Yep, I was wrong.it is certainly about awareness. Try sneaking around a bit more and have enemy awareness bar go up a treshold. You would notice takedown value going up. If you got low lvl sneak then trying to close the gap might breach 2 tresholds leading to higher CS/takedown requirement.Doesn't depend on awareness. Either somehow scales on npc defensive stat(s) (probably evasion and perhaps something else) or custom set. Would be cool if these values (takedown and the npc's bar to clear were depending on some side conditions but it's not the case currently).Its not about hp(could be too?) but enemy awareness of you.
XP rewards for takedowns (dialogue ones mb too) obviously are begging for tuning, just a little spam reminder.
This is mine. I think she's very good if you use her in the right way. In my case, it wasn't just about combat, but she was my assassin, meaning I could focus Sneak and Lockpick on her and I didn't have to bother with those two skills.>As companions go the girl is pretty shit lol. She gets downed very fast and hit anything.
Faythe takes a lot of work to get going, but once you get her going, she's an absolute unit! This was the build that I used on her:
Doesn't depend on awareness. Either somehow scales on npc defensive stat(s) (probably evasion and perhaps something else) or custom set. Would be cool if these values (takedown and the npc's bar to clear were depending on some side conditions but it's not the case currently).Its not about hp(could be too?) but enemy awareness of you.
XP rewards for takedowns (dialogue ones mb too) obviously are begging for tuning, just a little spam reminder.
Decent armours reduce evasion,like nearly all the pieces reduce evasion,boots,cloak,armour etc etc. It is fine thing to let it be on the sideline but it is not good to specialize in evasion and have good armour.why not both?
Decent armours reduce evasion,like nearly all the pieces reduce evasion,boots,cloak,armour etc etc. It is fine thing to let it be on the sideline but it is not good to specialize in evasion and have good armour.why not both?
Yes and no. If you have relatively high strength and good armour skills then the penalties become negligible.
Depends on your build.
This was was actually a full armour build but with Evasion getting high too:
https://steamcommunity.com/app/648410/discussions/0/3172198151251693365/?ctp=9
https://steamcommunity.com/app/648410/discussions/0/3172198151251693365/?ctp=9
You will notice I picked up the Armour feat and my armour is 9/13/14 for torso hits. I didn't get hit for much damage at all.
Haha
Not much of a build if neither of them is a tagged skill lol. It is not like we get a choice to get experience in it or not,it is something that just happens during the game.
Decent armours reduce evasion,like nearly all the pieces reduce evasion,boots,cloak,armour etc etc. It is fine thing to let it be on the sideline but it is not good to specialize in evasion and have good armour.why not both?
Yes and no. If you have relatively high strength and good armour skills then the penalties become negligible.
Depends on your build.
This was was actually a full armour build but with Evasion getting high too:
https://steamcommunity.com/app/648410/discussions/0/3172198151251693365/?ctp=9
https://steamcommunity.com/app/648410/discussions/0/3172198151251693365/?ctp=9
You will notice I picked up the Armour feat and my armour is 9/13/14 for torso hits. I didn't get hit for much damage at all.
Not much of a build if neither of them is a tagged skill lol. It is not like we get a choice to get experience in it or not,it is something that just happens during the game.
There was not even such a debate. We just talked about which one is more useful to tag. It is obvious that both of the rise up naturally. Clearly the armour is the better one to tag because it lowers your negative effects on evasions and gives you armour.Decent armours reduce evasion,like nearly all the pieces reduce evasion,boots,cloak,armour etc etc. It is fine thing to let it be on the sideline but it is not good to specialize in evasion and have good armour.why not both?
Yes and no. If you have relatively high strength and good armour skills then the penalties become negligible.
Depends on your build.
This was was actually a full armour build but with Evasion getting high too:
https://steamcommunity.com/app/648410/discussions/0/3172198151251693365/?ctp=9
https://steamcommunity.com/app/648410/discussions/0/3172198151251693365/?ctp=9
You will notice I picked up the Armour feat and my armour is 9/13/14 for torso hits. I didn't get hit for much damage at all.
Not much of a build if neither of them is a tagged skill lol. It is not like we get a choice to get experience in it or not,it is something that just happens during the game.
The whole Armor vs Evasion debate seems really moot, if you fight both will go up. If they're both tagged they'll stay sameish, if one is untagged it'll be 1-2 levels behind.
Not like there's any thought to it really.
Not really,feats are easy to get,but tagged skills is not.Haha
Not much of a build if neither of them is a tagged skill lol. It is not like we get a choice to get experience in it or not,it is something that just happens during the game.
Still a build since I use the feats and it's still being used.
mastermind feat is like half a tag on everything. Then you can grab another tag from feat. Currently non combat skills do not require tags to keep them high enough.Not really,feats are easy to get,but tagged skills is not.Haha
Not much of a build if neither of them is a tagged skill lol. It is not like we get a choice to get experience in it or not,it is something that just happens during the game.
Still a build since I use the feats and it's still being used.
mastermind feat is like half a tag on everything. Then you can grab another tag from feat. Currently non combat skills do not require tags to keep them high enough.Not really,feats are easy to get,but tagged skills is not.Haha
Not much of a build if neither of them is a tagged skill lol. It is not like we get a choice to get experience in it or not,it is something that just happens during the game.
Still a build since I use the feats and it's still being used.
Ahh bot really,you are taking at the face value of 4-5 levels that are in the game. By the end of the game tagged skills will be a few levels above the rest...i think. While feats you get frequently and as usual the useless ones are not that many. Of those feats in the game you would be maxed out at like level 10,when it come to useful. It would be nice if there is more feat or there is a way to see the ones that you don't have stats to pick,so you could plan and shit.mastermind feat is like half a tag on everything. Then you can grab another tag from feat. Currently non combat skills do not require tags to keep them high enough.Not really,feats are easy to get,but tagged skills is not.Haha
Not much of a build if neither of them is a tagged skill lol. It is not like we get a choice to get experience in it or not,it is something that just happens during the game.
Still a build since I use the feats and it's still being used.
Exactly
Also, tagged skills only differ by 1 level over untagged skills currently in the long run so feats are way more important.
there is another angle though: that extra xp from tag feat might translate into extra level... or perhaps more? Which would basically give you that feat back.Ahh bot really,you are taking at the face value of 4-5 levels that are in the game. By the end of the game tagged skills will be a few levels above the rest...i think. While feats you get frequently and as usual the useless ones are not that many. Of those feats in the game you would be maxed out at like level 10,when it come to useful. It would be nice if there is more feat or there is a way to see the ones that you don't have stats to pick,so you could plan and shit.mastermind feat is like half a tag on everything. Then you can grab another tag from feat. Currently non combat skills do not require tags to keep them high enough.Not really,feats are easy to get,but tagged skills is not.Haha
Not much of a build if neither of them is a tagged skill lol. It is not like we get a choice to get experience in it or not,it is something that just happens during the game.
Still a build since I use the feats and it's still being used.
Exactly
Also, tagged skills only differ by 1 level over untagged skills currently in the long run so feats are way more important.
What do you mean? Skill XP and levelling XP are different thing. Also getting feats back is meaningless because you will run out of good feats midway.there is another angle though: that extra xp from tag feat might translate into extra level... or perhaps more? Which would basically give you that feat back.Ahh bot really,you are taking at the face value of 4-5 levels that are in the game. By the end of the game tagged skills will be a few levels above the rest...i think. While feats you get frequently and as usual the useless ones are not that many. Of those feats in the game you would be maxed out at like level 10,when it come to useful. It would be nice if there is more feat or there is a way to see the ones that you don't have stats to pick,so you could plan and shit.mastermind feat is like half a tag on everything. Then you can grab another tag from feat. Currently non combat skills do not require tags to keep them high enough.Not really,feats are easy to get,but tagged skills is not.Haha
Not much of a build if neither of them is a tagged skill lol. It is not like we get a choice to get experience in it or not,it is something that just happens during the game.
Still a build since I use the feats and it's still being used.
Exactly
Also, tagged skills only differ by 1 level over untagged skills currently in the long run so feats are way more important.
Ahh bot really,you are taking at the face value of 4-5 levels that are in the game. By the end of the game tagged skills will be a few levels above the rest...i think. While feats you get frequently and as usual the useless ones are not that many. Of those feats in the game you would be maxed out at like level 10,when it come to useful. It would be nice if there is more feat or there is a way to see the ones that you don't have stats to pick,so you could plan and shit.mastermind feat is like half a tag on everything. Then you can grab another tag from feat. Currently non combat skills do not require tags to keep them high enough.Not really,feats are easy to get,but tagged skills is not.Haha
Not much of a build if neither of them is a tagged skill lol. It is not like we get a choice to get experience in it or not,it is something that just happens during the game.
Still a build since I use the feats and it's still being used.
Exactly
Also, tagged skills only differ by 1 level over untagged skills currently in the long run so feats are way more important.
if they were one for one,yeah feats are more valuable,but it is not. You get 3-4 tags while you get feat every level and a bonus feat every 3th level. It is not even comparable lol. You will get the needed feats by the end of the game and they are retroactive,while feats you get them early or it is wasted xp. So in the end it is about of which skill you get 3-5 levels more. Which is like 15-25 evasion or what ever you want. In the long run getting bonus tag is more important than getting an early boost to X. Also your graph is wrong,the bigger the numbers the more noticeable the gap becomes. When the needed XP is like 100 for levelling,it is obvious that you will end up with a level or two ahead,when it becomes 5000 or so,the gap will widen.Ahh bot really,you are taking at the face value of 4-5 levels that are in the game. By the end of the game tagged skills will be a few levels above the rest...i think. While feats you get frequently and as usual the useless ones are not that many. Of those feats in the game you would be maxed out at like level 10,when it come to useful. It would be nice if there is more feat or there is a way to see the ones that you don't have stats to pick,so you could plan and shit.mastermind feat is like half a tag on everything. Then you can grab another tag from feat. Currently non combat skills do not require tags to keep them high enough.Not really,feats are easy to get,but tagged skills is not.Haha
Not much of a build if neither of them is a tagged skill lol. It is not like we get a choice to get experience in it or not,it is something that just happens during the game.
Still a build since I use the feats and it's still being used.
Exactly
Also, tagged skills only differ by 1 level over untagged skills currently in the long run so feats are way more important.
I understand what you're saying, but until the skill xp requirements are changed - which ITS is planning to do, the tagged skills at most give you two levels of XP difference currently if you gain XP same base XP - except it's only for very short durations...
Someone on the forums made a nice chart but I can't find it anymore, so I made my own (not as pretty) - see attached.
Feats are unique and can give multiple levels worth of skill levels at once - for example 10 Evasion is 2 levels of evasion, but you can get that with just one feat.
no such thing as running out of feats. And they will add moreWhat do you mean? Skill XP and levelling XP are different thing. Also getting feats back is meaningless because you will run out of good feats midway
Let me check the numbers if I made a mistake. I might have.if they were one for one,yeah feats are more valuable,but it is not. You get 3-4 tags while you get feat every level and a bonus feat every 3th level. It is not even comparable lol. You will get the needed feats by the end of the game and they are retroactive,while feats you get them early or it is wasted xp. So in the end it is about of which skill you get 3-5 levels more. Which is like 15-25 evasion or what ever you want. In the long run getting bonus tag is more important than getting an early boost to X. Also your graph is wrong,the bigger the numbers the more noticeable the gap becomes. When the needed XP is like 100 for levelling,it is obvious that you will end up with a level or two ahead,when it becomes 5000 or so,the gap will widen.
Have no idea what numbers you cite,the game is not out.Let me check the numbers if I made a mistake. I might have.if they were one for one,yeah feats are more valuable,but it is not. You get 3-4 tags while you get feat every level and a bonus feat every 3th level. It is not even comparable lol. You will get the needed feats by the end of the game and they are retroactive,while feats you get them early or it is wasted xp. So in the end it is about of which skill you get 3-5 levels more. Which is like 15-25 evasion or what ever you want. In the long run getting bonus tag is more important than getting an early boost to X. Also your graph is wrong,the bigger the numbers the more noticeable the gap becomes. When the needed XP is like 100 for levelling,it is obvious that you will end up with a level or two ahead,when it becomes 5000 or so,the gap will widen.
As I said I did it quickly.
What are you talking about ?Have no idea what numbers you cite,the game is not out.Let me check the numbers if I made a mistake. I might have.if they were one for one,yeah feats are more valuable,but it is not. You get 3-4 tags while you get feat every level and a bonus feat every 3th level. It is not even comparable lol. You will get the needed feats by the end of the game and they are retroactive,while feats you get them early or it is wasted xp. So in the end it is about of which skill you get 3-5 levels more. Which is like 15-25 evasion or what ever you want. In the long run getting bonus tag is more important than getting an early boost to X. Also your graph is wrong,the bigger the numbers the more noticeable the gap becomes. When the needed XP is like 100 for levelling,it is obvious that you will end up with a level or two ahead,when it becomes 5000 or so,the gap will widen.
As I said I did it quickly.