Pink Eye
Monk
Yes. They did. Press P then toggle that option.
This game needs couple more melee weapons. Maybe adding a sabre (for that ww1 / interwar space aesthetic) and a katana as the two-hand option and because it goes with space would be good.
this seems like a very big change tbh, the biggest one in update- Tags no longer increase skill gain, but add +2 levels over the normal skill progression.
Separate fist-fighting combat skill and fist weapons were planned originally if I recall but had to be cut due to budget, devtime and animation work constraints.What about a more simple but not less fancy american fist (blunt) weapon that could also be found in a specimen of an energetic shocker later in the game? Something like that ?
Complete Pit's main quest and whoever took over will foot the bill.How can we pass the greeter in the factory? I don't have 10K credits, I don't think it's even possible to reach that number.
clearly it would have even less without such quality postsWhy thread for pure incline like Colony Shop and ATOM:Trudograd have so few pages compared to Wrath of Trannies or Baldur's Gay 3? Upcoming dismantle the west, kill white people, men suck, tranny simulator games like StarField and Avowed, which we barely know anything about, have almost as many pages as this thread. Codex never fails to disappoint
Many people (myself included) are waiting to play Colony Ship when it's finished. Wrath is a finished game. The BG3 thread is about 5% BG3 discussion and 95% making fun of Swen.Why thread for pure incline like Colony Shop and ATOM:Trudograd have so few pages compared to Wrath of Trannies or Baldur's Gay 3? Upcoming dismantle the west, kill white people, men suck, tranny simulator games like StarField and Avowed, which we barely know anything about, have almost as many pages as this thread. Codex never fails to disappoint
Why thread for pure incline like Colony Shop and ATOM:Trudograd have so few pages compared to Wrath of Trannies or Baldur's Gay 3? Upcoming dismantle the west, kill white people, men suck, tranny simulator games like StarField and Avowed, which we barely know anything about, have almost as many pages as this thread. Codex never fails to disappoint
Finally started playing the EA. I'm not usually fond of early access, but I just couldn't help myself.
Some questions, though:
So I'm at the point where you can stealth through a scav fight on the outskirts. It's when after you save some guy from 2 other scavs. Their building has 4 people in it. I managed to stealth kill the guy behind(storeroom?) and the guy at behind the counter by picking the door behind him. After that there wasn't any other play to kill the other 2 looking out the balcony. Any tile between me and them are red. So I figure I can at least pre-empt the attacking phase or something. Since my guy is hidden, after all. After a good few minutes trying to figure out the next step it appears that my only option was to.. Let myself detected and give them the initiative? It feels like I am missing a mechanic how to properly proceed. Or is that it? I just kill two guys and the only thing after that is to intentionally get detected to start the regular fight?
Critical Thinker: Might be because my Englandsky is bad but how does this work exactly? "For each skill level: Critical chance +1%, Crit damage +3%, Takedown +2" -- Each skill level of what, exactly? Do I get those bonuses if I have upped my electronics to 2? Does it only apply for combat skills?
How does recoil control work? I know it gives you less penalty for bursts, but what does this number mean? With recoil control at 10, does that mean it removes 10 THC penalty from bursts?
The skill referred to in the description of Critical Thinker is Critical Strike. Without the Critical Thinker feat, each level of Critical Strike increases your crit chance by 2%; with the feat, it goes up to 3% per level.
As Whisper said, you have to swap to regular combat mode to kill the last two guys in that stealth section if you don't have a cloaking device and/or a very specialized sneaking build.
I'm too busy setting new World record on Hard in MinesweeperWhy do I always see you making the same post instead of, I don't know, discussing actual games?
You can manually initiate combat from stealth by clicking the "Start Combat" button on the right hand side of the screen below the "End Turn" button.Yes, how do I swap to regular combat properly? Just get detected? No other way?