And in fact, the combat point is quite good. Why is AoD so against this kind of flexibility with the dialogue skills when it's completely fine with you doing that with a combat build? It makes no sense.
Because to achieve this flexibility would require giving the dialogue system the complexity of the combat system.
Anyway, my point was: how does an AoD playthrough feel in terms of choice. And in contrast to what I enjoy from an RPG, it didn't feel like I got to know my character as I played. It feelt like I chose from a list of trains, and then put that train on its path and watched it unfold. The reason skill point saving highlights this feeling so well is that in AoD you don't go "uh, it would be interesting if I did this with my skill points." No, you wait for the train to stop at a station, then you look at the skill threshold demand for that station, put your points into that like a good boy and get off at the station. Then you earn some skill points, put those in your pocket and jump into the train. Time for the next station! Your character isn't growing into new possibitilies and tools, it's earning pocket money to pay for the next progression fee.
Player-submitted builds:
http://images.akamai.steamuserconte...617/6A621927F07A339F3575403E94E72C023EB61C0E/
Str 7, Dex 8, Con 6, Per 8, Int 7, Cha 5, bodycount 155
Hammer 8, Dodge 10, Critical Strike 6, Lore 8, Persuasion 8, Crafting 6, Streetwise 5, etc.
http://images.akamai.steamuserconte...440/75C85ECCE7979E440D6445477A35523B8EE33473/
Str 5, Dex 9, Con 5, Per 8, Int 6, Cha 7, bodycount 109
Dagger 9, Dodge 9, Critical Strike 7, Alchemy 6, Streetwise 6, Impersonate 5, etc
http://images.akamai.steamuserconte...013/B00403C16CE17A55C23AF08305021966511D6E61/
Str 8, Dex 8, Con 6, Per 8, Int 7, Cha 4, bodycount 328
Axe 9, Critical Strike 7, Crafting 10, Lore 8, Persuasion 6, Sneak 6
http://steamcommunity.com/sharedfiles/filedetails/?id=536683085
knife fighter with Dex 4, a shield, streetwise, and 222 kills.
Do these builds look railroaded to you?
Most checks in Teron are 3-4; you can start the game with 4 in your main skills (or spread them around if you wish), the gain quite a few points in Teron, raise the main skills to 5-6 and *expand* your skill base. This way you can easily cover 6-8 skills, which is a plenty, considering that you only need 3 combat skills at most.