Jaedar
Arcane
- Joined
- Aug 5, 2009
- Messages
- 10,251
Phew, managed to beat the final fight in the regulator storyline. By far the hardest fight in the game for this build, wound up using an absurd quantity of consumables(think the final tally was something like 3 low tier gas, 3 low tier flashbangs, 1 high tier gas, 1 medium tier smoke, 2 low tier smoke and one disruptor, as well as 1 aggro and one stim) and even then I survived with only 17 hp and all my allies dead. I think the regulators you get to help you in this quest are practically useless. The only one I ever get in value out of is the melee guy, but his init is so low he always dies before acting in the second fight. The rest have an awkward tendency to get shot even when in -80% smoke (I guess some of the enemies have thermal goggles?) and are so bad with their guns they can barely hit something at point blank.
How are the regulators going to maintain law and order when their "crack troops" are worse shots than the average low life scum who hangs out in the outskirts?
I've done 4 more or less complete runs of chapter 1 now. Game is a lot of fun, and I kinda want to play more but I also know I shouldn't since I might burn out before the full game.
Anyway here's my first attempt at an ""optimal"" lone wolf combat character, I think I did all content in the EA (minus perhaps one of the frog fights)
As you can see, I tagged every combat skill I used. I also started with all the combat skills except CS at 0, instead using the starting skill points on important things like computers and electronics. I also shamelessly took just enough con to get all the relevant implants for combat that are in chapter 1.
Also some serious feedback: There needs to be a way to inspect the status of the enemies. It's really hard to tell (I'd even go so far as impossible) what gear they are wearing and what debuffs they are affected by. Which matters a lot because otherwise you are reduced to trial and error with the various grenade types, and hoping you can catch the relevant line in the combat log before it scrolls by under the 10 consecutive enemy turns.
More feedback: I think the difficulty curve in the ea is a bit weird. It's fairly easy to get stuck early on because you didn't manage to hit level 3 in a particular noncombat skill. Then you manage to struggle your way past one blocker and suddenly find yourself swimming in good gear and skill xp, letting you progress along a lot of different quests and encounters with relative ease.
I also think it's kind of a shame that there aren't more perks that aren't combat related. Would be nice to have at least a few perks that interacted with the reputation or faction standing system, and one or two for the dialogues.
How are the regulators going to maintain law and order when their "crack troops" are worse shots than the average low life scum who hangs out in the outskirts?
I've done 4 more or less complete runs of chapter 1 now. Game is a lot of fun, and I kinda want to play more but I also know I shouldn't since I might burn out before the full game.
Anyway here's my first attempt at an ""optimal"" lone wolf combat character, I think I did all content in the EA (minus perhaps one of the frog fights)
As you can see, I tagged every combat skill I used. I also started with all the combat skills except CS at 0, instead using the starting skill points on important things like computers and electronics. I also shamelessly took just enough con to get all the relevant implants for combat that are in chapter 1.
Also some serious feedback: There needs to be a way to inspect the status of the enemies. It's really hard to tell (I'd even go so far as impossible) what gear they are wearing and what debuffs they are affected by. Which matters a lot because otherwise you are reduced to trial and error with the various grenade types, and hoping you can catch the relevant line in the combat log before it scrolls by under the 10 consecutive enemy turns.
More feedback: I think the difficulty curve in the ea is a bit weird. It's fairly easy to get stuck early on because you didn't manage to hit level 3 in a particular noncombat skill. Then you manage to struggle your way past one blocker and suddenly find yourself swimming in good gear and skill xp, letting you progress along a lot of different quests and encounters with relative ease.
I also think it's kind of a shame that there aren't more perks that aren't combat related. Would be nice to have at least a few perks that interacted with the reputation or faction standing system, and one or two for the dialogues.