Pink Eye
Monk
Yeah that's for a quest. Don't worry about it.but there is no actual way to go there?
Yeah that's for a quest. Don't worry about it.but there is no actual way to go there?
In actuality, it's like this:
Go straight to the point instead of writing a Pillars of Eternity like post.
Is the game shit or not?
The respirator is just 10% better than the regular version, and yeah, the cells can be bought with persuasion. The other master trader exclusive afaik is the mentioned energy rifle, but the only advantage is it can be had earlier, it's also sold by later vendors, and cheaper. I don't think that's worth a point in charisma and a feat because currently there's no point in getting 7 cha other than this feat and Sarge, which is better taken on Jed. I guess it's ok if you already have cha at 8/9, but that's already quite the investment in itself.I think I got 2 "unique" equipment thanks to it. One of the is a respirator and the other was 20+ energy cells. That alone worth the feat imho. Edit: But I think it overlaps with persuasion? You can get similar extras with just being persuasive.Unrelated, anyone know if Master Trader is worth it? The exclusive items don't seem to be worth it and most have alternative checks. The 25% discount doesn't seem to be worth it either, it'd have to save at least an overclock's worth of credits but I don't feel like I'll be buying 8k worth of items.
chad move is to focus only on stats that cant be loweredStats?! What are those! LOLOL!
When, if at all, did you hit level 10? Also did you get the neural uplink early for the bonus +10% experience from 11 INT? Wondering if that bonus feat at level 10 isn't too late. I barely hit level 8 with mastermind and I'm very close to the end, but that's with two party members and not getting a neural jack at all.Mastermind Pistolero Educated Lone Wolf is nearing endgame. Able to handle most combats and most skill checks, though only just. It seems to be Computer and Electronics are the best to tag, whereas many of the others you can keep up more organically.
It'd be nice, but I don't think there's enough grenades in the game to do that. At least prior to Habitat.I posted in the news thread by mistake so i guess i will just ask here my question:
My big brain character LV4 CHA 10 INT 10 and 5 for all others attributes and basicly 0 weapon skills (bladed 2 lul) is utterly useless in battles.
Anyone got ideas to make him a bit more useful ?
I want to focus on initiative to make him the dedicated grenade thrower but i'm not sure.
I feel like my attributes are way too low and its already too late in the game to become a decent ranged or melee fighter.
It's a bit annoying because some of the hardest fights are optional but they don't have peaceful options (worms in mission control, mass frogs in hydro etc...).
For starters, you can pick the Cha feats: Captain, Cult Leader (Cult Leader also gives you access to companion bond states that are quite strong), Squad Leader implant as well; to buff your party. Your party should now be doing all the heavy lifting for you in combat.Anyone got ideas to make him a bit more useful ?
Stealth gadget. Activate it, throw 'nades, then let companions do the work for you.I feel like my attributes are way too low and its already too late in the game to become a decent ranged or melee fighter.
that sounds like a bug. which vest is it?Awww, the Fast Draw feat is quirky.
1. A character dons a vest without any mentioned AP penalty. Say, they have 18 AP in their character sheet prior to that, and with that armor on, they still have 18 AP in actual combat.
2. I acquire the said feat, it says +4 AP during the first round. But I have only 20 AP during the first round with any character (I have three with the same feat).
3. I unequipped the vest armor to test, and suddenly, voilá, 22 AP during the first round.
4. I couldn't try it with 'heavy' armor, those which actually specifically say: -2 AP or some such, so I don't know how it would turn out.
I tried this with the Fancy Balistic Vest -1 ARMOR, no AP penalty, and with the Tactical Vest -5 ARMOR, no AP penalty.
Both vests. I've reported this to Bug Report at Steam too.that sounds like a bug. which vest is it?Awww, the Fast Draw feat is quirky.
1. A character dons a vest without any mentioned AP penalty. Say, they have 18 AP in their character sheet prior to that, and with that armor on, they still have 18 AP in actual combat.
2. I acquire the said feat, it says +4 AP during the first round. But I have only 20 AP during the first round with any character (I have three with the same feat).
3. I unequipped the vest armor to test, and suddenly, voilá, 22 AP during the first round.
4. I couldn't try it with 'heavy' armor, those which actually specifically say: -2 AP or some such, so I don't know how it would turn out.
I tried this with the Fancy Balistic Vest -1 ARMOR, no AP penalty, and with the Tactical Vest -5 ARMOR, no AP penalty.
Looking at the reactions to our posts, some people clearly don't get the joke! No idea why, Lukas is on just about every thread spamming his line!CYOA > RNG > deterministic system.CYOA > RNGsince i like cyoas you invalidated any input from me...
Totally agree with this, I was chuckling away, delighted by the schadenfreude in one of the very first paragraphs after starting the game. 'Maybe in another hundred years water will look and taste like oil and people will be talking about the good old days when it was the colour of rust and tasted refreshingly tangy. That's the kind of optimism that keeps you going.'I hope so too. VD's writing adds so much character to the games. It's such a fresh of breath air when I get a metaphorical punch in the gut then left grasping for air as I then get kicked and thrown to the alligators. So much more entertaining than all the watered down safe inoffensive crap developers usually go for in regards to their world design.I hope that sensibility stays alive and well in ITS's games.
Yep. This shit is like art to me:Totally agree with this, I was chuckling away, delighted by the schadenfreude in one of the very first paragraphs after starting the game. 'Maybe in another hundred years water will look and taste like oil and people will be talking about the good old days when it was the colour of rust and tasted refreshingly tangy. That's the kind of optimism that keeps you going.'
One of my most memorable moments in Age of Decadence was the demon insulting my intelligence at the Wizard's Tower.In AoD, the end of chapter epilogue text after leaving Teron having joined the Commercium and killed the Imperial Guard was one of the most deliciously bleak and cynical passages I've ever read in a game.
If you're still level 4 I think the best thing to do would be to restart. First, it's hard to justify having 10 in both cha & int tbh, since you can only pick one heroic feat. If you're not picking Mastermind, 10 int isn't really necessary, you're only getting more tags and exp, just tag what you can't on your followers. And if you're not getting Cult Leader, there's really no reason to get 10 cha, it's either 6, 8 (max followers) or 9 (for the Captain feat). Second, it's a mistake to get 5 on every other stat. Strength is either 4 or 6 (for some feats), con should be even for implants, and some good ranged feats need 8 per, which you can reach with 6 + implant oc.I want to focus on initiative to make him the dedicated grenade thrower but i'm not sure.
I feel like my attributes are way too low and its already too late in the game to become a decent ranged or melee fighter.
It's a bit annoying because some of the hardest fights are optional but they don't have peaceful options (worms in mission control, mass frogs in hydro etc...).
that +10% from implant is retroactive.When, if at all, did you hit level 10? Also did you get the neural uplink early for the bonus +10% experience from 11 INT? Wondering if that bonus feat at level 10 isn't too late. I barely hit level 8 with mastermind and I'm very close to the end, but that's with two party members and not getting a neural jack at all.
throwing grenades is an art! Max toxic resistance to throw gas at your feet, or run into it.I want to focus on initiative to make him the dedicated grenade thrower but i'm not sure.
I feel like my attributes are way too low and its already too late in the game to become a decent ranged or melee fighter.
It's a bit annoying because some of the hardest fights are optional but they don't have peaceful options (worms in mission control, mass frogs in hydro etc...).
The heart. HPs is one of the most valuable commodities you can have for combats. The heart also gives toxic resistance and stat regeneration - though the stat regen is conditional. Additionally, if you overclock it you get even more from it. Then there's the upgrades that further increase its potency. The heart is just too good to pass up. As for the Int implant, it depends, if you can reach an even stat threshold then it's worth it for an extra tag that you can plug into combat skills. A free level up for evasion or armor handling from tag is nice. Subdermal is another option too but Heart is so good.Any suggestions?
especially since 100% toxic resistance equipment is late gametoxic resistance
Since you will be mainly fighting non-humanoid NPC you can make MC a panic effect soaker, since high CHA already granted you some of the resistance. Equip the +10% helmet and use drug. Now you can equip some more armor and keep him frontline. Mind Worms (fuck their high initiative) will usually target him, and even the jellyfish enemy works like that - it stops when the first character is in range and uses the aoe panic debuff, so your other characters end up being in safe range. At least that's what I did.My big brain character LV4 CHA 10 INT 10 and 5 for all others attributes and basicly 0 weapon skills (bladed 2 lul) is utterly useless in battles.
Anyone got ideas to make him a bit more useful ?
I want to focus on initiative to make him the dedicated grenade thrower but i'm not sure.