Binky
Arcane
- Joined
- Nov 17, 2015
- Messages
- 453
https://rpgcodex.net/forums/threads...019-business-diary.126225/page-3#post-6019334
Allowed is a strong word. The colonists' tech isn't enough to conquer the planet or push back the natives westward expansion style but it's enough to establish a small foothold, at least until the natives' city-states unite to wipe them out. A series of early conflicts would be inevitable until both sides realize they've underestimated each other and pull back to regroup.
At the beginning of the game the humans have 4 locations: the landing site, the first settlement, a frontier-style fort marking the border, and a research base set in the ruins of a nearby town the colonists destroyed. This way there's plenty of history, losses on both sides, and different opinions on how to proceed. You'll be sent to the natives as part of a diplomatic mission and will be able to visit 8-10 'alien' locations. Naturally, you'd be able to talk your way through the game (the aliens would communicate telepathically) or fight.