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Colony Ship Early Access Release Thread [GAME RELEASED, GO TO NEW THREAD]

vota DC

Augur
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Aug 23, 2016
Messages
2,356
Wait charisma 6 means max followers? Why? Even with dungeon rats wasn't that.
 

Tsubutai

Educated
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Oct 5, 2021
Messages
165
To get max followers you either need at least 8 charisma or at least 6 charisma plus a squad leader implant that can currently only be obtained from a single early fight. Obviously, if you use the implant option there's an opportunity cost in that you're sacrificing an implant slot that could otherwise be used to boost something else.
 

agris

Arcane
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Precisely because of the charisma requirement dropping from 8 to 6, you can think of the implant as functionally +1 max companion and +2 ability points, ie the best implant available. It’s a no brainer if you’re playing with companions and don’t care about passing the cha8+ checks.
 

Ihavenoidea

Educated
Joined
May 12, 2020
Messages
80
Precisely because of the charisma requirement dropping from 8 to 6, you can think of the implant as functionally +1 max companion and +2 ability points, ie the best implant available. It’s a no brainer if you’re playing with companions and don’t care about passing the cha8+ checks.
I play solo, but i think missing on squad perks for 2+ companions also counts as opportunity cost.
I agree regarding the content in pit, but regarding weapons - was there a concept of tiers? AoD had crafting and 4 materials, along with 4 bonuses. Having balanced knife in stock with slightly different sprite and i.e. better chances to hit could give a smoother weapon progression. Same with early weapons and moniker like "rusty", "imbalanced", "heavy", etc. Relatively cheap and easy to implement I think.
 

lukaszek

the determinator
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hgAJniW.png

I think that even a rudimentary map like this would add a lot to immersion and help make the ship feel like a cohesive place/physical object [...]

tumblr_m1oexkyyWH1rqfhi2o1_250.gif
 

fantadomat

Arcane
Edgy Vatnik Wumao
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I think that even a rudimentary map like this would add a lot to immersion and help make the ship feel like a cohesive place/physical object rather than a set of disconnected zones.

Incidentally, where is ECLSS? Is it inside the Habitat? Also, what does the central yellow line represent?
Not really good map,it lacks depth. Positioning on a realistic ship won't be that two dimensional. For example the cargo will be put in the outer rim of the lower/central part,to act as extra protection against small meteors. While the bridge and other critical sectors will be in the centre.
 

Marat

Arcane
Wumao
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Jan 6, 2017
Messages
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Not really good map,it lacks depth. Positioning on a realistic ship won't be that two dimensional. For example the cargo will be put in the outer rim of the lower/central part,to act as extra protection against small meteors. While the bridge and other critical sectors will be in the centre.
Muh realism check from engineer fanta. C'mon, buddy. Nobody would put cargo on the outer rim, because nobody would make a hull that would require "extra protection". If anything would be prioritized for placement on the rim, it would be living quarters, where generating centrifugal "gravity", necessary for long term human well being, would be easiest.
 

fantadomat

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Not really good map,it lacks depth. Positioning on a realistic ship won't be that two dimensional. For example the cargo will be put in the outer rim of the lower/central part,to act as extra protection against small meteors. While the bridge and other critical sectors will be in the centre.
Muh realism check from engineer fanta. C'mon, buddy. Nobody would put cargo on the outer rim, because nobody would make a hull that would require "extra protection". If anything would be prioritized for placement on the rim, it would be living quarters, where generating centrifugal "gravity", necessary for long term human well being, would be easiest.
lol you really want to boil those fucks in magic star radiation. Nah you need the most shit on the outside for protection,it is a long journey,you need protection in case of emergency . Tho you could put hydroponics on the outerish part because plants like radiation and have higher resist. Also clearly the ship have artificial grav,centrifugal needs a huge ship to do it and rotational circles/barabans. It is shame how few games use actual science and realistic ideas for their concept. That said,nobody will fucking put the bridge at the nose of the ship,maybe at the top deck of it,but not at the nose lol.

DiD you play titan outpost? Great scifi rpg,would recommend giving it a try!
 

Eyestabber

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I play solo, but i think missing on squad perks for 2+ companions also counts as opportunity cost.

Dude, come on:

(1) With CHA 6 + Squad Leader you pay:
- 2 stat points
- 1 implant slot (worth a CON stat point)

And you get:
- 3 companions
- +5% THC on allies

(2) With CHA 8 + Sarge you pay:
- 4 stat point
- 1 feat

And you get:
- 3 companions
- 5% THC + 5% critical chance

(3) With CHA 9 + Captain you pay:
- 5 stat points
- 1 feat

And you get:
- 3 companions
- 10% THC, 5% CS and 20 reaction on allies

My take: from a purely combat oriented run, (1) is the undisputable best deal, with CHA 4 + SL being the obvious viable alternative. (2) is a terrible deal, regardless of your goals and (3) might be a min-max breakpoint for hybrid runs. IMO CSG is doing a MUCH better job at handling Charisma, since it is checked in every single conversation. No longer do murderhobos with spare points to invest in Streetwise become master conmen EXCEPT on the rare occasion the game decides to check your CHA. It's a big step up from AoD, that's for sure.
 

fantadomat

Arcane
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It is shame how few games use actual science and realistic ideas for their concept. That said,nobody will fucking put the bridge at the nose of the ship,maybe at the top deck of it,but not at the nose lol.
You mean like this?

7sZ5WQwkeqNQiUvuxPm3R6.jpg


^ NASA newest 'deep space' ship.
It is a prototype concept. We don't have deep space ship capabilities. And that looks retarded,yes. Also you are ignoring the massive shield front part that is put infront of the crew module. The picture you use is for the reentry part. Having fucking windows in deeps space drive is just rolf. Here is the whole ship. As i said,the bridge at the centre. Tho the whole missions seems sketchy as shit. I doubt that those people will return back,alive. Also in your game you are talking about fucking century of deepspace travelling.

apollo-vs-orion.png


x-view.png
 

Marat

Arcane
Wumao
Joined
Jan 6, 2017
Messages
2,759
lol you really want to boil those fucks in magic star radiation.
Thermal effects of radiation on spacecraft are negligible within the Solar system, let alone outside of it, especially on a vessel with functionally limitless fusion power to be utilized for environmental control within living areas.

Nah you need the most shit on the outside for protection,it is a long journey,you need protection in case of emergency .
No, you really don't, whatever vague notions of a possible emergency you might have. That's what a hull made from 25th century materials is for, along with modular, segmented structure and a system of locks and seals.

Also clearly the ship have artificial grav,centrifugal needs a huge ship to do it and rotational circles/barabans. It is shame how few games use actual science and realistic ideas for their concept.
"Artificial grav" is pretty far from "actual science and realistic ideas". And the Ship is huge and very well could rotate along it's axis.

That said,nobody will fucking put the bridge at the nose of the ship,maybe at the top deck of it,but not at the nose lol.
Why not?

It is a prototype concept. We don't have deep space ship capabilities.
Yes, aaaand the game takes place in 28th century, so there is that.

DiD you play titan outpost?
Yes, I DiD.
 

Pink Eye

Monk
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Space Refrigerator
I'm very into cock and ball torture
Shuttle Bay might be releasing tomorrow. From steam forums for Colony Ship:
Elhoim said:
Hi! The goal is to release it tomorrow, probably in around 12-18 hours. The shuttle bay is looking very cool, and I'm testing all the quest paths and fights. We need to fix a bug with gadgets and I want to do a small pass to the habitat entrance.

Stuff that will be in the beta:

- The habitat entrance area and the shuttle bay.
- The questline for the shuttle bay.
- AI now uses stims.

Stuff missing in the beta:

- Completed visuals of the habitat entrance.
- Some extra side exploration in the shuttle bay with rewards, skills use and conversations.
- Characters in previous areas won't be having stims.

So tomorrow keep a save for when you arrive to the habitat, so that you can later check the things added to the shuttle bay (plus go through the different variations of the questline).
 

Tsubutai

Educated
Joined
Oct 5, 2021
Messages
165
The beta of the next area is live, although it's missing features and quite a bit of artwork at the moment. Might be best to hold off until the extra content is in. Enemies use grenades and stims in the new fights, whcih is cool.
 

Infinitron

I post news
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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
http://www.irontowerstudio.com/forum/index.php/topic,7996.0.html

Give it a try and let us know. The entrance to the Habitat is still work in progress. The AI now uses stims (for now the Shuttle Bay area only). The main focus of the beta is testing the questline and all the different options.

To be improved/added while you're testing:

- The visuals, especially the Habitat entrance
- Extra exploration, rewards, skill use, extra characters and conversations.

Thank you for playing the early version.
 

Pink Eye

Monk
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I'm very into cock and ball torture
Very much love the AI changes. Enemy using stims is such a game changer. I saw them use a stim to recover health after losing HP. That. Blew. My. Mind. As up to this point, enemies haven't really been taking advantage of stims, in order to recover health or buff themselves - while the player can. So, as a result, battles became monotonous. Now not so much. However, there's still some work to be done with the AI. Like working on their pathing so they stop walking into gas tiles. Not too long ago during a battle against the Protectors. An enemy threw a gas nade on my Faythe, then proceeded to walk into it. I kind of laughed.

Anyways. I'd wait a few until the developers iron out stuff, but man; it's looking good so far.
 

Grotesque

±¼ ¯\_(ツ)_/¯
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Divinity: Original Sin Divinity: Original Sin 2
I am also of the opinion that this game needs a world map, even if the map would look like it was drawn with a ball pen on a napkin. It would even add flair to the game.
tg-cz-011.jpg

latest

System Shock 1 maps put together even resembles the outline of the station

A world map sketches the game in a palpable manner and it gives cohesiveness and context.



As this game being perfect and all, as I see that some kids are hyped to death for it, all that's left for me is to wonder if there would be even a quest involving coriolis force! :)







I say steal the design of this colonization ship, as an homage to that great game it's from! :)
7-capture_05072007_170806.jpg


who gives a shit that in reality it would have to look more like this?
220px-Stanford_Torus-based_generation_ship.png


are negligible within the Solar system, let alone outside of it,

radiation outside the solar system is more intense, we are protected by the Sun's magnetosphere
 

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