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Colony Ship Early Access Release Thread [GAME RELEASED, GO TO NEW THREAD]

Cpt. Dallas

Learned
Joined
Dec 15, 2020
Messages
621
Location
Keep on the Borderlands
The big crate can't be moved using strength only.

Only the smaller one in level 2 can be moved with full party.

Jed (?) had higher strength than my PC and I brought him down there later. It's the only stat check I recall that allowed only one attempt.
 

Pladio

Educated
Joined
Nov 28, 2006
Messages
57
The big crate can't be moved using strength only.

Only the smaller one in level 2 can be moved with full party.

Jed (?) had higher strength than my PC and I brought him down there later. It's the only stat check I recall that allowed only one attempt.

I don't think you understood me.

There are two crates in the Armoury. One on Level 1 - let's call it A - and one on Level 2 - B.

A can only be moved using the crane's control panels at the entrance to the Armoury. It has no actual skill check when interacting with it.

B can be moved either through the Juggernaut feat or with multiple party members and should allow you to interact with it multiple times.

Are you referring to A or B?
 

Marat

Arcane
Wumao
Joined
Jan 6, 2017
Messages
2,756
B can be moved with Juggernaut feat? I didn't know that. I hoped that 11STR character would be able to move it on his own but no dice.
 

Cpt. Dallas

Learned
Joined
Dec 15, 2020
Messages
621
Location
Keep on the Borderlands
I see what you mean. I'm talking Crate A, in the 'entrance' level, will 'tab highlight', and respond with 'it's too heavy to move' (or somesuch) but not a true dialogue. It won't highlight after that. So it seems it's not a real stat check, then. Thanks.
 

Elhoim

Iron Tower Studio
Developer
Joined
Oct 27, 2006
Messages
2,880
Location
San Isidro, Argentina
B can be moved with Juggernaut feat? I didn't know that. I hoped that 11STR character would be able to move it on his own but no dice.

We had a bit of a talk about this the other day. I mostly pushed to keep it "Heroic Feat" only, plus also adding extra interactions for heroics all around the game. The group check is 20, and even if it can be argued than a single guy would need a lower check due to "concentrated force", even 11 seems a bit too little.
 

Marat

Arcane
Wumao
Joined
Jan 6, 2017
Messages
2,756
Heroics are only available on character creation so it would seem companions won't get to pick any, but maybe they could have one by default. Besides PC is the hero of the story and companions are just his companions thus he gets the heroic feat. Who needs a party of two Cult Leaders?
 

Elhoim

Iron Tower Studio
Developer
Joined
Oct 27, 2006
Messages
2,880
Location
San Isidro, Argentina
We still haven't designed the late game companions stats, but it might be a possibility that one might have a heroic feat (or maybe gifted).
 

Elhoim

Iron Tower Studio
Developer
Joined
Oct 27, 2006
Messages
2,880
Location
San Isidro, Argentina
Yeah, the main point is to make them all desirable choices. I think we did pretty well with the current 3, so the ones that will come later will have to bring something interesting to the table to "dethrone" a character you have been building up during Chapter 1.
 

Takamori

Learned
Joined
Apr 17, 2020
Messages
927
We still haven't designed the late game companions stats, but it might be a possibility that one might have a heroic feat (or maybe gifted).
Would be cool to get companions a heroic feat if you manage to complete a special side quest with then.
 

jackofshadows

Arcane
Joined
Oct 21, 2019
Messages
5,230
I'd say to limit heroic feats and implants very strictly for companions, overall balance purpose wise.
 

Takamori

Learned
Joined
Apr 17, 2020
Messages
927
We still haven't designed the late game companions stats, but it might be a possibility that one might have a heroic feat (or maybe gifted).
Would be cool to get companions a heroic feat if you manage to complete a special side quest with then.

While at it, PC must also romance them and act as their therapist.
No need to shove your salami inside the npc or behave like Billy Crystal on Analyse this, help then complete an ambition that can be translated into a dangerous mission, a heist, recover a piece of gear etc etc.
 

Pink Eye

Monk
Patron
Joined
Oct 10, 2019
Messages
6,270
Location
Space Refrigerator
I'm very into cock and ball torture
It doesn't sound that far fetched. We have precedence with Faythe. If you run her revenge quest. Then get her to assassinate the guy who murdered her pops. She can get access to two unique strong feats - supporting combat playstyle, or sneak. Which one you get depends on how you interacted with her afterwards.
 

The_Mask

Just like Yves, I chase tales.
Patron
Joined
May 3, 2018
Messages
5,931
Location
The land of ice and snow.
Strap Yourselves In Codex Year of the Donut Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
Good luck! What build do you plan on starting out with?
Fists only. Joking. I know I can't.

If I can't play my monks, I usually resort to druid-like stuff. So something mildly intelligent, mildly charismatic and very wise. Mediocre or even below average combat stats.

But I plan to see how combat feels too, so I might do 2 runs. 2nd with a combat-oriented bloke.
 

Pink Eye

Monk
Patron
Joined
Oct 10, 2019
Messages
6,270
Location
Space Refrigerator
I'm very into cock and ball torture
>If I can't play my monks, I usually resort to druid-like stuff. So something mildly intelligent, mildly charismatic and very wise.
In that case. I suggest specializing into a high CHA/INT build. So ten in both stats. This type of build will allow you to avoid combat, and focus on the story aspect of the game. I wouldn't encourage a hybrid build until you get the hang of the mechanics.
 

glasnost

Augur
Joined
Mar 14, 2006
Messages
202
Location
spurious messiah camp
I love the premise and background setting for the game. I'm glad I went into this with essentially no foreknowledge at all (I knew I was going to buy it wnen it was announced).

I wish I could select numbered options via the numeric keypad.
I also wish I could pan the camera around with the arrow keys.

Also also wish the game's audio wouldn't mute when I switched to a different program, but that's not as important to me as the keyboard controls.
 

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