Maybe, but every time I play a different game I keep thinking about Colony Ship and what build I haven't yet tried on Faythe. Must have all the current combinations at this point, yet, there's always a new theme or playstyle I haven't tried.Give King Arthur: Knight's tale a try in the meantime
It depends. If you have Berserker + 10 Str + Juggernaut + Gladiator; go fast attacks. They do decent damage, are AP efficient and if you have aggro stim you can get more bang out of it. Generally though, as always, I go aimed legs + aimed arms. Then have Faythe follow up with aimed head. Then I go power attack.Also BTW as a melee character do you favor fast, normal or power attacks?
Depends on your thc and enemie's DR of course. Power is also nice because of increased crit chance. But yeah, as Pink Eye just pointed out, usually you want to hit legs/arms/head maybe first.Also BTW as a melee character do you favor fast, normal or power attacks?
I was struggling with this fight to tell the truth and the rolls were so awful that I switched to heavily adjusted and then I saw this. For fuck's sake, game :D
Berserk is too much of a sacrifice you think?Aimed attacks are so good. If you get dazed effect from aimed head.
Something I found out just recently, by seeing it somewhere. Man, if only I knew this when doing solo mastermind, some fights would be trivial. Stasis yourself...it just didn't occur! Can waste aggro stims of mooks, poison, gadgets...Do you have a stasis and gas nade? You throw gas nade. Then immediately stasis yourself.
I'm most excited for cybernetics upgrades. Need to finish some builds with this cherry.What update is supposed to be coming?
It is but if you get Gladiator it does help with grazes. High STR build will still do decent damage. Yes. You do lose access to aimed system. Trade off though is that attacks cost way less. For example, Utility Bar can get about 4 attacks. More with aggro stim.Berserk is too much of a sacrifice you think?
It's even better now since gas affects targets immediately instead of next turn - on beta branch anyways.Man, if only I knew this when doing solo mastermind, some fights would be trivial. Stasis yourself...it just didn't occur! Can waste aggro stims of mooks, poison, gadgets...
Latest mastermind I did without tagging a single combat skill while doing every fight. It's doable but some fights philter you hard. Like triple worms and detroit. Generally, every solo fight where there are too many enemies is a bit hard, like I leave scavs in hydroponics for last-ish.I played the initial release (just the first two areas, IIRC) as a 10 int Genius melee blade guy, slightly higher dex but otherwise average attributes with the remainder. Had no issues beating all the optional combats, which seemed absurd for a 10 int stealth character, so I assume the balance has been changed a bit since then? Can anyone fill me on on how melee, stealth, and int-focused builds have changed subsequently? That's the kind of character I want to go with on launch, but I know I shouldn't expect all the traits to work the same way they did at first pass.
Oh yeah, I thought it was weird. Kinda dislike it. Too convenient.It's even better now since gas affects targets immediately instead of next turn - on beta branch anyways.
Lots of changes, yeah. AI changes. Feat/Skill/Tag changes. Kind of hard to really describe it, but Mastermind character is still decent. If anything. It's even more crazy with new tag system.I assume the balance has been changed a bit since then?
btw is it possible to assassinate frogs now?Aimed attacks are so good. If you get dazed effect from aimed head. The effect will last until combat ends. Same thing with weakened state from aimed torso. Aimed head also works on froggos, by the by. See:
No. Devs already confirmed that won't be possible because froggos are not humanoid targets and human character doesn't know how to assassinate them.btw is it possible to assassinate frogs now?
Don't think so but you can open a turn on them and attack first. Can easily kill two or more frogs on some builds.btw is it possible to assassinate frogs now?
Would also need extra anims. Which means even more work for overworked devs.No. Devs already confirmed that won't be possible because froggos are not humanoid targets and human character doesn't know how to assassinate them.
True, by the way, have you seen the new custom death animations in beta branch? It looks so cool. I didn't think we'd get those at all. Enemies die in all sorts of funny ways now. Love it!Would also need extra anims. Which means even more work for overworked devs.No. Devs already confirmed that won't be possible because froggos are not humanoid targets and human character doesn't know how to assassinate them.
Mixed feelings about it. I liked it much more than just silly looking ragdolls but sometimes it is a bit jittery. Like those convulsions from bursts look exactly like those in ATOM rpg. And there they looked a bit on budget. I hope they will refine them some more in time.True, by the way, have you seen the new custom death animations in beta branch? It looks so cool. I didn't think we'd get those at all. Enemies die in all sorts of funny ways now. Love it!