Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.
"This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
so is SMG build a trap? there are rifle that can do burst, even the lancer can do 5x burst with more damage and penetration. i knew it'd be come like that because in these games rifles are usually the most superior firearm.
Yeah solo it's pretty insane. I did it once in the EA but the balance was quite different back then (evasion being op in particular).
For me as squishy rifle guy + smiles it wasn't too bad at all, did it on like 4-5 try. The key tactic move was to throw disruptor on bart + 2 goons, then a flashbang or two on the rest and run behind the cover next to bart, throw a smoke there. From there shoot the melee goons first, then my next to dead rifle guy pressed cloak while smiles started to soak the rest of the damage. Then after a few turns it was only 2-3 shooters on the other side. Because of using combat drug my rifle guy couldn't reliably hit them anymore from afar so I had to move up to them, probably blowed yet another flashbang or smoke in the process and finished them off.
Well I finally managed to kill the bastard with my evasion build. I was fighting it without any armor. Once I put some armor on, the grazes didn't hurt as much. Also now that I have Charger after finishing the fight, evasion is starting to feel good.
ended up siding with the monk because they are the only ones who i feel know about shit and the technical know - how. they are effective, if not relentless. very cold and pragmatic but i managed to convince 2 factions out of 3 to work together, so i think it's turned decently in the end.
also 23% players have finished the game from the achievement % which is a lot more than i thought. overall great game, there are parts that i like more than AoD, and vice versa. comparison aside, i hope it does well and ITS can make more games.
wont replay until the december patch at least. the font size / menu size makes playing the game harder than it's supposed to be
Well I finally managed to kill the bastard with my evasion build. I was fighting it without any armor. Once I put some armor on, the grazes didn't hurt as much. Also now that I have Charger after finishing the fight, evasion is starting to feel good.
Do not bother. It is not AoD or DR where you can play as armorless Evasion monk. Stacking DR is simple, easy, gets job done and much more efficient than focusing on Evasion build, which requires much more building for.
For some reason fanboys tell that Evasion was overpowered, despite working exactly like in AoD and Dungeon rats. Guess, they have short memory.
tech you dont understand is magic. When you dont understand causality of actions - they seem random. Mum of a guy on the internet is hot until you see a pic proving otherwise
I just don't bring Smiles with me when I do these solo encounters. I tell her to stay at home. Don't like seeing waifus die in this game. I do however keep her alive in the Black Hand siege. Here she is still alive in second part of Black Hand siege:
Good game, ending was shit though. It is not a very big game considering 7 years of development. I would prefer it they would have scrapped sneak system and use that time to polish end game. Great visuals and music, hopefully sales are high enough to fund next game.
running into antechamber, stacking smoke + gas grenades at the threshold, and stasis'ing whatever mook happens to stop right *in* the threshold to funnel everyone else through one tile? with the stacked smoke and gas, you should be able to whittle them down
edit: annnnnd I should have read the last page before replying. good job!
Good game, ending was shit though. It is not a very big game considering 7 years of development. I would prefer it they would have scrapped sneak system and use that time to polish end game. Great visuals and music, hopefully sales are high enough to fund next game.
Yeah. Only a few slides. I dont see any companion slides, or individual faction slides. I think 1 slides for each area, but i kinda want a more detailed explanation.
running into antechamber, stacking smoke + gas grenades at the threshold, and stasis'ing whatever mook happens to stop right *in* the threshold to funnel everyone else through one tile? with the stacked smoke and gas, you should be able to whittle them down
It just takes figuring out the best spot to funnel them so you can get the best bang for gas 'nade, and a disruptor. This is the spot I fought in:
Was able to delay the two handed melee dude from stepping on to me; he was body blocked by his friends, so he stayed in the back wasting aggro stim, then getting fatigue state. Made it so much more manageable since his grazes hurt a lot.
I'm baffled why there is a "Master Blaster" feat for energy weapons when even if you scavenge everything in sight you will never have enough ammo to make it useful.
I mean it depends on how hard you are trying to conserve ammo. I never use energy weapons in early game because all fights are beatable without them and I know you would need them more in the end game.
In fact on last play I didn't use any (even on bub, no grenades either) trying to see how much I could get, and yes I killed energy wielding enemies before they got to shoot and waste my ammo.
So on x2 weapon like plasma SMG that's 200 rounds. Mind, this was before recent patch returning energy ammo to turrets. Can probably get 100 more from those.
So on x2 weapon like plasma SMG that's 200 rounds. Mind, this was before recent patch returning energy ammo to turrets. Can probably get 100 more from those.
I'm really, really, enjoying this mechanic of banking on excess AP to turn into evasion. It feels so good to play with. It basically puts you into this stimulating choice where you either waste all your APs, or bank on bonus evasion so enemies will have a harder time to hit you. Right now I have Fast Runner + Charger; so that gives me like 10 evasion I believe if I stand in place and are engaged on a target in melee. Later you can upgrade Dex implant for another movement AP that you can turn into evasion. It feels real good to me. It used be reactions back in early builds of the game but I think I like the evasion from left over APs more.
Here's an example of how much evasion you can get:
That's the great thing about having high evasion. You turn potential injuries into grazes. BTW I'm finishing Shuttlebay and am halfway finished. We'll see if this Evasion holds up at Robot encounter and some of the end game encounters.
I'm trying a dedicated murderhobo: Juggernaut + 10CON blade, blade & evasion tag, combat option nearly every time.
One question is whether evasion is worth investing in combination with armour, or you might as well only do armour, and for me the key is how much Reaction contributes. So far, evasion's been important since getting some good reactions is the key to solving the turn economy problems for 1-v-many fights, but we'll see for later game. About to try Bart.
I'm pretty convinced blade and pistol are the kings of weapon types for solo, but am hoping to try SMGs again, etc.