The_Mask
Just like Yves, I chase tales.
I disagree here. I feel The Pit needs 1 more track. The music there can get repetitive. Although the track is great, it feels a bit overused.The music is very nice to listen too as well.
I disagree here. I feel The Pit needs 1 more track. The music there can get repetitive. Although the track is great, it feels a bit overused.The music is very nice to listen too as well.
Cool it with the antisemitic remarks. Those Philistine goyim do not belong in Israel.It's fairly popular on DTF, a large Russian website: https://dtf.ru/search/v2/content/relevant?query=colony shipIt's sad that the only gaming site that even mentions Colony Ship is Polish gry-online/Gampressure. But what's worse is what they're focusing on:
https://www.gamepressure.com/newsroom/are-there-romances-in-colony-ship/z4638c
"Unfortunately", lol.
Thank you.
Will post there about Vince concern for much suffering of poor Urkanians. He keeps mouth shut about current genocide in Gaza going on.
Not expecting anything from Vince, just usual jew sucker, who did 180 on his position from "stop the war" to silent approval of bloodthirsty frenzy in Palestine.
my fav moment!Finally, after you get past all that teleportation stuff. The game picks up. I'm now walking around and exploring shit.
Bros. I finally see what you mean about the teleportation. I'm at end game where I talk to the leaders on behalf of the monks and its boring. Click this, teleport there, click that, teleport over here, talk to this, teleport here, and so on. It's lame. The game isn't giving me any chance to breathe, to walk around a bit, process what's going on, digest the story bits, explore a bit to see the real time consequences of my actions similar to how I got to walk around at the return to Pit to see the consequences of Jonas v Braxton conflict; everything is happening so fucking fast I can't keep track of the events. It was already testing my patience at the armory shit where I pick dialogue, get teleported to the final showdown. Or the machine escort where I pick dialogue, teleport to next location, pick next dialogue, teleport to next location, etc, etc.
It's such a sudden change where the game abandoned that awesome free form exploration to this.
Cool it with the antisemitic remarks. Those Philistine goyim do not belong in Israel.It's fairly popular on DTF, a large Russian website: https://dtf.ru/search/v2/content/relevant?query=colony shipIt's sad that the only gaming site that even mentions Colony Ship is Polish gry-online/Gampressure. But what's worse is what they're focusing on:
https://www.gamepressure.com/newsroom/are-there-romances-in-colony-ship/z4638c
"Unfortunately", lol.
Thank you.
Will post there about Vince concern for much suffering of poor Urkanians. He keeps mouth shut about current genocide in Gaza going on.
Not expecting anything from Vince, just usual jew sucker, who did 180 on his position from "stop the war" to silent approval of bloodthirsty frenzy in Palestine.
I always thought commas were either taking a breath, or pause, mid sentence. Kind of similar to how we talk in real life. Grammar kind of mimics the intricacies of the spoken language. The other thing is I believed it's used to conjoin two sentences. As for Colony Ship, so far I haven't really seen any grammar related issues. You get typos and such but it reads fine for the most part. The important thing is that it reads like organic spoken which it does.A question for grammar savvies: Is Colony Ship's grammar on point? Can I revise my unhappy knowledge and learn from it?
saw it too. In combat everything is fine, perhaps its number without armorer or something?What has happened O.o
Everyone has -1 or -2 AP now, even in the world's exploration screen.
E.g. in the character screen it says 16 AP, green number, no debuff, in the worl'ds exploration screen it shows 14/16 AP.
That some patch, or some narratively-driven debuff, or what could've happened?
Not sure at all. Report in the bug thread on steam with your save file attached.What has happened O.o
Everyone has -1 or -2 AP now, even in the world's exploration screen.
E.g. in the character screen it says 16 AP, green number, no debuff, in the worl'ds exploration screen it shows 14/16 AP.
That some patch, or some narratively-driven debuff, or what could've happened?
You ever get tired of repeating the same fail arguments? I'd be really tired if I was in your position, repeating redundant premises, ad nauseam, with no new points to expand upon. You usually want to pick up new points or find new shit to complain about. Anyways to address your crap. In Colony Ship you have way more opportunities to mitigate damage versus Dungeon Rats. For starters, you already mentioned the Damage Reduction Juggy build, so that's one point for Colony Ship. You also have Healing Factor Regen build. In Age of Decadence you had this ability to regenerate health but it was very minor and required a sacrifice to increase, even then it didn't really feel all that impactful. In Colony Ship this theme of regenerating health has been expanded upon into an a real choice for build. Healing Factor + Regen Mutation + Synthetic Heart + Regen Stim = an effective ability to immediately recover healths without needing to invest into any defensive stat. You sit there, eat damage, quaff down regen stim, and get all the HPs back. It's as easy as that. So this is a second point towards Colony Ship. Then you have the absurd initiative based builds that can act before the enemy even has a chance to react and completely kill them before you take damage, have AP refunded with Second Wind, repeat. You don't need to deal with damage if the enemy is dead. That's another point towards Colony Ship - we're at three so far. There's also the neat things you can do with Stealth Gadget in combat where you can completely avoid damage. We're at four points now. I can keep going but I tire.This change (3 defence tactics for build down to 1) is not main reason why CS is decline, but it is good example of it.
The reasoning is sound on paper. I'm currently running a similar build where I dumped Dex to 6 on my Healing Factor since he doesn't really need the AP, Initiative, or Evasion to eat damage. So far it doesn't really feel like the build is missing out on more Dex. Plus later I'll get implant for it and get a +2 for Dex and bonus AP movement from upgrade.Thoughts?
None. The game is playable from start to finish without issue. Have fun!Any gamebreaking bugs so far or safe to start?
There's an ending where you and Faythe live happily ever after:is there a hidden ultimate metagaming path, like becoming a god in aod?
Beat the game, no problem. My character likes to get stuck in the geometry from time to time, but nothing game breaking.Hows the release?
Any gamebreaking bugs so far or safe to start?
What has happened O.o
Everyone has -1 or -2 AP now, even in the world's exploration screen.
E.g. in the character screen it says 16 AP, green number, no debuff, in the worl'ds exploration screen it shows 14/16 AP.
That some patch, or some narratively-driven debuff, or what could've happened?
Post the ending screeens pls. Return to the Earth I meanI beat it with my favorite companion!
I only got death. There was no way I was winning this:Post the ending screeens pls.