Luckmann
Arcane
No, I hadn't traveled to any other area. It had nothing to do with spoiling anything, but was simply the result of me doing things in an order that made sense to me, and the Jonas/Baxter conflict was the last thing I was going to do before going to the next area - presumably by taking the elevator but I have no idea, honestly, since I never got to it.Did you travel to the other two areas? Or did you deliberately tried to finish as much as possible whithin the first one to prevent more spoiling? In that case - sure, it'd be a dead end.
The fact that you couldn't raise this with Jonas really irked me. It was one of those "narrative nonsensicals" that I mentioned. If you don't kill the goons supposedly sent by Jonas, the goons will leave and immediately get killed by Baxter and two of his regulators (...but there will be no corpses for some reason). At that point, when you talk to Baxter, if you're intelligent enough (I think.. 8?), you can call Baxter on it. Baxter will then straight-up confess and tell you that he set the whole thing up so as to rally support for ousting Jonas.So, why would one ever support Braxton? It's painfully obvious he set you and Jonas up, and his regulator goons have less combat skill than most gutter trash.
(this is not really an appeal to the devs, more to other players, what's the rp reason to betray the town you grew up in to this asshole?)
At that point, what I wanted to do was to tell Baxter to fuck the fuck off, but what was worse was that when I finally got around to meet Jonas, the entire dialogue seemed to gravitate around his assumption that I was somehow allied with Baxter, which was a bit jarring since I couldn't question even why he assumed that, let alone raise the fact that Baxter straight-up told me that he set it up himself, somehow.
I dunno, it was weird.
I didn't feel like I had a grasp of what was going on until I met Jonas, the introduction of which explains his function in the background and contextualizes the conflict a bit more. I think it would be very helpful if you were somehow sent to Jonas *first*, maybe right after meeting the guy that gives you the main quest, even if it's just an infinitesimally minor fetch-quest from the bar and into the saloon, before being sent to Evan.One of my first reactions to Braxton asking me, essentially, to help overthrow Jonas was something like "woah, this is moving really fast. Why would I do this, why wouldn't I do this?"
I didn't have context to inform my character's choice. Later, I considered that my character must have been living here his whole life, and maybe this was a critical moment, finally an opportunity to do something, change something, or refuse to engage. But I had to fill that in myself.
Even the little bit you suggest would have avoided that sense of being adrift. It implies an answer to the question: why does the story of this game begin at this moment?
Fallout 1, for example, has a very clear answer to that question.
It would help give a more "A to B" historical review of events, just by the fact that you will have encountered the introductory blurb to Jonas, and this will make the appearance of Baxter more meaningful. My history professor would have balked at such a pedestrian explanation of historical events, but for narrative purposes, it really does help, since we are beasts of linear timekeeping.
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