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Colony Ship Early Access Release Thread [GAME RELEASED, GO TO NEW THREAD]

Nm6k

Scholar
Joined
Jul 9, 2018
Messages
155
Location
California
A very exciting update that includes what's kind of quests there are in the Habitat sadly the beta for the location might be pushed back a few more days or week but still what is coming sounds so cool.

We'll work through the weekend and evaluate what we have on Monday. While we're talking about a beta release, which is work in progress by definition, I think it needs more work.

Basically, the content can be split into the following categories:

- faction intro quests; their purpose is to show you the factions and introduce you to the leaders as you can't just waltz in and offer them the machine, you need to have a way in.

- the main quest, learning more about the machine, offering it to one of the leaders and getting a new party member

- leaders' personal quests, running in parallel with the main quest

- old quests: the Pit's leaders' quests, Shadow from the MC offering to help him steal the eye, Father Nico.

- side quests

- party banter and situations

- flavor (lore, inscriptions, propaganda)

The last 2 will be done last, no time for this right now at all. The first 2 are done (meaning basic implementation is done but needs some fine-turning, scripting and combat balance). Oscar's working on the leaders' quests (scripting), I'm working on the side quests (about half done).

It's important to show what we have to gather some feedback (Oscar thinks it's too dark and he isn't talking about the lighting), but at the same time we don't want to release it before it's an enjoyable experience.

Nick added new death animations; Yuri (our animator) is working on civilian animations to make the towns less static (but that's a bigger, longer project as the list is extensive), Vlad and Joao (3D art) are working on unique objects and building.

Speaking of, the basic level layout is done for all areas. Most unique objects are done too; only one's left (being textured as we speak), the rest is pure flavor. What's left is lighting and atmosphere.

Mazin did some really great portraits, only two are left (a Protectorate's spy and the monk who will overclock your implants).

https://steamcommunity.com/app/648410/discussions/0/4658416565940888871/
 

Alphons

Cipher
Joined
Nov 20, 2019
Messages
2,616
Habitat beta is sadly delayed.

IMG-20220330-125639.jpg


Take your time guys!

EDIT: As an apology a new screenshot was posted:
Brotherhood Plaza

qsxdSsz_d.webp
 
Last edited:

Marat

Arcane
Wumao
Joined
Jan 6, 2017
Messages
2,760
I was wondering: will locations such as the lower decks of the Armory or Mission Control come with this update, if we'll be able to acquire the access code/synod's member's eye?
 

Alphons

Cipher
Joined
Nov 20, 2019
Messages
2,616
I don't remember it being mentioned, but I'm guessing they'll be added with or after the return to the Pit.
 

Marat

Arcane
Wumao
Joined
Jan 6, 2017
Messages
2,760
I've gotta say, I really enjoy this emphasis being placed on exploration. It's a shitton of fun. Also, having played for the first time since Shuttle Bay was added, I love how the game is shaping up.
 

Nm6k

Scholar
Joined
Jul 9, 2018
Messages
155
Location
California
The dev's say after the Habitat comes out and all found bugs are fix and presumably take a break they will work on ECLSS then move on to chapter 2 content for chapter 1 locations.

"ECLSS plus more Habitat improvements. After that we'll return to the Pit and Mission Control before continuing our journey to the mutant town.

Overall, doing extra content in the finished locations is much easier than doing both the content and level design (the design itself, tilesets and assets, textures, art pass, lighting, placing characters, etc). It's a lot of work and we'll all breathe easier when it's done, when we can fully focus on quests, balance, and non-visual improvements"
 

Nm6k

Scholar
Joined
Jul 9, 2018
Messages
155
Location
California
Update on the Habitat beta. It's hopefully coming out the end of next week.

No, not this week, sorry. Here's where we are:

Brotherhood - done
Church - done
Protectors - 2/3 done, will be done by the end of the week
Maintenance (the level underneath all 3 'buildings') - half done, let's say another week at most.

We're still waiting for some assets, hope to get them by the end of next week. Theoretically, we can start without them but we'd rather have everything in place.

Right now it seems we should be able to wrap up everything by the 21st, but such estimates can easily change if something goes wrong or takes longer.

At this point we can commit to a hard deadline of Apr 30, but we'll aim for Apr 21-22
.
 

Alphons

Cipher
Joined
Nov 20, 2019
Messages
2,616
I did 3 builds so far- rifle team player, lone wolf hammerite and a diplomat.

I'll be restarting when Habitat drops and have a question regarding the Keeper that gets shot by a sniper in Factory- you can shoot the sniper with Rifle 5 and kill him with CS 4 I think. Then you get BT check to heal the Keeper.

Neither the diplomat or lone wolf had Rifle 5 so I couldn't check- is the CS success needed to get the option to heal the Keeper?
Is it be feasible to train Evans enough while playing as a diplomat? Tagging the skills, Cult Leader and using all tokens on Evans.
 

Marat

Arcane
Wumao
Joined
Jan 6, 2017
Messages
2,760
Neither the diplomat or lone wolf had Rifle 5 so I couldn't check- is the CS success needed to get the option to heal the Keeper?
No, but he won't give you the rifle then.

Is it be feasible to train Evans enough while playing as a diplomat? Tagging the skills, Cult Leader and using all tokens on Evans.
Surely, it depends on what would you consider "enough".

And a question of my own: how do I level up the feat from turning in the frog brains? Is it through use of the respective stim?
 

Marat

Arcane
Wumao
Joined
Jan 6, 2017
Messages
2,760
Since the release is right around the proverbial corner - gimme your guesses as to the purpose of the Armory machine. My personal theory is that it's meant (or at least can be used) for recharging plasma cells. Such a device would be of interest to Habitat factions as it would transform the "expensive paperweights" back into deadly weapons and give the owners a massive edge. It also makes sense that a machine found in the Armory would have military applications.
 

agris

Arcane
Patron
Joined
Apr 16, 2004
Messages
6,948
While practical, both of those are less... impactful in terms of narrative than I think Vince will go with. Remember the machine in AoD to literally make you a god?

It's fine if he goes pure functional and it's a quick charger or printer, but I expect something more.
 

Technomancer

Liturgist
Joined
Dec 24, 2018
Messages
1,573
I think it's a life support system for future colony that could be used now of course. Doubt it very much that it could turn you into a god or smth, different setting, different stakes so I don't think it was designed to benefit one individual. I think it's either an assembler of high-tech things, an energy source or several very useful and rare things in one.
 

Nm6k

Scholar
Joined
Jul 9, 2018
Messages
155
Location
California
I can't really think of anything crazy yet useful(As in doesn't have a high chance to blow up the ship) for the Ship Born current situation then again Vince did say a while ago that the no faction path can start with the player figuring out that using the device might not be a good idea
 

Nm6k

Scholar
Joined
Jul 9, 2018
Messages
155
Location
California
Now to figure out why using it on the ship is a bad idea besides it not being available for use on the future colony. Maybe it can turn the whole ship into what the Hydroponics are right now if use poorly
 

agris

Arcane
Patron
Joined
Apr 16, 2004
Messages
6,948
Doubt it very much that it could turn you into a god or smth, different setting, different stakes so I don't think it was designed to benefit one individual.
Hear that? That's the sound of my point soaring above and past you. I'm not saying it's likely a god machine in CS, I'm saying that Vince has shown he is willing to go big stakes, big drama with story reveals. A 60 watt fast charger or printer doesn't fit the pattern he has established, but of course n = 1.


edit: ....aaaand scooped by the man himself
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,058
Not exactly. We needed a device that:

- all factions would want
- can used as a weapon (indirectly) and thus threaten the stability of the 'world' (as a bonus it puts the monks out of business)
- other factions would fight for and gladly kill you in the process
- too big to be carried in your backpack, you'll need a train to transport it
 

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