Honestly, I don't like the way AoD and CSRPG's character systems are balanced using THC and not damage output. It doesn't fit the game's setting all.
Games like JA2 worked because you've had to constantly outplay your enemies, especially in the beginning. In a game with rifles like CSRPG, the 'Courtroom' arena has the player unable to position the characters sufficiently away from the enemy NPCs as to avoid getting hit in melee during the first turn. This notion of brawling with guns is dumb compared to the alternative of less-outlandish small-unit tactics.
Without extensive optimizing, firing a burst of 5 bullets at point blank range at about 80% human enemy types will only scratch them. Where's the fun in that?
Just don't mistake this for any official Codex position or anything like that. My RPG opinions are generally less prestigious than GRPG regulars. Anyway, Still, I bought the game and don't regret it.
Games like JA2 worked because you've had to constantly outplay your enemies, especially in the beginning. In a game with rifles like CSRPG, the 'Courtroom' arena has the player unable to position the characters sufficiently away from the enemy NPCs as to avoid getting hit in melee during the first turn. This notion of brawling with guns is dumb compared to the alternative of less-outlandish small-unit tactics.
Without extensive optimizing, firing a burst of 5 bullets at point blank range at about 80% human enemy types will only scratch them. Where's the fun in that?
Just don't mistake this for any official Codex position or anything like that. My RPG opinions are generally less prestigious than GRPG regulars. Anyway, Still, I bought the game and don't regret it.
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