Nm6k
Scholar
Now to figure out why using it on the ship is a bad idea besides it not being available for use on the future colony. Maybe it can turn the whole ship into what the Hydroponics are right now if use poorly
Hear that? That's the sound of my point soaring above and past you. I'm not saying it's likely a god machine in CS, I'm saying that Vince has shown he is willing to go big stakes, big drama with story reveals. A 60 watt fast charger or printer doesn't fit the pattern he has established, but of course n = 1.Doubt it very much that it could turn you into a god or smth, different setting, different stakes so I don't think it was designed to benefit one individual.
Was it vaguely inspired by GECK unit? You know, a fabulous piece of arcane technology that can kick-start a new settlement in a hostile world.Nailed it.I think it's a life support system for future colony that could be used now of course.
Early game still feels a bit weird. In a sense that literally no one tried to mug you for it. Sure there were some people at the entrance and large factions don't know about it yet but otherwise yeah. After you find it you literally just leave it there, no guards, no trip wires, no anything. All enemies are dead, all doors are open, any scav could just go in there while you go to tanner to try to "claim" it. And by that I basically mean another (strong) squad of hardened mercs waiting inside on your return or as a next quest goal.- other factions would fight for and gladly kill you in the process
Hmm maybe I missed that part, I always fight the goons instead of using the turrets. Still, not like those are undefeatable for a prepped outfit. Literally only need one pulse grenade.i thought anyone coming after you without id would still be turned to vapor
If it would make you feel any better, we can 'force' you to lock the door behind you when you leave. It was implied as that's what any sane person would do, but it's better to show you doing it.Early game still feels a bit weird. In a sense that literally no one tried to mug you for it. Sure there were some people at the entrance and large factions don't know about it yet but otherwise yeah. After you find it you literally just leave it there, no guards, no trip wires, no anything. All enemies are dead, all doors are open, any scav could just go in there while you go to tanner to try to "claim" it. And by that I basically mean another (strong) squad of hardened mercs waiting inside on your return or as a next quest goal.- other factions would fight for and gladly kill you in the process
You destroyed two cheap security turrets (that haven't been properly balanced yet); the cannons in the Armory are a military hardware, designed to stop anything but a major faction foreshadowing.Hmm maybe I missed that part, I always fight the goons instead of using the turrets. Still, not like those are undefeatable for a prepped outfit. Like, I killed two plasma turrets solo in mission control depths.i thought anyone coming after you without id would still be turned to vapor
Yeah it's better. Especially if writing states how maglocks seal the door shut or something like that.If it would make you feel any better, we can 'force' you to lock the door behind you when you leave. It was implied as that's what any sane person would do, but it's better to show you doing it.
Those are cheap? Yikes. Don't you dare to buff them!You destroyed two cheap security turrets (that haven't been properly balanced yet); the cannons in the Armory are a military hardware, designed to stop anything but a major faction foreshadowing.
Exactly what I thought about, even wrote it that way at first - DR is fresh in my mind.equivalent of claims jumpers
Not yet. The scripting for the quests that will come out in the beta is done, we are now working on the art side of the levels, which will take about a week. We need to add props to several interiors, do lights, texture some big objects like the factions headquarters, etc. Also add the traders as well. Maintenance area won't be part of the first beta release, still needs some work on the level side.
In general, expect something similar to the beta release of the factory, which had basic art + the main quest. In this case, there will be several quests and sidequests, but we'll keep expanding for the duration of the beta + adding maintenance a couple of weeks later.
Don't know yet. The build's updated every few hours, meaning it's a very intense phase of development where things change fast. All quests for this release are fully scripted, but the fights need to be balanced and the characters need to be given inventory/dressed up. Probably a day's work.
Right now the major obstacle is the level design. We're waiting for the last major asset (Brotherhood's HQ which had to be redone); it should be done by the end of tomorrow, but should be done and will be done are two different things. We had to redesign some areas (relatively small but everything takes time). Now that we're playing it, some things call for changes, which is business as usual. We added a few more situations for the same reason; once you're playing the game, you see things that beg to be added, get ideas for extra content, etc.
Oscar thinks we should release by the end of the month (it's a beta in early access, so it's unfinished by definition). We'll take a look on the 30th and decide
I felt myself inclining...The Brotherhood's government district
Article 5: RehabilitationArticle 54: Anti-Soviet agitation and propagandaGotta say, I'm a little sceptical about the likelihood of the Habitat being finished on schedule. It took them two months to finish the factory, which is basically a long corridor with three fights, and another two months to finish the shuttle bay, which again has only three fights and admittedly a lot of divergent dialogue possibilities based on the player's choices in the pit and the factory. The Habitat is supposed to be much larger than the Pit, with a lot more content and reactivity to decisions made in previous areas of the game plus main quest progression, and it's going to be done in only twice the amount of time it took for the factory? Ehhhhhhhh......