I play solo, but i think missing on squad perks for 2+ companions also counts as opportunity cost.Precisely because of the charisma requirement dropping from 8 to 6, you can think of the implant as functionally +1 max companion and +2 ability points, ie the best implant available. It’s a no brainer if you’re playing with companions and don’t care about passing the cha8+ checks.
I think that even a rudimentary map like this would add a lot to immersion and help make the ship feel like a cohesive place/physical object [...]
Not really good map,it lacks depth. Positioning on a realistic ship won't be that two dimensional. For example the cargo will be put in the outer rim of the lower/central part,to act as extra protection against small meteors. While the bridge and other critical sectors will be in the centre.
I think that even a rudimentary map like this would add a lot to immersion and help make the ship feel like a cohesive place/physical object rather than a set of disconnected zones.
Incidentally, where is ECLSS? Is it inside the Habitat? Also, what does the central yellow line represent?
Muh realism check from engineer fanta. C'mon, buddy. Nobody would put cargo on the outer rim, because nobody would make a hull that would require "extra protection". If anything would be prioritized for placement on the rim, it would be living quarters, where generating centrifugal "gravity", necessary for long term human well being, would be easiest.Not really good map,it lacks depth. Positioning on a realistic ship won't be that two dimensional. For example the cargo will be put in the outer rim of the lower/central part,to act as extra protection against small meteors. While the bridge and other critical sectors will be in the centre.
lol you really want to boil those fucks in magic star radiation. Nah you need the most shit on the outside for protection,it is a long journey,you need protection in case of emergency . Tho you could put hydroponics on the outerish part because plants like radiation and have higher resist. Also clearly the ship have artificial grav,centrifugal needs a huge ship to do it and rotational circles/barabans. It is shame how few games use actual science and realistic ideas for their concept. That said,nobody will fucking put the bridge at the nose of the ship,maybe at the top deck of it,but not at the nose lol.Muh realism check from engineer fanta. C'mon, buddy. Nobody would put cargo on the outer rim, because nobody would make a hull that would require "extra protection". If anything would be prioritized for placement on the rim, it would be living quarters, where generating centrifugal "gravity", necessary for long term human well being, would be easiest.Not really good map,it lacks depth. Positioning on a realistic ship won't be that two dimensional. For example the cargo will be put in the outer rim of the lower/central part,to act as extra protection against small meteors. While the bridge and other critical sectors will be in the centre.
The reason why it's not in game. On their site Vince said that people will just complain endlessly if the map is crappy. So it's easier to not have it at all if you can't have it good.Not really good map, it lacks depth.
You mean like this?It is shame how few games use actual science and realistic ideas for their concept. That said,nobody will fucking put the bridge at the nose of the ship,maybe at the top deck of it,but not at the nose lol.
I play solo, but i think missing on squad perks for 2+ companions also counts as opportunity cost.
It is a prototype concept. We don't have deep space ship capabilities. And that looks retarded,yes. Also you are ignoring the massive shield front part that is put infront of the crew module. The picture you use is for the reentry part. Having fucking windows in deeps space drive is just rolf. Here is the whole ship. As i said,the bridge at the centre. Tho the whole missions seems sketchy as shit. I doubt that those people will return back,alive. Also in your game you are talking about fucking century of deepspace travelling.You mean like this?It is shame how few games use actual science and realistic ideas for their concept. That said,nobody will fucking put the bridge at the nose of the ship,maybe at the top deck of it,but not at the nose lol.
^ NASA newest 'deep space' ship.
Why the fuck would i be an engineer ?Is fanta an engineer now? Wut is happening.
Thermal effects of radiation on spacecraft are negligible within the Solar system, let alone outside of it, especially on a vessel with functionally limitless fusion power to be utilized for environmental control within living areas.lol you really want to boil those fucks in magic star radiation.
No, you really don't, whatever vague notions of a possible emergency you might have. That's what a hull made from 25th century materials is for, along with modular, segmented structure and a system of locks and seals.Nah you need the most shit on the outside for protection,it is a long journey,you need protection in case of emergency .
"Artificial grav" is pretty far from "actual science and realistic ideas". And the Ship is huge and very well could rotate along it's axis.Also clearly the ship have artificial grav,centrifugal needs a huge ship to do it and rotational circles/barabans. It is shame how few games use actual science and realistic ideas for their concept.
Why not?That said,nobody will fucking put the bridge at the nose of the ship,maybe at the top deck of it,but not at the nose lol.
Yes, aaaand the game takes place in 28th century, so there is that.It is a prototype concept. We don't have deep space ship capabilities.
Yes, I DiD.DiD you play titan outpost?
spoooooooky colony ship
Elhoim said:Hi! The goal is to release it tomorrow, probably in around 12-18 hours. The shuttle bay is looking very cool, and I'm testing all the quest paths and fights. We need to fix a bug with gadgets and I want to do a small pass to the habitat entrance.
Stuff that will be in the beta:
- The habitat entrance area and the shuttle bay.
- The questline for the shuttle bay.
- AI now uses stims.
Stuff missing in the beta:
- Completed visuals of the habitat entrance.
- Some extra side exploration in the shuttle bay with rewards, skills use and conversations.
- Characters in previous areas won't be having stims.
So tomorrow keep a save for when you arrive to the habitat, so that you can later check the things added to the shuttle bay (plus go through the different variations of the questline).
Give it a try and let us know. The entrance to the Habitat is still work in progress. The AI now uses stims (for now the Shuttle Bay area only). The main focus of the beta is testing the questline and all the different options.
To be improved/added while you're testing:
- The visuals, especially the Habitat entrance
- Extra exploration, rewards, skill use, extra characters and conversations.
Thank you for playing the early version.
System Shock 1 maps put together even resembles the outline of the station
are negligible within the Solar system, let alone outside of it,