Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Colony Ship Early Access Release Thread [GAME RELEASED, GO TO NEW THREAD]

Nm6k

Scholar
Joined
Jul 9, 2018
Messages
155
Location
California
The build is taking too long to upload or something so tomorrow morning then

Update: Due to the amount of new assets shader compilation took a long time, and there were some issues with some assets. It became too late in Ukraine, so we are doing it tomorrow morning.
 

Technomancer

Liturgist
Joined
Dec 24, 2018
Messages
1,573
Update is out.

https://steamcommunity.com/app/648410/discussions/0/3275816470981173515/

Don't expect much and you won't be disappointed. It's raw and unfinished and I wouldn't recommend it to anyone but the most impatient and curious. Some quests and conversations were disconnected (i.e. won't appear as dialogue options) either because the maintenance level isn't done yet or because the stealth part isn't done. I'd say we need two more weeks to finish what we have, then another two weeks to finish the maintenance (it's half done). Could be longer, of course.

Your feedback is welcome, so run through the levels and let us know what you think.
 
Last edited by a moderator:

Nm6k

Scholar
Joined
Jul 9, 2018
Messages
155
Location
California
Yes it's out It's out It's finally out. There goes what little I have for a social life for while I have 5 characters to run though it multiple times. Thank you Vince,Oscar and the rest of the team for this sneak peek.
 

Jrpgfan

Erudite
Joined
Feb 7, 2016
Messages
2,134
Yes it's out It's out It's finally out. There goes what little I have for a social life for while I have 5 characters to run though it multiple times. Thank you Vince,Oscar and the rest of the team for this sneak peek.

It's barebones according to VD.

I'm gonna wait a few more weeks until it's complete.
 

Whisper

Arcane
Vatnik
Joined
Feb 29, 2012
Messages
4,357
Gotta say, I'm a little sceptical about the likelihood of the Habitat being finished on schedule. It took them two months to finish the factory, which is basically a long corridor with three fights, and another two months to finish the shuttle bay, which again has only three fights and admittedly a lot of divergent dialogue possibilities based on the player's choices in the pit and the factory. The Habitat is supposed to be much larger than the Pit, with a lot more content and reactivity to decisions made in previous areas of the game plus main quest progression, and it's going to be done in only twice the amount of time it took for the factory? Ehhhhhhhh......

You knew it.
 

Jrpgfan

Erudite
Joined
Feb 7, 2016
Messages
2,134
this game is gonna be great when it releases in 2025

No reason to think it's gonna take that long since the biggest update is almost out already.

They set a pretty clear roadmap from the start and unless something really bad happens(like VD dying or their Ukrainian employees being bombed by the russians) I find it very unlikely it's gonna get past Q1 2023 or worst case scenario Q2.
 

Tsubutai

Educated
Joined
Oct 5, 2021
Messages
165
Having been pessimistic a few months ago, I'm feeling a lot more optimistic about how quickly the team will be able to crank out post-Habitat content. Most of the visual assets and level design that they'll need for the return to the Pit already exist, while the content for the lower levels of the Armory and Mission Control and the red/yellow zones of Hydroponics should be fairly self-contained without needing lots of careful consideration of how it will interact with the world state in the rest of the game. The only area that I'd expect to be anything like as gnarly as the Habitat is the mutant town.
 

The Wall

Dumbfuck!
Dumbfuck Zionist Agent
Joined
Jul 19, 2017
Messages
3,759
Location
SERPGIA
Colony Ship will launch IronTower Studio among the stars where they'll shine alongside Troika and Black Isle

Can't wait for follow up tactical game where Ship lands on alien planet with medieval tech level and psychic magic. VaultDweller talked about it or maybe I dreamed it. Space Conquistadors, here we come!
 

Alphons

Cipher
Joined
Nov 20, 2019
Messages
2,616
If you start new game on beta branch Jia's pickpocketing quest is broken- turret's gone and you stand there awkwardly unable to leave.
 

Nm6k

Scholar
Joined
Jul 9, 2018
Messages
155
Location
California
Can't wait for follow up tactical game where Ship lands on alien planet with medieval tech level and psychic magic. VaultDweller talked about it or maybe I dreamed it. Space Conquistadors, here we come!

Hate to disappoint you but Vince already said it won't be a repeat of the conquest of the new world but a tale of survival. There won't be endings where the colonists conquered, enslave or wipe out the natives(There are a lot more of them than colonists have bullets or soldiers plus the colonist's immune system will probably be a lot weaker due to being trapped in a ship with failing life support systems, especially the people in the Pit.) but there will be endings the other way around. (If I'm misreading what you want then please ignore me)
 

Alphons

Cipher
Joined
Nov 20, 2019
Messages
2,616
Done with the combat character- new music really sets the mood and the Habitat looks great.

I think I've enjoyed the Brotherhood the most so far. The monuments with obviously fake stories, the history of the leaders of the Mutiny in the archives plus the aesthetic of their plaza.

Had 3 bugs (aside from the missing turret in the Pit)
During the fight with Storm and her cronies the floor doesn't work. Can't move my character at all. As I was melee and solo I couldn't finish it.

After getting detained by Protectors and deciding to attack them, 2 of them have no weapons and wait patiently to get killed.

After returning from Shuttle Bay by elevator the camera gets stuck and can't be moved. It resets after teleporting to one of the locations in the Habitat Entrance.

Since my character wasn't very talkative I've just whacked everyone I could for all the factions (plus some extra encounters). There was some interesting stuff that I'll have to check with someone more diplomatic
Brothethood has problems with insurgents, Church has people doubting the Holy War and advocating peaceful spreading of God's Word and some of the Protector higher-ups try to work out some kind of peace deal with the Brotherhood.
Would be interesting if you were allowed to weaken the three major factions to help Jonas'/ Braxton's alliance carve out a piece of pie.
 

Marat

Arcane
Wumao
Joined
Jan 6, 2017
Messages
2,760
Hate to disappoint you but Vince already said it won't be a repeat of the conquest of the new world but a tale of survival. There won't be endings where the colonists conquered, enslave or wipe out the natives(There are a lot more of them than colonists have bullets or soldiers plus the colonist's immune system will probably be a lot weaker due to being trapped in a ship with failing life support systems, especially the people in the Pit.) but there will be endings the other way around. (If I'm misreading what you want then please ignore me)
The hypothetical game would take place decades after the events of Colony Ship and the Starfarer's landing. In that time some political order will have already established itself, along with some rudimentary understanding between the races. I shouldn't think immune systems will play a role at this stage - that is unless colonist begin terraforming to even the playing field a little. Who knows where that could take the human colony.
 

Elhoim

Iron Tower Studio
Developer
Joined
Oct 27, 2006
Messages
2,880
Location
San Isidro, Argentina
Having been pessimistic a few months ago, I'm feeling a lot more optimistic about how quickly the team will be able to crank out post-Habitat content. Most of the visual assets and level design that they'll need for the return to the Pit already exist, while the content for the lower levels of the Armory and Mission Control and the red/yellow zones of Hydroponics should be fairly self-contained without needing lots of careful consideration of how it will interact with the world state in the rest of the game. The only area that I'd expect to be anything like as gnarly as the Habitat is the mutant town.

Yes, that's correct. The pit is there, the expansion of the Mission Control, Hydroponics and Armory will use the same assets, and the only two new locations are the ECLSS, Bridge and Mutant Town. ECLSS and bridge are "small" in terms of them being a single, good looking area, and we have some good concepts and art direction for the Mutant Town already done.
 

Tsubutai

Educated
Joined
Oct 5, 2021
Messages
165
Yes, that's correct. The pit is there, the expansion of the Mission Control, Hydroponics and Armory will use the same assets, and the only two new locations are the ECLSS, Bridge and Mutant Town. ECLSS and bridge are "small" in terms of them being a single, good looking area, and we have some good concepts and art direction for the Mutant Town already done.
Sounds good! I do hope, though, that the lower levels of Mission Control and Hydroponics will be at least slightly different to what we've seen so far. For example, the levels of Mission Control beyond the eyeball door presumably wouldn't have battle damage if the mutineers never breached the door, but it might have a fungal infestation competing with residual automated defence systems. Similarly, the deeper zones of Hydroponics could have a fog of fungal spores as seen around the sealed gate to the red zone in the Factory, and I'd hope that the Pit would change at least slightly when you return if Braxton or Mercy is running it instead of Jonas. It'd also be neat if the refugees from the Shuttle Bay turn up there - maybe Mother's followers could set up a shanty town in the outskirts if you spare them and Mercy's alive, while Nazar's group could set up shop in the Regulators' old compound if Braxton's dead.
 

Whisper

Arcane
Vatnik
Joined
Feb 29, 2012
Messages
4,357
Can't wait for follow up tactical game where Ship lands on alien planet with medieval tech level and psychic magic. VaultDweller talked about it or maybe I dreamed it. Space Conquistadors, here we come!

Hate to disappoint you but Vince already said it won't be a repeat of the conquest of the new world but a tale of survival. There won't be endings where the colonists conquered, enslave or wipe out the natives(There are a lot more of them than colonists have bullets or soldiers plus the colonist's immune system will probably be a lot weaker due to being trapped in a ship with failing life support systems, especially the people in the Pit.) but there will be endings the other way around. (If I'm misreading what you want then please ignore me)

Source?
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom