Yes. Steam suggests regional prices; we can agree or disagree (and submit our own). I assume that Steam has more experience in this area, based on whatever data they collect. We sold 163 copies in Argentina so far, so it's not like they all rushed to buy it while supplies last.
I'm slowly working on a postmortem article in my spare time, I'll present the numbers there.You only need 163 copies to get into top 10? See an opportunity for people to make their obscure countries more known by buying 164 copies. How many copies you managed to sold overall?
I'm slowly working on a postmortem article in my spare time, I'll present the numbers there.You only need 163 copies to get into top 10? See an opportunity for people to make their obscure countries more known by buying 164 copies. How many copies you managed to sold overall?
That's why it's taking forever.I'm slowly working on a postmortem article in my spare time, I'll present the numbers there.You only need 163 copies to get into top 10? See an opportunity for people to make their obscure countries more known by buying 164 copies. How many copies you managed to sold overall?
You have spare time ?
Aren't you meant to be working 24/7 ?
Hey, I've stopped now!Well, he's gotta a break from processing all of your feedback
Yeah I'll be getting a copy on Gog too.I hope you made a lot of monies from it. I love this game so much. I've dumped over a hundred hours already. And have done about sixteen runs so far.
250. The top 10 countries are:
USA
Russia
UK
Germany
Canada
Australia
Sweden
France
Poland
Argentina
Thought the muties had some psionics?not for humans in general
I think this looks great!Keeping players informed of what's coming and in the works is very important, so here's a list of upcoming/planned improvements and fixes (in addition to the next location coming in June):
Fixes:
- Fixed party being split when using ladders or elevator in the Armory
- Fixed VCO, Doors, and Containers overlapping enemies in combat and not allowing to target them
- Fixed AI skipping turns when facing doors with no free tiles behind them
- Grenade throw improvements
- Minor fixes (rare attack and inventory issues that most players never experienced)
Dialogues and text adventure elements:
- Added a PER check to warn you there's a frog in that Hydroponics unit before interacting; several beloved non-combat members of our community were killed by said frog
- Added a Streetwise check to warn you not to open the container with a turret
- Added a 'diplomatic' way to save Hank, as requested; the second phase is still combat only
- When requesting a party member's help in dialogue, a 'designated specialist' (if assigned) will be selected
- More party banter
Animations:
- Reload animations (almost done)
Btw, did anyone notice animated plants we added in the last update? Any feedback on that?
The big crate can't be moved using strength only.I put 13.5 hrs in over the Memorial Day w/e picking through Chp 1. Thank you for this.
FINISH THIS GAME DAMMIT. THERE IS NOTHING ELSE GOOD TO PLAY.
Suggestion: I only got one attempt at a strength check to move the crate in the armory. I could have passed it once I recruited more party members (but used the terminal instead).