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Colony Ship Early Access Release Thread [GAME RELEASED, GO TO NEW THREAD]

Pink Eye

Monk
Patron
Joined
Oct 10, 2019
Messages
6,275
Location
Space Refrigerator
I'm very into cock and ball torture
Whoops. Wrong game, bro. This one has no romance. It's all hardcore combats and tight gameplay.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
Change that text font, it's a display font.
If you want to retain a sci-fi look, go with something in the eurostile family, which remains readable as a body font. Pretty sure you're using Audiowide right now, so you probably grabbed it from Google fonts. Check out Jura on there.
Jost is also available, a derivative of Futura, another iconic sci-fi font. However, it has a more positive outlook associated with it(probably due to its widespread usage by NASA) rather than a cold, sterile feeling.
 

AdolfSatan

Arcane
Joined
Dec 27, 2017
Messages
2,061
Jura simply looks too cliché (granted, at least it's not the design mess Audiowide is) and Jost is tiring to read for anything longer than a paragraph. If they are constrained in resources to free fonts uniquely, I say Nunito Sans is a better alternative. You sacrifice some cold grimness for ease of reading and good scalability. Its round openness pairs better with their other font too.
 

agris

Arcane
Patron
Joined
Apr 16, 2004
Messages
6,948
Or ignore all that shit from the armchair quarterbacks and add a rounded corner gray rectangular element behind the floating text to provide contrast.
 

AdolfSatan

Arcane
Joined
Dec 27, 2017
Messages
2,061
Or ignore all that shit from the armchair quarterbacks and add a rounded corner gray rectangular element behind the floating text to provide contrast.
I work as a designer, knowing how and when to use which font is an important part of how I make a living.

A grey background won't make cyan text easier to read. Take heed of your own advice.
 

agris

Arcane
Patron
Joined
Apr 16, 2004
Messages
6,948
Or ignore all that shit from the armchair quarterbacks and add a rounded corner gray rectangular element behind the floating text to provide contrast.
I can only imagine that you exclusively use comic sans for everything
He says, writing from his obscure Linux distro with no less than 11 unpatched high vulnerability CVEs and terminal customized with green Courier.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
Or ignore all that shit from the armchair quarterbacks and add a rounded corner gray rectangular element behind the floating text to provide contrast.
I can only imagine that you exclusively use comic sans for everything
He says, writing from his obscure Linux distro with no less than 11 unpatched high vulnerability CVEs and terminal customized with green Courier.
"how dare you care about that thing you spend a large portion of your day staring at!"
 

Pink Eye

Monk
Patron
Joined
Oct 10, 2019
Messages
6,275
Location
Space Refrigerator
I'm very into cock and ball torture
Lots of new delicious weapons in this update. Melee players rejoice!

Clawhammer - favorite weapon so far. I think I like it more than Utility Bar, because it looks so nice:
DSdtDuB.png
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Drops in the second to last encounter at Court House.

Power Saw - It does pretty good damage with critical strikes. I always have it on my Faythe. Though I only use it on super hard encounters, because Energy Weapons use cells. Haven't figured out how much each attack consumes. I know Power Attack consume a lot of cells.
5rTPcPf.png
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It's in a box at the second tower at Hydroponics. The one where you have to jump over a bridge in order to salvage some parts from a machine for Carlos.

Energizer - Haven't really messed around with this one.
bPIxNuk.png
TrdyWVM.png
I don't remember where I got this one from. I think it's from the Court House encounters?
 
Last edited:

MF

The Boar Studio
Patron
Developer
Joined
Dec 8, 2002
Messages
922
Location
Amsterdam
Looking great as always. Probably a good idea to not delve into interactive tutorial territory and stick to videos and text. Tutorials that interject gameplay are a major pain in the ass to set up.

I don't want to harp on AdolfSatan's point too much, but he's right and generally gives great advice. At the very least consider using a font editor to fix that jarring lower case 'w'. I don't have a problem with reading the font, but that 'w' gets me every time. I want to reach into the screen and claw it out. It's as if somehow an italic type character made its way into the regular set. Yes, I do feel that strongly about it. Readers are primed to respond to italics for emphasis and I'm no exception.

I realize it's not a priority at this point in development, but it's a very easy thing to fix. Reading is a central part of the experience so it merits some attention.
 

Elhoim

Iron Tower Studio
Developer
Joined
Oct 27, 2006
Messages
2,880
Location
San Isidro, Argentina
Power Saw - It does pretty good damage with critical strikes. I always have it on my Faythe. Though I only use it on super hard encounters, because Energy Weapons use cells. Haven't figured out how much each attack consumes. I know Power Attack consume a lot of cells.

Check the "ammo multiplier". In this case, it's x4, so 4 cells.

I don't remember where I got this one from. I think it's from the Court House encounters?

The gang in the outskirts.
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
8,114
Looking great as always. Probably a good idea to not delve into interactive tutorial territory and stick to videos and text. Tutorials that interject gameplay are a major pain in the ass to set up.

I bet it rubs some of my players the wrong way, but I keep my tutorials very brief. It helps that everybody who plays isometric turn-based games mostly already know what they're doing.
 

Daedalos

Arcane
The Real Fanboy
Joined
Apr 18, 2007
Messages
5,617
Location
Denmark
Elhoim When are you adding more sound design, ambience, music tracks and AI scripting routines like walking around doing stuff out of combat? is that Q1/Q2-2022 or later?
 

Pink Eye

Monk
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Joined
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Messages
6,275
Location
Space Refrigerator
I'm very into cock and ball torture
It'll be a hot minute until they get around to adding all the bells and whistles. Right now the developers have the arduous effort of implementing system changes, feat reworks, balance passes, nerfs/buffs, enemy AI, et cetra. After that. They need to work on Habitat. Which is going to be gigantic in nature. However. If I remember correctly. They plan on doing another pass on the maps after they're done with adding them all.

Second beta patch is live:
https://steamcommunity.com/app/648410/discussions/0/3200367934437011794/
General:

- Fixed door not closing during Braxton fight
- Added grenades and stims to Braxton and Regulators
- Added grenades and stims to Jonas' militia. Buffed the allies a bit.
- You can now tell Jonas and Braxton that you are not a fighter (to get an alternative quest) after agreeing to frontal attack or taking time to prepare.
- Fixed Energizer using blade skill.
- Fixed Maryam not taking 3 frog brains.
- All knives get +10 penetration, Machete and Chopper +1 damage and +10 graze.
- Fixed Master Trader not requiring CHA 8 and not appearing on the character creation.
- Fixed characters missing CoverObjects on combat start when loading from main menu.
- Fixed tutorial window remaining open when closing screens.
- Fixed being unable to extract implants if there is no items loot.
- Added difficulty name to savegame description on GuiSaveScreen.
- Added all tutorial videos.

Psi Tweaks

- Psi attacks always hit. No misses or grazes.
- Psi damage is reduced by Neural Resistance %. If neural resistance is 55, it's reduced by 55%. Min damage is 1.
- Panic: Reduces AP by 10, Reaction and Evasion by 50. Does 5 psi damage per turn, lasts 3 turns, reduced by Neural Resistance. A character with 50 NR gets AP -5 and reaction/evasion -25.
- Zen Stim: Neural resistance is increased by 40 for 2 turns - Reduces applied panic penalties (recalculated with new Neural Resistance). -1 to STR, DEX, PER for the duration of combat when used.
 
Joined
Jul 28, 2020
Messages
1,284
It'll be a hot minute until they get around to adding all the bells and whistles. Right now the developers have the arduous effort of implementing system changes, feat reworks, balance passes, nerfs/buffs, enemy AI, et cetra. After that. They need to work on Habitat. Which is going to be gigantic in nature. However. If I remember correctly. They plan on doing another pass on the maps after they're done with adding them all.
Give me cute implementing wifes! Give me cute bells and whistles wifes!
 

Elhoim

Iron Tower Studio
Developer
Joined
Oct 27, 2006
Messages
2,880
Location
San Isidro, Argentina
Elhoim When are you adding more sound design, ambience, music tracks and AI scripting routines like walking around doing stuff out of combat? is that Q1/Q2-2022 or later?

Hard to say. Music tracks we add as our composer makes them, but his hometown was having a bit of trouble so his output slowed down. Civil AI programming once we finish more pressing gameplay tasks, and sound design probably a bit later.
 
Joined
Jul 28, 2020
Messages
1,284
Elhoim When are you adding more sound design, ambience, music tracks and AI scripting routines like walking around doing stuff out of combat? is that Q1/Q2-2022 or later?

Hard to say. Music tracks we add as our composer makes them, but his hometown was having a bit of trouble so his output slowed down. Civil AI programming once we finish more pressing gameplay tasks, and sound design probably a bit later.
Elhoim anon! Good strong friend anon! When you add Colony Ship wifes anon! I do need wifes anon! I do! You are a good strong friend anon!
VqvEy4K.jpg
 

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