Pink Eye
Monk
Whoops. Wrong game, bro. This one has no romance. It's all hardcore combats and tight gameplay.
I can only imagine that you exclusively use comic sans for everythingOr ignore all that shit from the armchair quarterbacks and add a rounded corner gray rectangular element behind the floating text to provide contrast.
I work as a designer, knowing how and when to use which font is an important part of how I make a living.Or ignore all that shit from the armchair quarterbacks and add a rounded corner gray rectangular element behind the floating text to provide contrast.
He says, writing from his obscure Linux distro with no less than 11 unpatched high vulnerability CVEs and terminal customized with green Courier.I can only imagine that you exclusively use comic sans for everythingOr ignore all that shit from the armchair quarterbacks and add a rounded corner gray rectangular element behind the floating text to provide contrast.
"how dare you care about that thing you spend a large portion of your day staring at!"He says, writing from his obscure Linux distro with no less than 11 unpatched high vulnerability CVEs and terminal customized with green Courier.I can only imagine that you exclusively use comic sans for everythingOr ignore all that shit from the armchair quarterbacks and add a rounded corner gray rectangular element behind the floating text to provide contrast.
What!Whoops. Wrong game, bro. This one has no romance. It's all hardcore combats and tight gameplay.
Thank you Monk anon! Bestest friend forever anon! I do love you forever Monk anon! I do! You are my bestest friend forever anon!
Power Saw - It does pretty good damage with critical strikes. I always have it on my Faythe. Though I only use it on super hard encounters, because Energy Weapons use cells. Haven't figured out how much each attack consumes. I know Power Attack consume a lot of cells.
I don't remember where I got this one from. I think it's from the Court House encounters?
Whoops. Wrong game, bro. This one has no romance. It's all hardcore [...] and tight [...].
Looking great as always. Probably a good idea to not delve into interactive tutorial territory and stick to videos and text. Tutorials that interject gameplay are a major pain in the ass to set up.
General:
- Fixed door not closing during Braxton fight
- Added grenades and stims to Braxton and Regulators
- Added grenades and stims to Jonas' militia. Buffed the allies a bit.
- You can now tell Jonas and Braxton that you are not a fighter (to get an alternative quest) after agreeing to frontal attack or taking time to prepare.
- Fixed Energizer using blade skill.
- Fixed Maryam not taking 3 frog brains.
- All knives get +10 penetration, Machete and Chopper +1 damage and +10 graze.
- Fixed Master Trader not requiring CHA 8 and not appearing on the character creation.
- Fixed characters missing CoverObjects on combat start when loading from main menu.
- Fixed tutorial window remaining open when closing screens.
- Fixed being unable to extract implants if there is no items loot.
- Added difficulty name to savegame description on GuiSaveScreen.
- Added all tutorial videos.
Psi Tweaks
- Psi attacks always hit. No misses or grazes.
- Psi damage is reduced by Neural Resistance %. If neural resistance is 55, it's reduced by 55%. Min damage is 1.
- Panic: Reduces AP by 10, Reaction and Evasion by 50. Does 5 psi damage per turn, lasts 3 turns, reduced by Neural Resistance. A character with 50 NR gets AP -5 and reaction/evasion -25.
- Zen Stim: Neural resistance is increased by 40 for 2 turns - Reduces applied panic penalties (recalculated with new Neural Resistance). -1 to STR, DEX, PER for the duration of combat when used.
Give me cute implementing wifes! Give me cute bells and whistles wifes!It'll be a hot minute until they get around to adding all the bells and whistles. Right now the developers have the arduous effort of implementing system changes, feat reworks, balance passes, nerfs/buffs, enemy AI, et cetra. After that. They need to work on Habitat. Which is going to be gigantic in nature. However. If I remember correctly. They plan on doing another pass on the maps after they're done with adding them all.
Elhoim When are you adding more sound design, ambience, music tracks and AI scripting routines like walking around doing stuff out of combat? is that Q1/Q2-2022 or later?
Elhoim anon! Good strong friend anon! When you add Colony Ship wifes anon! I do need wifes anon! I do! You are a good strong friend anon!Elhoim When are you adding more sound design, ambience, music tracks and AI scripting routines like walking around doing stuff out of combat? is that Q1/Q2-2022 or later?
Hard to say. Music tracks we add as our composer makes them, but his hometown was having a bit of trouble so his output slowed down. Civil AI programming once we finish more pressing gameplay tasks, and sound design probably a bit later.