companion afaik.Can we have robot companion yet?
In towns lore-wise they should disappear fairly quickly:
"Your adventure ends before it begins. You die where you were born, in a small container town in Cargo Hold 3, and your dreams to see the world, or at least to get out of that damned cargo hold, die with you. Your body will go on, shoved into the nearest biorecycler to feed the thousands of others still striving aboard the Ship."
Do you have any plans to add some content to Habitat Entrance? Besides going to different faction areas for the first time, there is nothing to do there and considering that this is the main connection between those factions, basically the main trade road its very weird. You could add traders from different regions of the Ship, camps of squatters, some conflict event between faction members, quests, some hidden and locked caches, literally anything.