Pink Eye
Monk
It'll be a hot minute until they get around to adding all the bells and whistles. Right now the developers have the arduous effort of implementing system changes, feat reworks, balance passes, nerfs/buffs, enemy AI, et cetra. After that. They need to work on Habitat. Which is going to be gigantic in nature. However. If I remember correctly. They plan on doing another pass on the maps after they're done with adding them all.
Second beta patch is live:
https://steamcommunity.com/app/648410/discussions/0/3200367934437011794/
Second beta patch is live:
https://steamcommunity.com/app/648410/discussions/0/3200367934437011794/
General:
- Fixed door not closing during Braxton fight
- Added grenades and stims to Braxton and Regulators
- Added grenades and stims to Jonas' militia. Buffed the allies a bit.
- You can now tell Jonas and Braxton that you are not a fighter (to get an alternative quest) after agreeing to frontal attack or taking time to prepare.
- Fixed Energizer using blade skill.
- Fixed Maryam not taking 3 frog brains.
- All knives get +10 penetration, Machete and Chopper +1 damage and +10 graze.
- Fixed Master Trader not requiring CHA 8 and not appearing on the character creation.
- Fixed characters missing CoverObjects on combat start when loading from main menu.
- Fixed tutorial window remaining open when closing screens.
- Fixed being unable to extract implants if there is no items loot.
- Added difficulty name to savegame description on GuiSaveScreen.
- Added all tutorial videos.
Psi Tweaks
- Psi attacks always hit. No misses or grazes.
- Psi damage is reduced by Neural Resistance %. If neural resistance is 55, it's reduced by 55%. Min damage is 1.
- Panic: Reduces AP by 10, Reaction and Evasion by 50. Does 5 psi damage per turn, lasts 3 turns, reduced by Neural Resistance. A character with 50 NR gets AP -5 and reaction/evasion -25.
- Zen Stim: Neural resistance is increased by 40 for 2 turns - Reduces applied panic penalties (recalculated with new Neural Resistance). -1 to STR, DEX, PER for the duration of combat when used.