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Colony Ship Early Access Release Thread [GAME RELEASED, GO TO NEW THREAD]

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,604
Location
Bulgaria
I take it that there will be 20 levels not 10.
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,604
Location
Bulgaria
I take it that there will be 20 levels not 10.
As far as I know lvl 10 is meant to be the highest. They're changing the learning curve soon.
:hmmm:

Are you for real? In the demo you get up to 5-6 level without problem,but you play like a fifth of the game. If they mess with the xp and levelling they will really fuck up the pacing and the enjoyment of the game. The more i read the more i think that the demo will be a lot better game than the full release lol.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,535
Both should ideally be uncapped, otherwise INT heavy builds will fall off a cliff after they hit the caps.
 

Pladio

Educated
Joined
Nov 28, 2006
Messages
57
I take it that there will be 20 levels not 10.
As far as I know lvl 10 is meant to be the highest. They're changing the learning curve soon.
:hmmm:

Are you for real? In the demo you get up to 5-6 level without problem,but you play like a fifth of the game. If they mess with the xp and levelling they will really fuck up the pacing and the enjoyment of the game. The more i read the more i think that the demo will be a lot better game than the full release lol.


I am not certain about the cap, but they have said that it's meant to be something like this
Lvl 2-4 easy for anyone to get to
5-6 Possible for anyone
7-9 should not be available for untagged skills except if heavily focused on or with mastermind.

But I don't remember them saying anything about lvl 10 onwards. Maybe Vince will see these posts and comment ?

From my perspective, it's not going to fuck up the pacing, because it just reduces the inflation of levelling up. Being level 279 serves no purpose. It's what you see in some games, but it achieve nothing.

EDIT: I've asked on Steam
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,535
I take it that there will be 20 levels not 10.
As far as I know lvl 10 is meant to be the highest. They're changing the learning curve soon.
:hmmm:

Are you for real? In the demo you get up to 5-6 level without problem,but you play like a fifth of the game. If they mess with the xp and levelling they will really fuck up the pacing and the enjoyment of the game. The more i read the more i think that the demo will be a lot better game than the full release lol.


I am not certain about the cap, but they have said that it's meant to be something like this
Lvl 2-4 easy for anyone to get to
5-6 Possible for anyone
7-9 should not be available for untagged skills except if heavily focused on or with mastermind.

But I don't remember them saying anything about lvl 10 onwards. Maybe Vince will see these posts and comment ?

From my perspective, it's not going to fuck up the pacing, because it just reduces the inflation of levelling up. Being level 279 serves no purpose. It's what you see in some games, but it achieve nothing.

EDIT: I've asked on Steam

Those skill levels are pretty much what you get just in the current EA.
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,604
Location
Bulgaria
I take it that there will be 20 levels not 10.
As far as I know lvl 10 is meant to be the highest. They're changing the learning curve soon.
:hmmm:

Are you for real? In the demo you get up to 5-6 level without problem,but you play like a fifth of the game. If they mess with the xp and levelling they will really fuck up the pacing and the enjoyment of the game. The more i read the more i think that the demo will be a lot better game than the full release lol.


I am not certain about the cap, but they have said that it's meant to be something like this
Lvl 2-4 easy for anyone to get to
5-6 Possible for anyone
7-9 should not be available for untagged skills except if heavily focused on or with mastermind.

But I don't remember them saying anything about lvl 10 onwards. Maybe Vince will see these posts and comment ?

From my perspective, it's not going to fuck up the pacing, because it just reduces the inflation of levelling up. Being level 279 serves no purpose. It's what you see in some games, but it achieve nothing.

EDIT: I've asked on Steam

Those skill levels are pretty much what you get just in the current EA.
They must have been talking about the demo/ea,not about the full game. If there are only 10 levels in the whole game,that will be retarded and it will kill the game for me,for sure.
 

jackofshadows

Arcane
Joined
Oct 21, 2019
Messages
5,231
Current thresholds were brought up earlier. Level 10 is achievable even w/o cheat-engine, I've seen one of the testers has reached it, personally I was able to reach 9 with some chunk of content left to do
B824731F27D63228C0F2711CD935AC5E582482C9
I'm surprized actually that 10 is the limit currently because I vaguely remember some of the ITS team was saying about something like 12-13 at least during combat demo test. But I think they should keep this limit for believability purpose. Sure it's an RPG but some guy reaching incredible heights, more than anyone on the ship in say Biotech for such short amount of time? Or learning to literally dodge bullets in case of evasion? Combat wise - lets left the rest of progression to gear and implants as it was intended. They just need to tune numbers, no big deal. It's fine that Mastermind for solo run seems like overkill skill wise, no need to balance around that.
 
Last edited:

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,604
Location
Bulgaria
Current thresholds were brought up earlier. Level 10 is achievable even w/o cheat-engine, I've seen one of the testers has reached it, personally I was able to reach 9 with some chunk of content left to do
I take it that you are doing solo run? So i take it that XP is split between the party then?!
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,535
Current thresholds were brought up earlier. Level 10 is achievable even w/o cheat-engine, I've seen one of the testers has reached it, personally I was able to reach 9 with some chunk of content left to do
I take it that you are doing solo run? So i take it that XP is split between the party then?!

In combat it sure is, since the killer gets >90% of XP. Delegates the expendable NPCs you get to meatshield duty as well.

t's fine that Mastermind for solo run seems like overkill skill wise, no need to balance around that.

The issue is in the combat skills, they rise much faster than others if you kill your way through.
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,058
On the subjects of levels.

I prefer low levels, DnD is at its best when you're leveling your characters to 10, not when you go for level 25. So right now the level cap is 10. We might consider raising it to 12 but that's as far as it would go. Since we're in the very early stages of Early Access (it's been less than a month), balance, difficulty, and XP gain rates are expected to change. We let you play on easy, now we'll start tightening things up a bit, starting with the skill gain.
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,271
On the subjects of levels.

I prefer low levels, DnD is at its best when you're leveling your characters to 10, not when you go for level 25. So right now the level cap is 10. We might consider raising it to 12 but that's as far as it would go. Since we're in the very early stages of Early Access (it's been less than a month), balance, difficulty, and XP gain rates are expected to change. We let you play on easy, now we'll start tightening things up a bit, starting with the skill gain.
what are your plans on who can reach max level? Is is something achievable only solo with 10+ int and bonus from tag? Or even 4 int party guy would do?
If max is going to be achievable somewhere in the middle, then focusing on high xp bonus feel like a waste no?

Where are you design wise on skill level vs perk? Do you envision tag or perk to be more powerful? Right now perks are better
 

Efe

Magister
Joined
Dec 27, 2015
Messages
2,606
how many times did you play dnd at lv25?
does hitting level limit stop skill gain? if not, how are levels relevant to dnd levels? they would be more like a feat limit.
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,058
what are your plans on who can reach max level? Is is something achievable only solo with 10+ int and bonus from tag?
No.

Or even 4 int party guy would do?
Definitely not.

If max is going to be achievable somewhere in the middle...
Absolutely not.

Where are you design wise on skill level vs perk? Do you envision tag or perk to be more powerful? Right now perks are better
Feats are better but skill levels are still very important (i.e. feats alone won't make you too powerful).
 

Pladio

Educated
Joined
Nov 28, 2006
Messages
57
I am already thinking of not buying the game. Clearly this is false advertising. Such changes will mess up the game for sure.

Which false advertising ? The game is in Early Access and nowhere does it mention you can get to level 256.
You even have the developer telling you 18 months in advance something - there's clearly no false advertising.
 

Goral

Arcane
Patron
The Real Fanboy
Joined
May 4, 2008
Messages
3,576
Location
Poland
I am already thinking of not buying the game. Clearly this is false advertising. Such changes will mess up the game for sure.

Which false advertising ? The game is in Early Access and nowhere does it mention you can get to level 256.
You even have the developer telling you 18 months in advance something - there's clearly no false advertising.
He wouldn't buy the game either way, he only pirates games and uses cheat engine whenever he can and CS is clearly too complicated for him :D.
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,604
Location
Bulgaria
On the subjects of levels.

I prefer low levels, DnD is at its best when you're leveling your characters to 10, not when you go for level 25. So right now the level cap is 10. We might consider raising it to 12 but that's as far as it would go. Since we're in the very early stages of Early Access (it's been less than a month), balance, difficulty, and XP gain rates are expected to change. We let you play on easy, now we'll start tightening things up a bit, starting with the skill gain.
That is retarded in me book. This is no d&d lol,the system is totally different. It would be better if you keep the current speed of advancement,rise the cap to 20-25,and rise the checks. On level up make it mix between getting a skill point and a feat,to add a bit of levelling diversity. Frequent levelling is a fun feature of RPGS,if you end up levelling like 7 times for 20-30 hours game it will be pretty stagnant and boring. When i played this demo/ea i was really impressed by your advances compared to AoD,but it seems that you still want to make a tryhard corridor shooter. Anyway,it is your game so do as you see fit.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,535
On the subjects of levels.

I prefer low levels, DnD is at its best when you're leveling your characters to 10, not when you go for level 25. So right now the level cap is 10. We might consider raising it to 12 but that's as far as it would go. Since we're in the very early stages of Early Access (it's been less than a month), balance, difficulty, and XP gain rates are expected to change. We let you play on easy, now we'll start tightening things up a bit, starting with the skill gain.

It's just the combat skill gain, the others seem fine. Knock combat down to their level.

I think pirating small indie games is lame.

Is ITS even small indie anymore?
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,058
This is no d&d lol,the system is totally different.
My point was that DnD is more interesting when the levels are low (i.e. ToEE) when you have to carefully choose your feats not when you're planning prestige class behemoths.

It would be better if you keep the current speed of advancement,rise the cap to 20-25,and rise the checks.
Which caps are you talking about? Level or skill? The system wasn't designed to accommodate 20-25 feats, that's way too powerful.

Is ITS even small indie anymore?
I wouldn't call a 5-man team big.
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,604
Location
Bulgaria
My point was that DnD is more interesting when the levels are low (i.e. ToEE) when you have to carefully choose your feats not when you're planning prestige class behemoths.
Yes it is,but you also have like 20 classes and a lot of vercitility in combat. The low-mid level is better in there because of the enemy you get to kill are more interesting. While you have people with guns and people with melee weapons,not much versatility in combat lol.

Which caps are you talking about? Level or skill? The system wasn't designed to accommodate 20-25 feats, that's way too powerful.
Yes,that will be retarded. But it will be fine if it is like fallout,getting feat once every x levels and getting a skill point or health or more accuracy at different level will be way to pass it. For skills level seems reasonable,judging by the needed xp.
 

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