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Colony Ship Early Access Release Thread [GAME RELEASED, GO TO NEW THREAD]

Marat

Arcane
Wumao
Joined
Jan 6, 2017
Messages
2,759
Heal your characters with medkits (the amount healed is modified by your biotech skill)
Will this give Biotech xp? Vault Dweller
 

Pink Eye

Monk
Patron
Joined
Oct 10, 2019
Messages
6,273
Location
Space Refrigerator
I'm very into cock and ball torture
Yooo! There's a new dialogue thingy! You can now ask Braxton why he wants you join up on his efforts! Woo! Check it out bros! I think this is so awesome, it adds more to Braxton's character. I like Braxton!
P2QJQsx.png
KcxAAVO.png
95k0k09.png
Consider me in your employment, captain! :salute:
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,270
I'd suggest using aimed attacks with daggers, same as in AoD.
but retaliations arent aimed, hence dealing no dmg
you also got flurry special that got same issue.

melee endless retaliations are important and due to current mechanics daggers got it worst. Even if you are dead set on using one you should disable its retaliation and hold in 2nd slot machete if possible
 

Pladio

Educated
Joined
Nov 28, 2006
Messages
57
but retaliations arent aimed, hence dealing no dmg
you also got flurry special that got same issue.

melee endless retaliations are important and due to current mechanics daggers got it worst. Even if you are dead set on using one you should disable its retaliation and hold in 2nd slot machete if possible
Try a second wind build maybe instead. Of a reaction build?
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,270
Try a second wind build maybe instead. Of a reaction build?
but reactions deal in total more dmg than your main phase. Also as I said you can use bladed weapon that isnt dagger for reactions

also why second wind on daggers and not swords for example? Same AP, penetration isnt that important
 

Pladio

Educated
Joined
Nov 28, 2006
Messages
57
but reactions deal in total more dmg than your main phase. Also as I said you can use bladed weapon that isnt dagger for reactions

also why second wind on daggers and not swords for example? Same AP, penetration isnt that important
Isn't the lack of going through armour the first complaint you had?
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,270
but reactions deal in total more dmg than your main phase. Also as I said you can use bladed weapon that isnt dagger for reactions

also why second wind on daggers and not swords for example? Same AP, penetration isnt that important
Isn't the lack of going through armour the first complaint you had?
yes? curent system favors dmg over penetration.
Its all connected since in the end you want to maximize dmg output no?
 

Pladio

Educated
Joined
Nov 28, 2006
Messages
57
Yes, so if you build penetration with second wind and other killing type feats, you can become a killing machine on your turn rather than rely on reactions.
Reactions work well with reaction builds, but they're not the only builds out there.

I have played the game 5 or 6 times through now and with different build types. I didn't even realise a reaction build was useful until I saw it in the forums.
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,270
Yes, so if you build penetration with second wind and other killing type feats, you can become a killing machine on your turn rather than rely on reactions.
but how are daggers better in such build? Over swords for example
 

Pladio

Educated
Joined
Nov 28, 2006
Messages
57
Yes, so if you build penetration with second wind and other killing type feats, you can become a killing machine on your turn rather than rely on reactions.
but how are daggers better in such build? Over swords for example

It depends on the enemy DR to be honest. In low DR environments, then swords would be much better. In high DR environments, daggers/kinves.
In my knife build I was just carrying both a knife and a sword and used the right one for the right situation.

As an example.
-----------
With DR2 & Weapon damage 10

Sword: no penetration -> Damage 8 =(10 -2)
Sword: 30% (aimed torso) -> Damage 9 =(10-(2*0.7))

Knife: 20% penetration -> Damage 8 =(10 - (2*0.8)) (I think as not sure how rounding works)
Knife: 50% (aimed torso) -> Damage 9 =(10 - (2*0.5))
------------
With DR8 & Weapon damage 10

no penetration -> Damage 2 = (10 - 8)
Sword: 30% (aimed torso) -> Damage 4 =(10-(8*0.7))

Knife: 20% penetration -> Damage 4 = (10 - (8*0.8)) (I think as not sure how rounding works)
Knife: 50% (aimed torso) -> Damage 6 =(10 - (8*0.5))

So overall, it depends on what you want to do and the fights you take.
 

Pladio

Educated
Joined
Nov 28, 2006
Messages
57
What was your reaction build? If you don't mind sharing. I want to try it.

Hmm, my build was pre-patch so might not work as well anymore but here it is:
6/4/10/10/6/4

Tagged SMG, Evasion.
Feats: Dodge This, Lone Wolf, Gunfighter, Artful Dodger
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,270
torso got so much more higher dr that extra penetration doesnt cut it.

I think its only worth discussing really aimed attacks at head, since thats where DR is lowest.

Also your comparison assumes that sword and knife deal same dmg - they dont.
knives get 20% dr penetration in place of 2 flat dmg. To make them even you must attack enemy/body part with 10 dr
 

Pladio

Educated
Joined
Nov 28, 2006
Messages
57
torso got so much more higher dr that extra penetration doesnt cut it.

I think its only worth discussing really aimed attacks at head, since thats where DR is lowest.

Also your comparison assumes that sword and knife deal same dmg - they dont.
knives get 20% dr penetration in place of 2 flat dmg. To make them even you must attack enemy/body part with 10 dr

Yes and no.
Current highest tier penetration knife (Johnny Reb) I have seen also includes a 10% aimed bonus, meaning you are more likely to hit enemies than the highest tier Sword (Chopper) using the aimed attacks.

This can make a big difference in combats. It's not just a 10% increase...

If you THC is 50% and this increases it to 60% it's actually 20% more THC. This is massive especially when using more AP to attack.
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,270
in build i played reaching max hit chance and reaction were not a problem for melee. I think it was like half way through the game even.
 

Pladio

Educated
Joined
Nov 28, 2006
Messages
57

vibehunter

Learned
Joined
Feb 1, 2021
Messages
264
I couldn't get into AoD, but I've been enjoying the demo for this quite a bit. I think I'm a sucker for sci-fi settings in RPGs as they are few and far between.
 

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