I'm going to wait since it feels more official. Autism, why yes.
I'm going to wait since it feels more official. Autism, why yes.
Questbreaking bug:
In To Stop the War! the computer on the 4th floor doesn't let you download access to the 2nd floor.
4 Lockpicking is easily gained without any tagging or using it when there's other options iirc. I guess if you use a companion for lockpicking and then they die you might be in trouble.Questbreaking bug:
In To Stop the War! the computer on the 4th floor doesn't let you download access to the 2nd floor.
you need the employee's card from level 2....or 3. the second other floor you can access, anyway.
what's more bothersome about this quest is that you need at least 4 lockpicking to finish it. now that is annoying.
4 Lockpicking is easily gained without any tagging or using it when there's other options iirc. I guess if you use a companion for lockpicking and then they die you might be in trouble.Questbreaking bug:
In To Stop the War! the computer on the 4th floor doesn't let you download access to the 2nd floor.
you need the employee's card from level 2....or 3. the second other floor you can access, anyway.
what's more bothersome about this quest is that you need at least 4 lockpicking to finish it. now that is annoying.
If you accept the monks' plan, there's no combat. If you don't...I didnt expect that Azrael fight would basically be the final boss for me, few dialogue choices later and im seeing end game slides. I hoped that lower level armory would be some end game dungeon, maybe with a secret ending but that was just a single corridor ehh... Also does the game have those skillchecks that require you to have skills over lvl 10? I think i read once that something like this was planned. Shame that there are no companion ending slides.
I found about this after checking that returning to earth option but i was too lazy to fight today, maybe i will check that later, though this time with a lot more pulse grenades.If you accept the monks' plan, there's no combat. If you don't...I didnt expect that Azrael fight would basically be the final boss for me, few dialogue choices later and im seeing end game slides. I hoped that lower level armory would be some end game dungeon, maybe with a secret ending but that was just a single corridor ehh... Also does the game have those skillchecks that require you to have skills over lvl 10? I think i read once that something like this was planned. Shame that there are no companion ending slides.
Also does the game have those skillchecks that require you to have skills over lvl 10? I think i read once that something like this was planned.
I got the matter converter whatever thing from the red zone. The slide auto-teleported me to Carlos back in the green zone and he congratulated me. When the conversation ended... I was back in the red zone.
Also i got both achievments for finishing the game on underdog and on easy mode at the same time, bug or just everyone who finishes the game on underdog automatically gets easy mode achievment?
How much changes in full release? Only polish? If so, I might star in a couple of days.
There are some. INT was abandoned pretty early during dev though. Only recall one in the Pit.Iirc there are no stat checks for int/cha.
The ending imo was great, but I have to echo the request for ending slides that relate to party members and other significant characters we met. There are a lot of loose ends with people we spent a lot of time with and, presumably, would meet again after the ending scene. It would involve a lot of writing and thought, so maybe it can't be done or can only be achieved for a handful of characters, but presumably doesn't require new art assets.Well honestly that was a bit disappointing. I was hoping for one more area at least.
Yeah, the ending was short and evidenty rushed. Act 3 does still need some more polish in general.The ending imo was great, but I have to echo the request for ending slides that relate to party members and other significant characters we met. There are a lot of loose ends with people we spent a lot of time with and, presumably, would meet again after the ending scene. It would involve a lot of writing and thought, so maybe it can't be done or can only be achieved for a handful of characters, but presumably doesn't require new art assets.Well honestly that was a bit disappointing. I was hoping for one more area at least.