Pink Eye
Monk
The developers are working on another set of improvements for the game. Here's the list:
I think this looks great!Keeping players informed of what's coming and in the works is very important, so here's a list of upcoming/planned improvements and fixes (in addition to the next location coming in June):
Fixes:
- Fixed party being split when using ladders or elevator in the Armory
- Fixed VCO, Doors, and Containers overlapping enemies in combat and not allowing to target them
- Fixed AI skipping turns when facing doors with no free tiles behind them
- Grenade throw improvements
- Minor fixes (rare attack and inventory issues that most players never experienced)
Dialogues and text adventure elements:
- Added a PER check to warn you there's a frog in that Hydroponics unit before interacting; several beloved non-combat members of our community were killed by said frog
- Added a Streetwise check to warn you not to open the container with a turret
- Added a 'diplomatic' way to save Hank, as requested; the second phase is still combat only
- When requesting a party member's help in dialogue, a 'designated specialist' (if assigned) will be selected
- More party banter
Animations:
- Reload animations (almost done)
Btw, did anyone notice animated plants we added in the last update? Any feedback on that?